With this patch, the ZEROMV mode is overloaded to represent
a single global dominant motion using one of three models:
1. True zero translation motion (as before)
2. A translation motion different from 0
3. A Rotation-zoom affine model where the predictor is warped
The actual model used is indicated at the frame level for
each reference frame.
A metric that computes the ratio of the error with a global
non-zero model to the error for zero motion, is used to
determine on the encoder side whether to use one of the two
non-zero models or not.
Change-Id: I1f3d235b8860e543191237024a89041ff3aad689
Implements a first version of global motion where the
existing ZEROMV mode is converted to a translation only
global motion mode.
A lot of the code for supporting a rotation-zoom affine
model is also incorporated.
WIP.
Change-Id: Ia1288a8dfe82f89484d4e291780288388e56d91b
Removing special case handling from vp9_tree_probs_from_distribution(),
tree_merge_probs(), and vp9_tokens_from_tree_offset() functions. Replacing
inter_mode_offset() function with macro INTER_OFFSET which is used now for
vp9_inter_mode_tree definition.
Change-Id: Iff75a1499d460beb949ece543389c8754deaf178
We don't have to calculate 'new' probability in convert_distribution()
because it is enough to calculate only 'new' counters which could be used
to calculate probability if necessary. That's why removing a lot of unused
temporary probability arrays and reducing number of get_binary_prob()
calls.
Change-Id: I4e14eb7203d1ace61bbddefd6b9b6326be83ba63
Using TREE_SIZE for the following trees:
vp9_intra_mode_tree
vp9_inter_mode_tree
vp9_partition_tree
vp9_switchable_interp_tree
vp9_mv_joint_tree
vp9_mv_class_tree
vp9_mv_class0_tree
vp9_mv_fp_tree
Change-Id: I0212bb4c1ee6648249f68517e28a67a56591ee1b
Moves counting of mv branches to where we have a new mv, instead of after
the whole frame is summed.
Change-Id: I945d9f6d9199ba2443fe816c92d5849340d17bbd
Removing unused constants, macros, and function declarations. Using
ROUND_POWER_OF_TWO macro, vp9_zero, vp9_copy where possible. Moving
#include from *.h to *.c. Merging for loops for motion vectors.
Change-Id: Ic3bf841764a2bb177128bb3a6d7aa8f68229cd13
Adding common merge_probs and merge_probs2 functions. Changing ints to
usigned ints in some places.
Change-Id: Icf088ffdea7cf5b95284a128916409bdd53506b0
Counts are separate from frame context. We have several frame contexts but
need only one copy of all counts.
Change-Id: I5279b0321cb450bbea7049adaa9275306a7cef7d
Encode time for first 50 frames of bus (speed 0) @ 1500kbps goes from
2min10.9 to 2min10.5, i.e. 0.3% faster overall, basically because we
prevent the call overhead.
Change-Id: I1eab1a95dd3eae282f9b866f1f0b3dcadff073d5
* New probs for subpel filters/tx_count
* Makes a change to not reset to defaults for the tx_size
probs if an intermediate frame reverts to using a fixed tx_size.
* A few updates to the parameters for backward adaptation for mode/mv
* some cosmetic cleanups
derf300: +0.06%
Change-Id: I22994d659bc31ca7a4fc8820fde24001e64a2920
Enable entropy coding of motion vectors up to +/-2048. Also
extend the motion search range accordingly.
Change-Id: Iac2bb015e8934521cef83a19edbe967d9f097436
Remove the temporary branch count arrays and build the adapted probabilities
while walking the tree. Gives an additional 1.5% or so on CIF.
Change-Id: I875d61e5e0ec778e5d2f7f9d0837b989a91cf3a3
The previous implementation visited each node in the tree multiple times
because it used each symbol's encoding to revisit the branches taken and
increment its count. Instead, we can traverse the tree depth first and
calculate the probabilities and branch counts as we walk back up. The
complexity goes from somewhere between O(nlogn) and O(n^2) (depending on
how balanced the tree is) to O(n).
Only tested one clip (256kbps, CIF), saw 13% decoding perf improvement.
Note that this optimization should port trivially to VP8 as well. In VP8,
the decoder doesn't use this function, but it does routinely show up
on the profile for realtime encoding.
Change-Id: I4f2848e4f41dc9a7694f73f3e75034bce08d1b12
Increase the motion search range by 4x. Change MV_CLASS tree of the
entropy coding to allow two additional mv classes to cover the
extended motion vector limit. The codec determines the effective
motion search range conditioned on the actual frame dimension.
It provides coding gains:
stdhd 0.39%
yt 0.56%
hd 0.47%
Major coding performance gains are packed in several sequences with
intense motion activities, e.g., ped_1080p gains 7% at high bit-rates,
and on average 3%.
TODO: Need to further tune the rate control and motion search units.
Change-Id: Ib842540a6796fbee5a797809433ef6a477c6d78d
Add a function clip_pixel() to clip a pixel value to the [0,255] range
of allowed values, and use this where-ever appropriate (e.g. prediction,
reconstruction). Likewise, consistently use the recently added function
clip_prob(), which calculates a binary probability in the [1,255] range.
If possible, try to use get_prob() or its sister get_binary_prob() to
calculate binary probabilities, for consistency.
Since in some places, this means that binary probability calculations
are changed (we use {255,256}*count0/(total) in a range of places,
and all of these are now changed to use 256*count0+(total>>1)/total),
this changes the encoding result, so this patch warrants some extensive
testing.
Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628