These copies occurred for each macroblock in the encoder and decoder.
Thetemp MB_MODE_INFO mbmi was removed from MACROBLOCKD. As a result,
a large number compile errors had to be fixed.
Change-Id: I4cf0ffae3ce244f6db04a4c217d52dd256382cf3
This is the first modification of VP8 multi-thread decoder, which uses
same threads to decode macroblocks and then do loopfiltering for each
frame.
Inspired by Rob Clark, synchronization was done on every 8 macroblocks
instead of every macroblock to reduce lock contention.
Comparing with the original code, this implementation gave about 15%-
20% performance gain while decoding my test clips on a Core2 Quad
platform (Linux).
The work is not done yet.
Test on other platforms are needed.
Change-Id: Ice9ddb0b511af1359b9f71e65066143c04fef3b5
Jeff Muizelaar posted some changes to the idct/reconstruction c code.
This is the equivalent update for the arm assembly.
This shows a good boost on v6, and a minor boost on neon.
Here are some numbers for highway in qcif, 2641 frames:
HEAD neon: ~161 fps
new neon: ~162 fps
HEAD v6: ~102 fps
new v6: ~106 fps
The following functions have been updated for armv6 and neon:
vp8_dc_only_idct_add
vp8_dequant_idct_add
vp8_dequant_dc_idct_add
Conflicts:
vp8/decoder/arm/armv6/dequantdcidct_v6.asm
vp8/decoder/arm/armv6/dequantidct_v6.asm
Resolved by removing these files. When I rewrote the functions, I also
moved the files to dequant_dc_idct_v6.asm/dequant_idct_v6.asm
Change-Id: Ie3300df824d52474eca1a5134cf22d8b7809a5d4
This moves the prediction step before the idct and combines the idct and
reconstruction steps into a single step. Combining them seems to give an
overall decoder performance improvement of about 1%.
Change-Id: I90d8b167ec70d79c7ba2ee484106a78b3d16e318
At the end of the decode, frame buffers were being copied.
The frames are not updated after the copy, they are just
for reference on later frames. This change allows multiple
references to the same frame buffer instead of copying it.
Changes needed to be made to the encoder to handle this. The
encoder is still doing frame buffer copies in similar places
where pointer reference could be done.
Change-Id: I7c38be4d23979cc49b5f17241ca3a78703803e66
These files were out of date and no longer maintained.
Token decoding has implemented the no-crash code which
is incompatible with this arm assembly code.
Change-Id: Ibf729886c56fca48181af60b44bda896c30023fc
Change I9fd1a5a4 updated the multithreaded loopfilter to avoid
reinitializing several parameteres if they haven't changed from the
last frame, but the code to update the last frame's parameters wasn't
invoked in the multithreaded case.
Change-Id: Ia23d937af625c01dd739608e02d110f742b7e1f2
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.
Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
Change bitreading functions to use a larger window which is refilled less
often.
This makes it cheap enough to do bounds checking each time the window is
refilled, which avoids the need to copy the input into a large circular
buffer.
This uses less memory and speeds up the total decode time by 1.6% on an ARM11,
2.8% on a Cortex A8, and 2.2% on x86-32, but less than 1% on x86-64.
Inlining vp8dx_bool_decoder_fill() has a big penalty on x86-32, as does moving
the refill loop to the front of vp8dx_decode_bool().
However, having the refill loop between computation of the split values and
the branch in vp8_decode_mb_tokens() is a big win on ARM (presumably due to
memory latency and code size: refilling after normalization duplicates the
code in the DECODE_AND_BRANCH_IF_ZERO and DECODE_AND_LOOP_IF_ZERO cases.
Unfortunately, refilling at the end of vp8dx_bool_decoder_fill() and at the
beginning of each decode step in vp8_decode_mb_tokens() means the latter
requires an extra refill at the end.
Platform-specific versions could avoid the problem, but would require most of
detokenize.c to be duplicated.
Change-Id: I16c782a63376f2a15b78f8086d899b987204c1c7
No good reason to be tricky here. I don't know why 'break' occurred to me
as the natrual replacement for the 'return', but an if/else block is
definitely clearer.
Change-Id: I08a336307afeb0dc7efa494b37398f239f66c2cf
The new scheme introduced in I68d35a2f did not clamp chroma MVs in the SPLITMV
case, and clamped them incorrectly (to the luma plane bounds) in every other
case.
Because chroma MVs are computed from the luma MVs before clamping occurs, they
could still point outside of the frame buffer and cause crashes.
This clamping happens outside of the MV prediction loop, and so should not
affect bitstream decoding.
This patch removes the secondary MV clamping from the MV decoder. This
behavior was consistent with limits placed on non-split MVs by the
reference encoder, but was inconsistent with the MVs generated in the
split case.
The purpose of this secondary clamping was only to prevent crashes on
invalid data. It was not intended to be a behaviour an encoder could or
should rely on. Instead of doing additional clamping in a way that
changes the entropy context, the secondary clamp is removed and the
border handling is made implmentation specific. With respect to the
spec, the border is treated as essentially infinite, limited only by
the clamping performed on the near/nearest reference and the maximum
encodable magnitude of the residual MV.
This does not affect any currently produced streams.
Change-Id: I68d35a2fbb51570d6569eab4ad233961405230a3
Tests on x86 showed this function costed 2.7% of total decoding time
because of all the memory reads/writes. After modification, it only
costs about 0.7% of decoding time, which gives a 2% gain.
Change-Id: I5003ee30b6dc6dea0bfa42a6ad7e7c22fcc7b215
This renames the vpx_codec/ directory to vpx/, to allow applications
to more consistently reference these includes with the vpx/ prefix.
This allows the includes to be installed in /usr/local/include/vpx
rather than polluting the system includes directory with an
excessive number of includes.
Change-Id: I7b0652a20543d93f38f421c60b0bbccde4d61b4f