This commit replaces the previous table based intra mode model
coding with a more balanced entropy coding system. It reduces the
decoder lookup table size by 1K bytes. The key frame compression
performance is about even on average. There are a few points where
the compression performance is improved by over 5%. Most test
points are fairly close to the lookup table approach.
Change-Id: I47154276c0a6a22ae87de8845bc2d494681b95f6
This commit allows the entropy coder for transform block partition
to account for its relative position with respect to the block size.
Change-Id: I2b5019c378bfb58c11b926fa50c0db1933f35852
Refactor the recursive transform block partition to reduce repeated
computation maximum transform block size per block.
Change-Id: Ib408c78dc6923fe7d337dc937e74f2701ac63859
If a block is coded in the intra modes, update the transform block
partition information as maximum block size.
Change-Id: I5ea440c700fc887ff2fe84fabde77a9d896d16f4
If a block has all coefficients quantized to zero, the codec will
assume that it uses largest transform block size.
Change-Id: I1a32527e50026e8e4759ad8de474189cd20e89c8
This commit refactors the transform block partition entropy
coding process to improve the encoding speed. There is no change
in the compression statistics.
Change-Id: I237466fd95c1b888df432babfa36e01f74240eef
This commit allows the encoder to account for the boundary block
information to estimate the transform block partitiion rate cost
in the rate-distortion optimization scheme.
Change-Id: Idb79cf936d96cdd15bcba27e47318295413a5f5d
Select the probability model for transform block partition coding
conditioned on the neighbor transform block sizes.
Change-Id: Ib701296e59009bad97dbd21d8dcd58bc5e552f39
It allows the decoder to recursively parse and use the transform
block size for inter coded blocks.
Change-Id: I12ceea48ab35501ac1a3447142deb2a334eff3b8
Make the bit-stream syntax elelment coding ready to support
variable transform coding block sizes.
Change-Id: I07ae4ab62d1ecd46c4a5ae45702fc14bd1d4b07d
This commit re-designs the bitstream syntax to support recursive
transform block partition. It disables the decoder vector unit
tests.
Change-Id: I6cac24c4f1e44f29ffcc9b87ba1167eeb32d1b69
Frame buffers are now allocated dynamically on-demand.
Entries in the reference frame map, cm->ref_frame_map,
may now be set to -1 (INVALID_IDX) to indicate that
there is not a valid reference buffer in that "slot".
All slots in the reference frame map are now initialized
to the empty state (-1) and each buffer is initialized
to have a reference count of 0.
Change-Id: Id1afe98de98db4ae8b2dfefed7889c3b28c68582
1. Adjusted the threshold for coef update computation based on counts
of tx used, avoid coef update computation when count is low (<20)
2. Move sf->lpf_pick = LPF_PICK_MINIMAL_LPF to speed 8.
Change-Id: I02b44309e40fcdbf135c7934ae067a3f42502d30
1. move the check of search method of USE_TX_8X8 up one level to
avoid operations of build_tree_distributions()
2. count tx used and avoid computaton for coef udpate when one size
is not used at all.
Change-Id: Ia3e54a2588aa531c41377a1bfaa64385d04a592c
1. reduce the size of temporaray arrays on stack
2. avoid build_tree_distribution for tx size that is not used at all.
Change-Id: I0f8d7124e16a3789d3c15ad24cf02c1c12789e2c
This commit adds encoder side control for vp9 to set color space info
in the output compressed bitstream.
It also amends the "vp9_encoder_params_get_to_decoder" test to verify
the correct color space information is passed from the encoder end to
decoder end.
Change-Id: Ibf5fba2edcb2a8dc37557f6fae5c7816efa52650
This makes the inter_mode counts update consistent with other symbols.
Also, forward updates should work corerctly now.
Change-Id: Id98be26fd08875162e644bb8f1de6f0918f85396
This commit reworks the ONE_LOOP_REDUCED coefficient probability
model update process. It allows model update for every coefficient
across the spectrum at a coarser resolution, instead of performing
precise update only for certain subset of probability models.
The overall runtime remains nearly same (<1% change) for speed -6.
The compression performance is improved by 7.5% in PSNR for speed
-5 and 4.57% for speed -6, respectively.
Change-Id: Ifb17136382ee7e39a9f34ff4a4f09a753125c8d1
Each tile's tok starting address is calculated before the encoding
process. These addresses are stored so that the same calculation
won't be done again in packing bit stream.
Change-Id: I0a3be0301f002260c19a850303f2f73ebc47aa50
This patch modified struct VP9_COMP. Created a struct ThreadData
to include data that need to be copied for each thread. In
multiple thread case, one thread processes one tile. all threads
share one copy of VP9_COMP,
(refer to VP9_COMP *cpi in the code)
but each thread has its own copy of ThreadData,
(refer to ThreadData *td in the code).
Therefore, within the scope of encode_tiles(), both cpi and td
need to be passed as function parameters.
In single thread case, the FRAME_COUNTS pointer in ThreadData
points to "counts" in VP9_COMMON.
Change-Id: Ib37908b2d8e2c0f4f9c18f38017df5ce60e8b13e
This reverts commit 6906d218ddd1af97228a797f4558e402231d94f1.
Another way will be used to handle mb struct.
Change-Id: Ic1111a46b2b1ee00f8f9e3fcd4cf3eb6030b2dc4
Several frame counters in encoder are updated at SB level. Combine
those counters and put them in a separate struct, which allows us
to allocate one copy for each thread.
Change-Id: I00366296a13c0ada4d8fa12f5e07728388b6cab7
Modified VP9_COMP struct to include MACROBLOCK *mb. This change
makes it feasible in multi-thread case to allocate a mb for each
thread.
Change-Id: I624d6d1aa9c132362200753e5d90b581b1738d6e
This patch allocated frame contexts outside VP9_COMMON. This allows
multiple threads to share the same copy of frame contexts, and
reduces the overhead. It also guarantees the correct update of
these contexts during bitstream packing. This patch doesn't change
encoding result.
Change-Id: Ic181a2460b891d1d587278a6d02d8057b9dbd353
Currently, the tokens for a tile are stored immediately after its
preceding tile, which causes a dependency. This is unnecessary
since we always allocate enough memory for tokens. Removing
the dependency allows token writing done in parallel. This patch
doesn't change encoding result.
Change-Id: I7365a6e5e2c2833eb14377c37e1503c9d0f26543
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change remerged.
Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
This reverts commit c113457af9880b8e15a36cdaabfd414d1c245693.
Temporary revert to allow clean revert of another commit.
Change-Id: Ia9b7b755e6c48e1b6e383329f121fef175a24b27
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
The functions b_width_log2 and b_height_log2 only do direct
table fetch. This commit unifies such use cases by using the
table directly and removes these functions.
Change-Id: I3103fc6ba959c1182886a2799d21b8b77c8a7b6b
mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
This commit addes a new strategy to reduce the search for optimal
interpolation filter type. The encoder counts and store how many each
filter type is selected and used for each of the reference frames.
A filter type that is rarely used for all three reference frames is
masked out to avoid computation.
The impact on compression is neglectible:
-0.02% on derf
+0.02% on stdhd
Encoding time is seen to reduce by 2~3%.
Change-Id: Ibafa92291b51185de40da513716222db4b230383
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
The test to determine if the mode info buffers need
to be resized when the frame size changes was
incorrect, as per bug 837.
By storing the size of the allocated data structure,
a simple test determines whether to allocate more
memory when the frame size changes.
Change-Id: I1544698f2882cf958fc672485614f2f46e9719bd