20 Commits

Author SHA1 Message Date
Yaowu Xu
7e89c102c4 vp9-highbitdepth -> vpx-highbitdepth
Change-Id: I1e90cf7ab4bb02c0ef119b0bd1596771edefedff
2016-08-05 15:41:33 -07:00
Yaowu Xu
6fe07a207b Merge branch 'master' into nextgenv2
Change-Id: Ia3c0f2103fd997613d9f16156795028f89f63265
2016-07-14 16:05:48 -07:00
Geza Lore
ebc2d34cd9 Add SSE4.1 vpx_obmc_variance* implementations and cosmetics
Speedup for these functions: 4x
Also include some cosmetic changes to SAD functions

Change-Id: I344c32c795492507ae08742f52d035a13f583799
2016-07-12 21:04:46 -07:00
Geza Lore
007aa7dd65 Refactoring in preparation for OBMC optimizations.
- Use int32_t instead of int in vpx_obmc{variance,sad} functions
- Remove weigthed_src and obmc mask strides and assume contiguous
  buffers. These inputs can always be packed as contiguous arrays.

Change-Id: I74c09b3fb3337f13d39e13a9cb61e140536f345d
2016-07-04 16:57:17 +01:00
Yaowu Xu
ef665996ae Prevent negative variance
Due to rounding used computation, HDB variance computation may produce
slightly negative values. This commit adds clamping to make sure
output variance values for 10 and 12 to be non-negative.

Change-Id: Id679aa55a4c201958c4c7d28cd8733b9246a71c8
2016-06-22 17:55:14 +00:00
Yaowu Xu
e5e998a6eb vpx_dsp/variance.c: change to use correct type
This commit change to use int64_t to represent the sum of pixel
differences, which can be negative.

This fixes a number of ubsan warnings.

BUG=webm:1219

Change-Id: I885f245ae895ab92ca5f3b9848d37024b07aac98
2016-06-16 21:45:48 +00:00
Yue Chen
372e12b959 Merge "Add single motion search for OBMC predictor" into nextgenv2 2016-05-11 17:20:32 +00:00
Yue Chen
370f203a40 Add single motion search for OBMC predictor
Weighted single motion search is implemented for obmc predictor.
When NEWMV mode is used, to determine the MV for the current block,
we run weighted motion search to compare the weighted prediction
with (source - weighted prediction using neighbors' MVs), in which
the distortion is the actual prediction error of obmc prediction.

Coding gain: 0.404/0.425/0.366 for lowres/midres/hdres
Speed impact: +14% encoding time
              (obmc w/o mv search 13%-> obmc w/ mv search 27%)

Change-Id: Id7ad3fc6ba295b23d9c53c8a16a4ac1677ad835c
2016-05-10 18:27:45 -07:00
Yaowu Xu
98c59c98ba Make type conversions explicit
This eliminates MSVC compiler warnings.

Change-Id: Id6ace2586ed7c6248366905b133448fe8ecbd53d
2016-05-07 20:33:40 +00:00
Yi Luo
e5f4e8eab9 Some cosmetic improvements since HBD variance 4x4 optimization
Change-Id: I414c1fabd2e3a9b1d9daa8a90f85a0bace8bd3cd
2016-04-08 10:32:13 -07:00
Yi Luo
250935cab3 Optimized HBD 4x4 variance calculation
vpx_highbd_8/10/12_variance4x4_sse4_1 improves performance ~7%-11%.

Change-Id: Ida22bb2a2f7a58037cfd73e186d4f6267a960c02
2016-04-04 11:28:59 -07:00
Yunqing Wang
5f5552d846 Optimize HBD up-sampled prediction functions
Optimized 2 up-sampled reference prediction functions in high-bit
depth case. This reduced the HBD encoding time by 3%.

Change-Id: I8663ffb5234f5e70168c0fc9ca676309fe8e98f2
2016-03-14 19:04:33 -07:00
Yunqing Wang
e6e2d886d3 Add high-precision sub-pixel search as a speed feature
Using the up-sampled reference frames in sub-pixel motion search is
enabled as a speed feature for good-quality mode speed 0 and speed 1.

Change-Id: Ieb454bf8c646ddb99e87bd64c8e74dbd78d84a50
2016-03-11 16:32:11 -08:00
Geza Lore
697bf5beff Add 128 pixel variance and SAD functions
Change-Id: I8fde245b32c9e586683a28aa6925da0b83850b39
2016-03-03 10:24:29 +00:00
Debargha Mukherjee
1d69ceee5c Adds masked variance and sad functions for wedge
Adds masked variance and sad functions needed for wedge
prediction modes to come.

Change-Id: I25b231bbc345e6a494316abb0a7d5cd5586a3a54
2016-03-01 17:28:56 -08:00
Yunqing Wang
342a368fd4 Do sub-pixel motion search in up-sampled reference frames
Up-sampled the reference frames to 8 times in each dimension using
the 8-tap interpolation filter. In sub-pixel motion search, use the
up-sampled reference frames to find the best matching blocks. This
largely improved the motion search precision, and thus, improved
the compression quality. There was no change in decoder side.

Borg test and speed test results:
1. On derflr set,
Overall PSNR gain: 1.306%, and SSIM gain: 1.512%.
Average speed loss on derf set was 6.0%.
2. On stdhd set,
Overall PSNR gain: 0.754%, and SSIM gain: 0.814%.
On hevchd set,
Overall PSNR gain: 0.465%, and SSIM gain: 0.527%.
Speed loss on HD clips was 3.5%.

Change-Id: I300ebaafff57e88914f3dedc8784cb21d316b04f
2016-02-29 12:14:47 -08:00
Alex Converse
ed3df445d9 Revert "Merge "Change highbd variance rounding to prevent negative variance.""
This reverts commit ea48370a500537906d62544ca4ed75301d79e772, reversing
changes made to 15939cb2d76c773950cda40988ede89e111872ea.

The commit was insufficiently tested and causes failures.

Change-Id: I623d6fc2cd3ae6fd42d0abab1f8eada465ae57a7
2016-01-13 11:19:06 -08:00
Alex Converse
022c848b4d Change highbd variance rounding to prevent negative variance.
Always round sum error and sum square error toward zero in variance
calculations. This prevents variance from becoming negative.
Avoiding rounding variance at all might be better but would be far
more invasive.

Change-Id: Icf24e0e75ff94952fc026ba6a4d26adf8d373f1c
2015-11-24 16:32:01 -08:00
Johann
6a82f0d7fb Move sub pixel variance to vpx_dsp
Change-Id: I66bf6720c396c89aa2d1fd26d5d52bf5d5e3dff1
2015-07-07 15:51:04 -07:00
Johann
c3bdffb0a5 Move variance functions to vpx_dsp
subpel functions will be moved in another patch.

Change-Id: Idb2e049bad0b9b32ac42cc7731cd6903de2826ce
2015-05-26 12:01:52 -07:00