Change only affects 1 pass, vbr, speed = 5 (real-time mode).
Some improvement for high motion content.
AvgPSNR/SSIM metrics for ytlive set all up, on average ~2%,
some clips (high motion ones) up 4/5%.
Encoder speed down: on mynintendo_x1.1280_720.y4m: 47fps -> 44fps.
Change-Id: I9e3eaa6392dcb6b5b44ee6f43004f97ba859bc11
Skip checking obmc when regular inter predictor is not so good (the
rd-cost for Y residual is greater than the total rd of the best mode
so far.)
Performance change compared to full rd search:
+0.006% lowres, -0.056% midres
Encoding time :
1.14X baseline (was 1.42X)
Change-Id: I11350f955a20e1a2331be458537a915e09fbedf3
After porting tile coding from VP9 to VP10, some performance
degradation was seen because of the difference between VP9 and
Vp10 baseline. This patch disabled some features in VP10 while
tile coding is turned on. Also, an encoder control API was added
back for this use case.
Change-Id: I8f736db8388408a8cc35320a2f80abb02906571c
Skip filtered intra modes search in inter frame when DC mode is
worse than the best mode so far.
With ext-intra enabled, the overall speed is increased by 20~40%;
performance drop is 0.03% on lowres and 0.05% on midres.
Change-Id: I75d2503b067cf5e46e3533b97fb01497e125baa7
- Added function fidtx4_sse2().
- Turned on vp10_fht4x4_sse2() for these tx types.
- Updated 4x4 unit test for speed/accuracy.
- 4x4 Unit test passed.
- Running 20K times with random numbers for tx type from
V_DCT to H_FLIPADST, SSE2 against C, speed improves ~46%.
Change-Id: I828088b7f98dc0f5939a72e3fcd6cb0b8d8dd8bf
If configured with --enable-ext-tile, the codec uses an alternative
tile coding syntax in the bitstream. Changes include::
- The maximum number of tile rows and columns is extended to 1024
each.
- The minimum tile width/height is 64 pixels (1 superblock).
- A tile copy mode is added where a tile directly reuse the coded
data of a previous tile
- The meaning of the tile-columns and tile-rows codec parameters are
overloaded to mean tile-width and tile-height in units of 64
pixels.
- All tiles should now be independent, including rows within the
same columns, so large scale parallel, or independent decoding is
possible.
- vpxdec also gained the options to decode only a particular tile,
tile row, or tile column.
Changes without --enable-ext-tile:
- All tiles should now be independent, including rows within the
same columns, so large scale parallel, or independent decoding is
possible.
- vpxenc default tile configuration changed to use 1 tile column.
Change-Id: I0cd08ad550967ac18622dae5e98ad23d581cb33e
The mv is clamped in dec_find_mv_refs() to a smaller region
than the clamp in dec_find_best_ref_mvs(). See clamp_mv_ref
and clamp_mv2.
Change-Id: I47dd5f7fa8b42f2cc593559b4d7c782fe7bcb1db
- Use Makefile to control the build for highbd_fwd_txfm_sse4.c.
- Fixed hybrid transform (HT) types due to recent update.
- Added new unit test cases for highbd HT.
Change-Id: Ifd768a9b429a8c21ed40c1de8152fb5ac71e2f90
This commit separates the predicted motion vector from the nearestmv
motion vector in the coding process for both regular and sub8x8
block sizes.
Change-Id: I703490513b0194e6669ebf719352db015facb3e1
- Setup function vp10_highbd_fht4x4_sse4_1 for highbd SSE4.1
intrinsics optimization.
- Wrote SSE4.1 functions: load_buffer_4x4(), write_buffer_4x4(),
and fdct4x4_sse4_1().
- Used logic right shift to avoid coeff memory write/read.
- Turned on vp10_highbd_fht4x4_sse4_1 for DCT_DCT mode only.
- Improved overall encoding performance >2.3% for 50 frames
sequence, park_joy_1080p_12.y4m, in which, --input-bit-depth=12,
--bit-depth=12, 50 frames.
- Unit test passed.
Change-Id: Idd6dc6e472cbbf235f0ade4f66fbe859a860a004
In multi-thread case, the encoder may crash if using encoder option
tile-rows > 0. To prevent that, force tile-rows=0 in this situation.
This is a workaround for WebM issue 1095:
https://bugs.chromium.org/p/webm/issues/detail?id=1095
The further fix can be done by adding synchronizations after a tile
row is encoded. But this will hurt multi-threaded encoder performance.
So, it is recommended to use tile-rows=0 while encoding with threads
> 1.
Change-Id: I656cbcc200f8d0410d09530e7981ad8f32fe7bc9
This patch was to fix a reported Hangouts deadlock/freezing issue
in VP8 encoder(issue 27232610). The original encoder loopfilter
synchronization happened in the following frame, which was prone
to causing problems in some complex use cases. This patch simplified
the synchronization logic.
More testing needs to be done.
Change-Id: I38fd3f35d11f98fae1e44546aa5e4c6d6e19c4be