Commit Graph

12 Commits

Author SHA1 Message Date
Johann
14ba764219 Update NEON wide idcts
Expand 93c32a55 which used SSE2 instructions to do two
idct/dequant/recons at a time to NEON. Initial working
commit. More work needs to be put into rearranging and
interlacing the data to take advantage of quadword
operations, which is when we'll hopefully see a much
better boost

Change-Id: I86d59d96f15e0d0f9710253e2c098ac2ff2865d1
2010-09-09 14:08:12 -04:00
John Koleszar
c2140b8af1 Use WebM in copyright notice for consistency
Changes 'The VP8 project' to 'The WebM project', for consistency
with other webmproject.org repositories.

Fixes issue #97.

Change-Id: I37c13ed5fbdb9d334ceef71c6350e9febed9bbba
2010-09-09 10:01:21 -04:00
Johann
0b94f5d6e8 followup arm patch
make the arm asm detokenizer work with the new structures

Change-Id: I7cd92c2a018ec24032bb1cfd1bb9739bc84b444a
2010-08-31 11:41:10 -04:00
Fritz Koenig
93c32a55c2 Rework idct calling structure.
Moving the eob structure allows for a non-struct based
function to handle decoding an entire mb of
idct/dequant/recon data.  This allows for SIMD functions
to idct/dequant/recon multiple blocks at once.

SSE2 implementation gives 3% gain on Atom.

Change-Id: I8a8f3efd546ea4e0535f517d94f347cfb737c9c2
2010-08-23 08:58:54 -07:00
Johann
9602799cd9 framework for assembly version of the detokenizer
adds a compile time option: --enable-arm-asm-detok which pulls in
vp8/decoder/arm/detokenize.asm

currently about break even speed wise, but changes are pending to
the fill code (branch and load 3 bytes versus conditionally always
load one) and the error handling. Currently it doesn't handle zero
runs or overrunning the buffer.

this is really just so i don't have to rebase my changes all the
time to run benchmarks - now just need to replace one file!

Change-Id: I56d0e2354dc0ca3811bffd0e88fe1f952fa6c797
2010-08-12 16:39:56 -04:00
Johann
56f5a9a060 update arm idct functions
Jeff Muizelaar posted some changes to the idct/reconstruction c code.
This is the equivalent update for the arm assembly.

This shows a good boost on v6, and a minor boost on neon.
Here are some numbers for highway in qcif, 2641 frames:
HEAD neon: ~161 fps
new neon:  ~162 fps
HEAD v6:   ~102 fps
new v6:    ~106 fps

The following functions have been updated for armv6 and neon:
vp8_dc_only_idct_add
vp8_dequant_idct_add
vp8_dequant_dc_idct_add

Conflicts:

	vp8/decoder/arm/armv6/dequantdcidct_v6.asm
	vp8/decoder/arm/armv6/dequantidct_v6.asm

Resolved by removing these files. When I rewrote the functions, I also
moved the files to dequant_dc_idct_v6.asm/dequant_idct_v6.asm

Change-Id: Ie3300df824d52474eca1a5134cf22d8b7809a5d4
2010-07-26 08:55:19 -04:00
Jeff Muizelaar
b2fa74ac18 Combine idct and reconstruction steps
This moves the prediction step before the idct and combines the idct and
reconstruction steps into a single step. Combining them seems to give an
overall decoder performance improvement of about 1%.

Change-Id: I90d8b167ec70d79c7ba2ee484106a78b3d16e318
2010-07-23 15:21:36 -04:00
Fritz Koenig
08eed049d4 Remove CONFIG_NEW_TOKENS files.
These files were out of date and no longer maintained.
Token decoding has implemented the no-crash code which
is incompatible with this arm assembly code.

Change-Id: Ibf729886c56fca48181af60b44bda896c30023fc
2010-07-22 19:00:21 -04:00
John Koleszar
94c52e4da8 cosmetics: trim trailing whitespace
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.

Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
2010-06-18 13:06:11 -04:00
Timothy B. Terriberry
c17b62e1bd Change bitreader to use a larger window.
Change bitreading functions to use a larger window which is refilled less
 often.

This makes it cheap enough to do bounds checking each time the window is
 refilled, which avoids the need to copy the input into a large circular
 buffer.
This uses less memory and speeds up the total decode time by 1.6% on an ARM11,
 2.8% on a Cortex A8, and 2.2% on x86-32, but less than 1% on x86-64.

Inlining vp8dx_bool_decoder_fill() has a big penalty on x86-32, as does moving
 the refill loop to the front of vp8dx_decode_bool().
However, having the refill loop between computation of the split values and
 the branch in vp8_decode_mb_tokens() is a big win on ARM (presumably due to
 memory latency and code size: refilling after normalization duplicates the
 code in the DECODE_AND_BRANCH_IF_ZERO and DECODE_AND_LOOP_IF_ZERO cases.
Unfortunately, refilling at the end of vp8dx_bool_decoder_fill() and at the
 beginning of each decode step in vp8_decode_mb_tokens() means the latter
 requires an extra refill at the end.
Platform-specific versions could avoid the problem, but would require most of
 detokenize.c to be duplicated.

Change-Id: I16c782a63376f2a15b78f8086d899b987204c1c7
2010-06-15 19:55:14 -07:00
John Koleszar
09202d8071 LICENSE: update with latest text
Change-Id: Ieebea089095d9073b3a94932791099f614ce120c
2010-06-04 16:19:40 -04:00
John Koleszar
0ea50ce9cb Initial WebM release 2010-05-18 11:58:33 -04:00