3 Commits

Author SHA1 Message Date
Johann
fea3556e20 Fix variance overflow
In the variance calculations the difference is summed and later squared.
When the sum exceeds sqrt(2^31) the value is treated as a negative when
it is shifted which gives incorrect results.

To fix this we cast the result of the multiplication as unsigned.

The alternative fix is to shift sum down by 4 before multiplying.
However that will reduce precision.

For 16x16 blocks the maximum sum is 65280 and sqrt(2^31) is 46340 (and
change).

PPC change is untested.

Change-Id: I1bad27ea0720067def6d71a6da5f789508cec265
2012-02-09 12:38:31 -08:00
Tero Rintaluoma
5305e79eae adds preload for armv6 encoder asm
Added preload instructions to armv6 encoder optimizations.
About 5% average speed-up on Tegra2 for VGA@30fps sequence.

Change-Id: I41d74737720fb71ce7a316f07555357822f3347e
2011-05-30 11:10:03 +03:00
Tero Rintaluoma
f5e433464b Half pixel variance further optimized for ARMv6
Half pixel interpolations optimized in variance calculations. Separate
function calls to vp8_filter_block2d_bil_x_pass_armv6 are avoided.On
average, performance improvement is 6-7% for VGA@30fps sequences.

Change-Id: Idb5f118a9d51548e824719d2cfe5be0fa6996628
2011-03-28 09:51:51 +03:00