In large-scale tile coding, when the number of tiles is large and the tile
size is small, using a fixed number of bytes in the tile header to store
tile-data size information as done in current VP9 codec would bring high
overhead for each tile. This patch implemented 2 ways to lower that overhead
and adaptively determine the number of bytes needed for tile-data size
transmission.
The test on a test clip having the tile size of 64x64 showed that the number
of bytes used for storing tile-data size was reduced from 4 to 1, which
substantially improved the compression ratio in large-scale tile coding.
Change-Id: Ia02fc43eda67fa252fbc2554321957790f53f6fd
Move the 2D tile info arrays as global variables. This resolves
the local function stack overflow issue due to excessively large
tile info variables. This allows the internal operation to support
up to 1024 row and column tiles.
Change-Id: I6644cc929e5d3a778a5c03a712ebfc0b8729f576
don't bother decoding any further after receiving an earlier decode
error until a key/intra-only frame is encountered.
Change-Id: I381917b70d7a9e6f8d6de42e3d181bb113a4cec4
1. Clean the code for encode frame tests
2. Add encode w/ and w/o alt reference frame test
3. Add encode SNR layers test
4. Add encode multiple layers but decode partial layers test
Change-Id: Ibd2c9bc02525db584a6f931a98405f2d851b3cd6
Replaced encoder and decoder functions to get a pointer
to a reference frame with a common function, vp9_get_ref_frame,
and simplified it.
Change-Id: Icb206fcce8caace3bfd1db3dbfa318dde79043ee
This patch fixes bug 633:
https://code.google.com/p/webm/issues/detail?id=633
The first decoded frame does not have to be a keyframe,
it could be an inter-frame that is coded intra-only.
This patch fixes the handling of intra-only frames.
A test vector has also been added that encodes 3
intra-only frames at the start of the clip. The
test vector was generated using the code in the
following patch:
https://gerrit.chromium.org/gerrit/#/c/70680/
Change-Id: Ib40b1dbf91aae2bc047e23c626eaef09d1860147
Prepare for frame parallel decoding, the reference count buffers
need to be protected by mutex. Move vp9_thread.* to common
folder so that those buffers could use cross-platform mutex
from vp9_thread.*.
Change-Id: I541277cf15eefed6641555944f67f4a0bcdc8154
The current decode_tiles decodes the frame one tile by one tile
and then loopfilter the whole frame or use another worker thread to
do loopfiltering.
|------|------|------|------|
|Tile1-|Tile2-|Tile3-|Tile4-|
|------|------|------|------|
For example, if a tile video has one row and four cols, decode_tiles
will decode the Tile1, then Tile2, then Tile3, then Tile4.
And during decode each tile, decode_tile will decode row by row in
each tile.
For frame parallel decoding, decode_tiles will decode video in row order
across the tiles. So the order will be:
"Decode 1st row of Tile1" -> "Decode 1st row of Tile2"
-> "Decode 1st row of Tile3" -> "Decode 1st row of Tile4"
-> "Decode 2nd row of Tile1" -> "Decode 2nd row of Tile2"
-> "Decode 2nd row of Tile3" -> "Decode 2nd row of Tile4"-> "loopfilter 1st row"
Change-Id: I2211f9adc6d142fbf411d491031203cb8a6dbf6b
Inline loopfilter has been already handled in vp9_decode_frame().
Collecting all similar code in one place now.
Change-Id: I358a0280fc7c2b27cca520bc1e8c16c4eb6491dd
We only used two members from that struct: max_threads and inv_tile_order.
Moving them directly to VP9Decoder struct.
Change-Id: If696a4e5b5b41868a55f3cc971e1d7c1dd9d5f69