Added optimization of the 8 bit assembly quantizer routines. This makes
these functions up to 100% faster, depending on encoding parameters.
This patch maskes the encoder faster in both the high bitdepth and 8bit
configurations. In the high bitdepth configuration, it effects profile 0
only.
Based on my profiling using 1080p input the net gain is between 1-3% for
the 8 bit config, and around 2.5-4.5% for the high bitdepth config,
depending on target bitrate. The difference between the 8 bit and high
bitdepth configurations for the same encoder run is reduced by 1% in all
cases I have profiled.
Change-Id: I86714a6b7364da20cd468cd784247009663a5140
This experiment allows using full above/right edges for all transform
sizes whenever available (for d45/d63), and adds bottom/left edges for
d207.
See issue 1043.
Change-Id: I5cf7f345e783e8539bb6b6d2c9972fb1d6d0a78b
When configured with high bit detpth enabled, the 8bit quantize
function stopped using optimised code. This made 8bit content
decode slowly. This commit re-enables the SSSE3 optimisations.
Change-Id: I194b505dd3f4c494e5c5e53e020f5d94534b16b5
When configured with high bit detpth enabled, the 8bit quantize
function stopped using optimised code. This made 8bit content
decode slowly. This commit re-enables the SSE2 optimisation
(but not the SSSE3 optimisation).
Change-Id: Id015fe3c1c44580a4bff3f4bd985170f2806a9d9
This is more a proof of concept than anything else. The problem here
isn't so much how to code it, but rather where to place the resulting
code. All intrapred DSP code lives in vpx_dsp, so do we want the vp10
specific intra pred functions to live there, or in vp10/?
See issue 1015.
Change-Id: I675f7badcc8e18fd99a9553910ecf3ddf81f0a05
I've added a few new functions (d45e, d63e, he, ve) to cover the
filtered h/v 4x4 predictors that are vp8-specific, the "correct"
d45 with the correctly filtered bottom-right pixel (as opposed to
the unfiltered version in vp9), and the "broken" d63 with weirdly
filtered bottom-right pixels (which is correctly filtered in vp9).
There may be a minor performance impact on all systems because we
have to do an extra copy of the Above pixel array to incorporate
the topleft pixel in the same array (thus fitting the vpx_dsp API).
In addition, armv6 will have a more serious performance impact b/c
I removed the armv6/vp8-specific assembly. I'm not sure anyone
cares...
Change-Id: I7f9e5ebee11d8e21aca2cd517a69eefc181b2e86
When configured with high bitdepth enabled, the 8bit transform
stopped using optimised code. This made 8bit content decode slowly.
Change-Id: I67d91f9b212921d5320f949fc0a0d3f32f90c0ea
These were lost in the great sub pixel variance move of
6a82f0d7fb
Not having these functions caused a ~10% performance regression in
some realtime vp8 encodes.
Change-Id: I50658483d9198391806b27899f2c0d309233c4b5
This commit clears all the vp9_ prefix use case in vpx_dsp. It gets
the vp9 folder ready to branch out vp10.
Change-Id: I2906eec179ee792b4af8c9b4161313653050e931
This commit clears the function naming convention in vpx_dsp. It
replaces vp9_ prefix of global functions with vpx_ prefix. It also
removes the vp9_ prefix from static functions.
Change-Id: I6394359a63b71a51dda01342eec6a3cc08dfeedf
This commit moves the module inverse transform functions from vp9
to vpx_dsp folder. The hybrid transform wrapper functions stay in
the vp9 folder, since it involves codec-specific data structures.
Change-Id: Ib066367c953d3d024c73ba65157bbd70a95c9ef8
It in essence refactors the code for both the interpolation
filtering and the convolution. This change includes the moving
of all the files as well as the changing of the code from vp9_
prefix to vpx_ prefix accordingly, for underneath architectures:
(1) x86;
(2) arm/neon; and
(3) mips/msa.
The work on mips/drsp2 will be done in a separate change list.
Change-Id: Ic3ce7fb7f81210db7628b373c73553db68793c46
This commit factors the 4x4, 8x8, and 16x16 2D-DCT forward
transform operations into vpx_dsp folder.
Change-Id: I084b117b79c0925edcbcabb93f62b9f4bf8dbe7d
The following quantization functions were moved:
vp9_quantize_b
vp9_quantize_b_32x32
vp9_highbd_quantize_b
vp9_highbd_quantize_b_32x32
vp9_quantize_dc
vp9_quantize_dc_32x32
vp9_highbd_quantize_dc
vp9_highbd_quantize_dc_32x32
The purpose of doing that was to allow these functions to be shared
by multiple codecs.
Change-Id: Id8ab939f283353cdd07bd930d47db3d932a5d87f
The various tap loop filter operations are common functions across
codec. This commit moves them along with SIMD optimizations to
vpx_dsp folder.
Change-Id: Ia5fa0b2e5289cdb98467502a549c380b9c60e92c