These files can stand in until we get proper syntax vectors. They
should provide some additional assurance against inadvertant
bitstream changes.
Change-Id: I12f6c9a5f054e30df40a7ff1f33145abf7e1d59d
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
This commit starts to convert the tests to a system where the codec
to be used is provided by a factory object. Currently no tests are
instantiated for VP9 since they all fail for various reasons, but it
was verified that they're called and the correct codec is
instantiated.
Change-Id: Ia7506df2ca3a7651218ba3ca560634f08c9fbdeb
Got 61 test vectors from vp8-test-vectors.git
(http://git.chromium.org/gitweb/?p=webm/vp8-test-vectors.git)
Added decoder test vectors downloading in unit tests. Uploaded
the test vectors and their md5 files to WebM website.
$ gsutil cp *.* gs://downloads.webmproject.org/test_data/libvpx
Added their sha1sum to the test/test-data.sha1 file.
In unit tests, download the test vectors to LIBVPX_TEST_DATA_PATH.
Test_vector_test goes through the test vectors, decodes them, and
compute the md5 checksums. The checksums are compared with the
expected md5 checksums to tell if the decoder decodes correctly.
Change-Id: Ia1e84f9347ddf1d4a02e056c0fee7d28dccfae15