10 Commits

Author SHA1 Message Date
Debargha Mukherjee
59de0c0bc7 Adding encoder support for 128x128 coding units
Changes to allow the encoder to make use of 128x128 coding units.

Change-Id: I340bd38f9d9750cb6346d83885efb00443852910
2015-11-13 09:21:22 -08:00
Julia Robson
d90a3265f0 Changes to use defined constants rather than hard-coded numbers
Also fixes a valgrind error when optimizations are disabled.
Done in preparation for the work on the extended coding unit size
experiment.

Change-Id: Ib074c5a02c94ebed7dd61ff0465d26fa89834545
2015-11-12 15:42:32 -08:00
Peter de Rivaz
269f6e2cb1 Added support for extended partitions with copy_mode
Change-Id: I815374bd89e3faf2bac1b4155dbbe7366f0a1d29
2015-06-23 11:09:34 -07:00
Peter de Rivaz
3bf31c4c98 Allow extended partition support to encode
Change-Id: I75246e2ee35a1b7c1ad46669c464e582e3a9961c
2015-06-11 11:52:45 -07:00
hui su
7621c779e5 Add palette coding mode for UV
For 444 videos, a single palette of 3-d colors is
generated for YUV. For 420 videos, there may be two
palettes, one for Y, and the other for UV.

Also fixed a bug when palette and tx-skip are both on.

on derflr
--enable-palette                    +0.00%
with all experiments                +5.87% (was +5.93%)

on screen_content
--enable-palette                    +6.00%
--enable-palette --enable-tx_skip   +15.3%

on screen_content 444 version
--enable-palette                    +6.76%
--enable-palette --enable-tx_skip   +19.5%

Change-Id: I7287090aecc90eebcd4335d132a8c2c3895dfdd4
2015-03-10 13:38:19 -07:00
hui su
caccf06acd Palette-based coding experiment
Added palette coding option for Y channel only, key frame only.
Palette colors are obtained with k-means clustering algorithm.
Run-length coding is used to compress the color indices.

On screen_content:
--enable-palette                            + 5.75%
--enable-palette --enable-tx_skip           +15.04% (was 13.3%)

On derflr:
--enable-palette                            - 0.03%
with all the other expriments               + 5.95% (was 5.98%)

Change-Id: I6d1cf45c889be764d14083170fdf14a424bd31b5
2015-02-23 09:23:50 -08:00
Deb Mukherjee
10783d4f3a Adds high bitdepth transform functions and tests
Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.

Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
2014-09-11 19:56:33 -07:00
Dmitry Kovalev
51545f5753 Moving PC_TREE from MACROBLOCK to VP9_COMP.
Because PC_TREE is encoder-level data, not MACROBLOCK-level data.

Change-Id: I4f620c0781acd3a2744860610117e74948e0b2b5
2014-05-16 10:17:13 -07:00
Dmitry Kovalev
e6a985153f Cleaning up vp9_context_tree.c.
Change-Id: I2d6389773e3c761cda62868735dc5dfbf267b49f
2014-05-01 15:23:35 -07:00
Jim Bankoski
e890c2579b add a context tree structure to encoder
This patch sets up a quad_tree structure (pc_tree) for holding all of
pick_mode_context data we use at any square block size during encoding
or picking modes.  That includes contexts for 2 horizontal and 2 vertical
splits, one none, and pointers to 4 sub pc_tree nodes corresponding
to split.  It also includes a pointer to the current chosen partitioning.

This replaces code that held an index for every level in the pick
modes array including:  sb_index, mb_index,
b_index, ab_index.

These were used as stateful indexes that pointed to the current pick mode
contexts you had at each level stored in the following arrays

array ab4x4_context[][][],
sb8x4_context[][][], sb4x8_context[][][], sb8x8_context[][][],
sb8x16_context[][][], sb16x8_context[][][], mb_context[][], sb32x16[][],
sb16x32[],  sb32_context[], sb32x64_context[], sb64x32_context[],
sb64_context

and the partitioning that had been stored in the following:
b_partitioning, mb_partitioning, sb_partitioning, and sb64_partitioning.

Prior to this patch before doing an encode you had to set the appropriate
index for your block size ( switch statement),  update it ( up to 3
lookups for the index array value) and then make your call into a recursive
function at which point you'd have to call get_context which then
had to do a switch statement based on the blocksize,  and then up to 3
lookups based upon the block size to find the context to use.

With the new code the context for the block size is passed around directly
avoiding the extraneous switch statements and multi dimensional array
look ups that were listed above.   At any level in the search all of the
contexts are local to the pc_tree you are working on (in?).

In addition in most places code that used to call sub functions and
then check if the block size was 4x4 and index was > 0 and return
now don't preferring instead to call the right none function on the inside.



Change-Id: I06e39318269d9af2ce37961b3f95e181b57f5ed9
2014-04-17 07:30:55 -07:00