Added code to relax the active maximum Q in response
to extreme local overshoot to reduce bandwidth peaks.
The impact is small in metrics terms, but it this helps reduce
bandwidth spikes and overall overshoot in a number of
clips in our tests sets (especially the YT test set).
In particular this should help prevent very big spikes where a clip
is mainly easy but has a short hard section. In such a case a choice
of maximum Q for the clip as a whole may allow us to hit the overall
target rate but give some extreme spikes. The chunked encoding in YT
mitigates this problem but it can show up where a longer clip is
coded as a single chunk.
Change-Id: I213d09950ccb8489d10adf00fda1e53235b39203
The point at which frames are scaled to their
coded dimensions is moved into the re-code loop.
This is in preparation for a further patch that
will add logic into the re-code loop to reduce
the coded frame size if the encoder is struggling
to hit the target data rate at the native frame
size.
Change-Id: Ie4131f5ec6fb93148879f6ce96123296442bf2d1
Delete gfboost_qadjust() and move Q based adjustment
into calc_frame_boost(). Also remove clamping. Making
the adjustment here means that it influences not just the
boost level but also the selection of the GF/ARF interval.
This change gives a small average gain in PSNR but
larger gains in SSIM, especially for harder std-hd set (1.5%)
Change-Id: I3aa81b8feccaeff93d915e19fb9cf5cd64c86327
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change remerged.
Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
This reverts commit 452dc21500.
This change has introduced a significant quality regression on content
with forced key frames. (e.g. the YT and yt-hd set). It is most
noticeable in static content where the kf bits dominate. Here, despite
key frames being apparently coded at the same Q, there is a drop in all
metrics of ~20% (e.g clXR and BFa0).
Change-Id: Iba14cc61778c0846fa0a59c33c55a9fc49512cb4
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
Move the point at which input frames are scaled
into the recode loop. This will allow us to change
the coded frame size dynamically in response
to previous attempts to encode the frame at a
higher resolution.
A following patch will implement a scheme for
resizing the frame in the recode loop.
Change-Id: I6a59c02d6ac1626512edad6de8b60063b79433e6
Add back clamp which ensures that the Q adaptation
is turned off when the over_shoot_pct and under_shoot_pct
parameters are set to 100.
Change-Id: Id0161b114d39a3029cd3eb28020caab0c3914922
Allow min and maxQ to creep when the undershoot
or overshoot exceeds thresholds controlled by the
command line under_shoot_pct and over_shoot_pct
values.
Default is 100%,100% which ~disables adaptation.
Derf results for example undershoot% / overshoot%:-
Head:- Mean abs (%rate error) = 14.4%
This check in:-
25%/25% - Mean abs (%rate error) = 6.7%
PSNR hit -1% SSIM -0.1%
5% / 5% - Mean abs (%rate error) = 2.2%
PSNR hit -3.3% SSIM - 1.1%
Most of the remaining error and most of the quality hit is
at extreme data rates. The adaptation code still has an
exception for material that is in effect static so that we
don't over adjust and over spend on YT slide show type
content.
(Rebase of If25a2449a415449c150acff23df713e9598d64c9
to resolve a auto-merge error)
Change-Id: Iec4e1613ef0d067454751d8220edb7058dfbd816
Allow min and maxQ to creep when the undershoot
or overshoot exceeds thresholds controlled by the
command line under_shoot_pct and over_shoot_pct
values.
Default is 100%,100% which ~disables adaptation.
Derf results for example undershoot% / overshoot%:-
Head:- Mean abs (%rate error) = 14.4%
This check in:-
25%/25% - Mean abs (%rate error) = 6.7%
PSNR hit -1% SSIM -0.1%
5% / 5% - Mean abs (%rate error) = 2.2%
PSNR hit -3.3% SSIM - 1.1%
Most of the remaining error and most of the quality hit is
at extreme data rates. The adaptation code still has an
exception for material that is in effect static so that we
don't over adjust and over spend on YT slide show type
content.
Change-Id: If25a2449a415449c150acff23df713e9598d64c9
In model_rd_for_sb function, the spatial domain SSE and variance
are checked to see if transform coefficients are quantized to 0.
Besides that, this patch adds another set of thresholds that are
much more strict. These thresholds are used to conduct a partition
block level check to measure if all its TX blocks are skippable
for YUV planes. If it is true, x->skip is set for this partition
block, and thus its mode search is terminated.
This speeds up the encoding at very low prediction error case,
such as screen sharing application. This patch covers what
rd_encode_breakout_test() does, so that function is removed.
Borg test at speed 3 shows:
For stdhd set, psnr: +0.008%, ssim: +0.014%;
For derf set, psnr: +0.018%, ssim: +0.025%.
No noticeable speed change.
Change-Id: I4e5f15cf10016a282a68e35175ff854b28195944
Adjustments to the GF interval choice and minimum boost.
Adjustment to the calculation of 2 pass worst q.
Compared to 09/29 head there is metrics hit on derf of
(-0.123%,-0.191%)
Compared to the September 29 head and a baseline on
September 18 baseline the accuracy of the VBR rate control
measured on the derf set is as follows:-
Mean error % / Mean abs(error %)
Sept 18 baseline (-7.0% / 14.76%)
Sept 29 head (-15.7%, 19.8%)
This check in (-1.5% / 14.4%)
The mean undershoot is reduced slightly but the
worst case overshoot on e.g. harbour/highway is
increased. This will be addressed in a later patch.
Change-Id: Iffd9b0ab7432a131c98fbaaa82d1e5b40be72b58
mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
Substantial restructuring of the way we estimate
the rate of decay in prediction quality and determine
the arf interval and amount of boost used.
Also other changes to support moving to a lower first pass
Q which exposes some new features and allows us to better
distinguish genuinely static blocks from low motion or noisy
blocks.
Net gains now visible on all the test sets with std-hd PSNR up
1.87%. There are still some bad outlier cases but most of these
are low motion or slide show type content where the metrics
are already high at any given rate. The best + case is up by
more than 10%.
Change-Id: I18e25170053bdf3188f493ff8062f48a74515815
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
Re-organize the one-byte structure for 16x16 first pass
block. Add bits to indicate motion vector directions.
Change-Id: Id10754ba343dfc712c7fed5bcc85c67fa0bbcb89
Remove the redundant index computation when store the first
pass block-wise statistics. Currently, a single byte is
allocated for a 16x16 blocks, and all the frame statistics
saved during the first pass will be kept in memory for use
in the second pass. For a 1920x1080 300-frame clip, it will
take about 2.3 MB memory. This feature is off in current
setting.
Change-Id: I135a95b348ec093d54c6a07e1e8237626909e3bd
The bug sets the wrong pointer to the first pass mb stats
if the encoder does the re-coding in the second pass.
Change-Id: I8a11f45dd7dceb38de814adec24cecccae370d00
2 pass only change to calculation of rd mult based on Q.
Make a small adjustment based on frame type and also
replace adjustment based on iifactor with an one based
on the ambient GF/ARF boost level.
Also fix multi arf bug / issue.
Overall these change give an slight improvement in ssim
but hurt psnr a little.
Change-Id: I5e1751e3ff5390a26f543d7855059e6fbcce105e