This commit allows the loop filter to account for the recursive
transform block partition when selecting the filter and mask.
Change-Id: I62b6c2dcc0497cbe1f264b03c46163f55d2c9752
This commit refactors the loop filter selection process to support
variable transform block sizes based filter mask. It disables the
multi-thread loop filter implementation to simplify the experiments.
The speed impact on speed 0 encoding is negligible.
Change-Id: Ia470b6da9ad833fe6eb72d2cbeda9296b21910ec
If a block has all coefficients quantized to zero, the codec will
assume that it uses largest transform block size.
Change-Id: Icd4e8e7cdc4b6af6974f87169e50b040ebfe9020
The old workaround "p = 0 ? 0 : p -1" is misleading.
?: happens before =
assigning back to p truncates to one byte.
Therefore it is equivalent to (p - 1) & 0xFF, but the check just exists
to work around a first pass bug, so let's make the work around more
clear.
https://bugs.chromium.org/p/webm/issues/detail?id=1089
Change-Id: I587c44dd61c1f3767543c0126376f881889935af
Allows inter and intra tx_types to have different sets of
transforms for different tx_size/sb_type combinations.
Change-Id: Ic0ac1daef7a9fb15c4210271e4d04cd36e5cec8e
This reverts commit 7f56cb29787b187c8cb1b778918ca3b80184c804.
It causes uninitialized reads in the first pass setting up later cost tables.
Change-Id: I2df498df3f5c03eff359f79edf045aed0c618dc9
EXT_TX introduces some new symbols to be decoded.
The encoder counts how many times these are used.
In multithreaded mode, the counts from the worker threads
need to be accumulated into the main thread.
This change means that VP10/VPxEncoderThreadTest now works
with more choices of cpu-used and number of passes.
Change-Id: Ibe7e6a3c58145265f4ead155ff98fb4cb37c3513
The old workaround "p = 0 ? 0 : p -1" is misleading.
?: happens before =
assigning back to p truncates to one byte.
Therefore it is equivalent to (p - 1) & 0xFF, but the check just exists
to work around a first pass bug, so let's make the work around more
clear.
https://code.google.com/p/webm/issues/detail?id=1089
Change-Id: Ia6dcc8922e1acbac0eeca23a4d564a355c489572
Add the row and column index to the argument list of unit functions
called by foreach_transformed_block wrapper. This avoids the
repeated internal parsing according to the block index.
Change-Id: Ie7508acdac0b498487564639bc5cc6378a8a0df7
This commit fixes the merge conflicts between master and nextgenv2 and
disable early termination in choose_tx_size() to avoid failure in test.
The test failures are pre-existing, some of the issue were fixed in
masterbase already, so will have another merge to introduce the fixes.
Change-Id: Ib71889661955e73aedbb4db49d8be70425281dcb
This causes the output of find_ref_mvs() to always be unique or zero.
A nice side-effect of this is that it also causes the output of
find_ref_mvs_sub8x8() to be unique-or-zero, and it will not ignore
available candidate MVs under certain conditions.
See issue 1012.
Change-Id: If4792789cb7885dbc9db420001d95f9b91b63bfa
Some more testing of this patch would probably be useful, but I
think the basics of it should work fine now.
See issue 1035.
Change-Id: I4a36d58f671c5391cb09d564581784a00ed26245
This experiment allows using full above/right edges for all transform
sizes whenever available (for d45/d63), and adds bottom/left edges for
d207.
See issue 1043.
Change-Id: I5cf7f345e783e8539bb6b6d2c9972fb1d6d0a78b
In VP9, the ref MV had to point to a block that itself fully resided
within the visible image, i.e. all borders of the image had to be
within the visible borders of the coded frame. This is somewhat
illogical, and had obscure side effects, e.g. clamping of fairly
reasonable motion vectors such as 0,0 were clipped to negative values
if the block was overhanging on frame edges (such as the last rows
on 1080p content), which makes no sense whatsoever.
Instead, relax clamping constraints such that the ref MVs are allowed
to point to blocks exactly outside the visible edges in both Y as well
as UV planes, including the 8tap filter edges (that's why the offset is
8 pixels + block size).
See issue 1037.
Change-Id: I2683eb2a18b24955e4dcce36c2940aa2ba3a1061
This has various benefits:
- simplify implementations because we don't have to switch between
multiple probability tables depending on frametype
- allows fw subexp and bw adaptivity for partitions/uvmode in keyframes
See issue 1040 point 5.
Change-Id: Ia566aa2863252d130cee9deedcf123bb2a0d3765
Locate them (code-wise) in frame_context, and have them be updated
as any other probability using the subexp forward and adaptive bw
updates.
See issue 1040 point 1.
TODOs:
- real-world default probabilities
- why is counts sometimes NULL in the decoder? Does that mean bw
adaptivity updates only work on some frames? (I haven't looked
very closely yet, maybe this is a red herring.)
Change-Id: I23b57b4e5e7574b75f16eb64823b29c22fbab42e
Account for rounding in distortion calculation in k-means;
carry out rounding before duplicates removal of base colors;
replace numbers with macros;
use prefix increment.
Slight coding gain (<0.1%) on screen_content testset.
Change-Id: Ie8bd241266da6b82c7b2874befc3a0c72b4fcd8c
This commit re-designs the recursive transform block partition
rate-distortion optimization framework. It allows the encoder to
improve speed by 10%.
Change-Id: I6dd3a7dd428a530d8012e5c6ddc40e650c8b392b