Manually cherry-picked the following changes:
8c8d16de vp9 -> vpx in names
75b57d39 VP9_ -> VPX_ in function names
761a7088 VP9_INTERP_EXTEND -> VPX_INTERP_EXTEND
4273a52c VP9->VPX in border pixel macros
03568c31 VP9_FRAME_MARKER -> VPX_FRAME_MARKER
2334f51d VP9->VPX in fdct function names
Change-Id: Icc18dbf4b416dd0fa21033b3e19ab8a47c893508
Up-sampled the reference frames to 8 times in each dimension using
the 8-tap interpolation filter. In sub-pixel motion search, use the
up-sampled reference frames to find the best matching blocks. This
largely improved the motion search precision, and thus, improved
the compression quality. There was no change in decoder side.
Borg test and speed test results:
1. On derflr set,
Overall PSNR gain: 1.306%, and SSIM gain: 1.512%.
Average speed loss on derf set was 6.0%.
2. On stdhd set,
Overall PSNR gain: 0.754%, and SSIM gain: 0.814%.
On hevchd set,
Overall PSNR gain: 0.465%, and SSIM gain: 0.527%.
Speed loss on HD clips was 3.5%.
Change-Id: I300ebaafff57e88914f3dedc8784cb21d316b04f
CONFIG_VP9_HIGHBITDEPTH is currently used by both vp9 and vp10, but in
many place outside vp9/vp10, the macro was used in conjunction of
CONFIG_VP9. This created a dependency on vp9 for vp10 to build. This
commit removes the dependency by use CONFIG_VP9_HIGHBITDEPTH only in
these places.
Change-Id: I8cc007fc9cf132394c6498ce6759e606b64a6ad0
With the sad functions, and hopefully the variance functions soon,
moving to the vpx_dsp location, place the defines used in the
reference C code in a common location.
Change-Id: I4c8ce7778eb38a0a3ee674d2f1c488eda01cfeca
The calculation of required extension used in HBD case was wrong due
to rounding for UV when y dimension is odd. This commit replace the
computation with correct version.
This fixes a crash caused by writting beyond buffer boundary.
Change-Id: Ic7c9afeb7388cd1341ec4974a611dacfb74ac6b6
This reverts commit 91471d6aad285ff10e7582e485d8adadd1986fe2.
Fixes the compile issues if post_proc is enabled.
Change-Id: Ib40a15ce2c194f9b5adfa65a17ab01ddf60f5a59
Fails to compile. Bad calls to vp9_alloc_frame_buffer
and vp9_realloc_frame_buffer in postproc.c
This reverts commit 399823b6f50fb7465f62822d1395e2192e7b07fc.
Change-Id: I29f0e173f8e185d3a303cfdb17813e1eccb51e3a
Add support for setting byte alignment on the Y, U, and V plane of the
reference buffers. The byte alignment must be a power of 2, from 32 to
1024. A value of 0 sets legacy alignment.
Change-Id: I7c1399622f7aa68e123646369216b32047dda73d
Libvpx was memseting every external frame buffer before decode. This
was to work around a valgrind issue in our C loop filter. Most of
the time this was not needed and we have noticed some significant
performance loss on some platforms. Now we require the application to
zero out the buffers if it is using external frame buffers.
Change-Id: I7330d00a315e65137ed30edd5f813e8929b76242
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
Ensure consistent border extension by rounding uv_crop_* at image
creation time. Where it was rounded problems could arise with the right
and bottom extensions.
When padding = 32, y_width = 64, and y_crop_width = 63:
(padding + width - crop_width + 1) / 2
32 + 64 - 63 + 1 should equal 32 *but*
32 + 1 + 1 equals 34 giving a right buffer of 17 instead of 16.
By calculating uv_crop_* earlier we round up at the appropriate time and
for the same values:
(y_crop_width + 1) / 2
63 + 1 / 2
64
(padding / 2) + uv_width - uv_crop_width
16 + 16 - 16
16
Change-Id: If866cd1b63444771440edb1432280ac83875969b
This CL changes libvpx to call a function when a frame buffer
is needed for decode. Libvpx will call a release callback when
no other frames reference the frame buffer. This CL adds a
default implementation of the frame buffer callbacks. Currently
only VP9 is supported. A future CL will add support for
applications to supply their own frame buffer callbacks.
Change-Id: I1405a320118f1cdd95f80c670d52b085a62cb10d
This fixes issue 667.
In the case where the frame was an odd number of pixels
wide or high, the border was being extended by one col
or row too far.
The calculation of color plane dimensions was modified
to use those already computed at the time the frame
buffer was allocated.
Also freed the temporary scaling buffer in vpxdec to
prevent a memory leak.
Change-Id: Ied04bdcdfd77469731408c05da205db1a6f89bf5
- s|source -> src
- dest -> dst
- use verbose names in extend_plane dropping the redundant comments
+ light cosmetics:
- join a few lines / assignments
- drop some unnecessary comments & includes
Change-Id: I6d979a85a0223a0a79a22f79a6d9c7512fd04532
This is a short term optimization till we work out a decoder
implementation requiring no frame border extension.
Change-Id: I02d15bfde4d926b50a4e58b393d8c4062d1be70f