The encoder defined about 4 set of similar functions to calculate sum,
variance or sse or a combination of them. This commit removed one set
of these functions, get8x8var and get16x16var, where calls to the later
function are replaced with var16x16 by using the fact on a 16x16 MB:
variance == sse - sum*sum/256
Change-Id: I803eabd1fb3ab177780a40338cbd596dffaed267
In real-time mode motion search, there is no need to calculate
variance. This change improved encoding speed by 1% ~ 2%(speed=-5).
Change-Id: I65b874901eb599ac38fe8cf9cad898c14138d431
This patch attempts to reduce the peak bitrate hit by the encoder
when using small buffer windows.
Tested on the CIF set over 200-500kbps using these settings:
--buf-sz=500 --buf-initial-sz=250 --buf-optimal-sz=250 \
--undershoot-pct=100
Two pass encodes were tested at best quality. One pass encodes were
tested only at realtime speed 4:
--rt --cpu-used=-4
The peak datarate (over the specified 500ms window) was measured
for each encode, and averaged together to get metric for
"average peak," computed as SUM(peak)/SUM(target). This patch
reduces the average peak datarate as follows:
One pass:
baseline: 1.29715
this patch: 1.23664
Two pass:
baseline: 1.32702
this patch: 1.37824
This change had a positive effect on our quality metrics as well:
One pass CBR:
Min / Mean / Max (pct)
Average PSNR -0.42 / 2.86 / 27.32
Overall PSNR -0.90 / 2.00 / 17.27
SSIM -0.05 / 3.95 / 37.46
Two pass CBR:
Min / Mean / Max (pct)
Average PSNR -4.47 / 4.35 / 35.99
Overall PSNR -3.40 / 4.18 / 36.46
SSIM -4.56 / 6.98 / 53.67
One pass VBR:
Min / Mean / Max (pct)
Average PSNR -5.21 / 0.01 / 3.30
Overall PSNR -8.10 / -0.38 / 1.21
SSIM -7.38 / -0.11 / 3.17
(note: most values here were close to the mean, there were a few
outliers on files that were very sensitive to golden frame size)
Two pass VBR:
Min / Mean / Max (pct)
Average PSNR 0.00 / 0.00 / 0.00
Overall PSNR 0.00 / 0.00 / 0.00
SSIM 0.00 / 0.00 / 0.00
Neither one pass or two pass CBR mode adheres particularly strictly
to the short term buffer constraints, and two pass is less
consistent, even in the baseline commit. This should be addressed
in a later commit. This likely will hurt the quality numbers, as it
will have to reduce the burstiness of golden frames.
Aside: My work on this commit makes it clear that we need to make
rate control modes "pluggable", where you can easily write a new
one or work on one in isolation.
Change-Id: I1ea9a48f2beedd59891f1288aabf7064956b4716
Currently, hex search couldn't guarantee the motion vector(MV)
found is within the limit of maximum MV. Therefore, very large
motion vectors resulted from big motion in the video could cause
encoding artifacts. This change adjusted hex search bounds
checking to make sure the resulted motion vector won't go out
of the range. James Berry, thank you for finding the bug.
Change-Id: If2c55edd9019e72444ad9b4b8688969eef610c55
Declared the bmi in BLOCKD as a union instead of B_MODE_INFO.
Then removed B_MODE_INFO completely.
Change-Id: Ieb7469899e265892c66f7aeac87b7f2bf38e7a67
This is basically a slightly modified version of the previous patch,
and it has a moderately positive effect (SSIM/PSNR both +0.08% avg
on derf-set). Most clips show no change, except waterfall/coastguard,
each ~ +0.8% SSIM/PSNR. You can see similar effects in other clips
by shortening their length to terminate at a very short last group
of frames.
Change-Id: I7a70de99ca1f9fe6a8b6ca7a6e30e8a4b64383e4
this commit makes the usage errorperbit and sadperbit consistent for
encoding modes and passes. Removed all different magic weight factors
associated with errorperbit. Now 1/2 is used for both sadperbit16 and
sadperbit4, the /2 operation is merged into initializations of the 2
variables.
Tests on cif set show .23%, 0.18% and 0.19% gain by avg psnr, overall
psnr and ssim respectively.
Change-Id: Ifa285c3e065ce0a5a77addfc9f95aabf54ee270d
The fb_idx_ref_cnt book-keeping was in error. Added an assert to
prevent future errors in the reference count vector. Also fixed a
pointer syntax error.
Change-Id: I563081090c78702d82199e407df4ecc93da6f349
sad_per_bit has been used for a number of motion vector search routines
with different magic weights: 1, 1/2 and 1/4. This commit remove these
magic numbers and use 1/2 for all motion search routines, also reformat
a number of source code lines to within 80 column limit.
Test on cif set shows overall effect is neutral on all metrics. <=0.01%
Change-Id: I8a382821fa4cffc9c0acf8e8431435a03df74885
vp8_fast_quantize_b_pair_neon function added to quantize
two adjacent blocks at the same time to improve performance.
- Additional 3-6% speedup compared to neon optimized fast
quantizer (Tanya VGA@30fps, 1Mbps stream, cpu-used=-5..-16)
Change-Id: I3fcbf141e5d05e9118c38ca37310458afbabaa4e
Misplaced #endif caused first_time_stamp_ever to only be initialized if
CONFIG_INTERNAL_STATS was set.
Change-Id: I2296a4ab00f7dfb767583edcc5d59b94f48c0621
Added preload instructions to armv6 encoder optimizations.
About 5% average speed-up on Tegra2 for VGA@30fps sequence.
Change-Id: I41d74737720fb71ce7a316f07555357822f3347e
in onyx_if.c update_reference_frames() make
sure that frame buffer indexes are not equal
before preforming a buffer copy. If two frames
share the same buffer the flags will already be
set correctly.
Change-Id: Ida9b5516d08e3435c90f131d2dc19d842cfb536e
Test showed using hex search in realtime mode largely speed up
encoding process, and still achieves similar quality like the
diamond search we have. Therefore, removed the diamond search
option.
Change-Id: I975767d0ec0539f9f6ed7fdfc09506e39761b66c