Split to load_input_data4() and load_input_data8().
Use pack with signed saturation instruction for high bitdepth.
Change-Id: Icda3e0129a6fdb4a51d1cafbdc652ae3a65f4e06
When configured with high bitdepth enabled, the 8bit transform
stopped using optimised code. This made 8bit content decode slowly.
Change-Id: I67d91f9b212921d5320f949fc0a0d3f32f90c0ea
This commit moves the module inverse transform functions from vp9
to vpx_dsp folder. The hybrid transform wrapper functions stay in
the vp9 folder, since it involves codec-specific data structures.
Change-Id: Ib066367c953d3d024c73ba65157bbd70a95c9ef8
Separate the common coefficient constant into vpx_dsp/txfm_common.h.
Move the SSE2 macro definitions to vpx_dsp/x86/txfm_common_sse2.h.
This clears the use case of vp9_idct.h in vpx_dsp folder.
Change-Id: I319735a2abf42888e5080ac14cfbcde34be7b121
With the sad functions, and hopefully the variance functions soon,
moving to the vpx_dsp location, place the defines used in the
reference C code in a common location.
Change-Id: I4c8ce7778eb38a0a3ee674d2f1c488eda01cfeca
offsetting by a variable stride prevents instruction reordering,
resulting in poor assembly.
additionally reroll 16x16/32x32 loops to reduce register spill with this
new format
Change-Id: I0635b8ba21ecdb88116e927dbdab53acdf256e11
The 8x8 DCT uses a fast version whenever possible.
There was a mistake in the checking code which
meant sometimes the fast version was used when it
was not safe to do so.
Change-Id: I154c84c9e2d836764768a11082947ca30f4b5ab7
(cherry picked from commit fd05fb0c21e253b4d6f92d7e0b752850ff8ab188)
Also removes some spurious changes in common/vp9_blockd.h which
was introduced by a rebase issue between nextgen and master branches.
Change-Id: If359f0e9a71bca9c2ba685a87a355873536bb282
(cherry picked from commit 005d80cd05269a299cd2f7ddbc3d4d8b791aebba)
(cherry picked from commit 08d2f548007fd8d6fd41da8ef7fdb488b6485af3)
(cherry picked from commit 4230c2306c194c058f56433a5275aa02a2e71d56)
This commit enables SSSE3 implementation of the inverse 2D-DCT
with only first 10 coefficients non-zero. It reduces the runtime
of SSE2 version from 745 cycles to 538 cycles, i.e., 27% speed-up.
Change-Id: I18ba4128859b09c704a6ee361d69a86c09fe8dfe
This commit enables the SSSE3 implementation of full inverse 16x16
2D-DCT. The unit runtime goes down from 1642 cycles to 1519 cycles,
about 7% speed-up.
Change-Id: I14d2fdf9da1fb4ed1e5db7ce24f77a1bfc8ea90d
The scanning order has the first 12 coefficients of the 8x8 2D-DCT
sitting in the top left 4x4 block. Hence the partial inverse 8x8
2D-DCT allows to handle cases with eob below 12.
The overall runtime of the inverse 8x8 2D-DCT unit is reduced from
166 cycles (using SSE2) to 150 cycles (using SSSE3).
Change-Id: I4514f9748042809ac84df4c14382c00f313f1cd2
This commit further optimizes SSE2 operations in the second 1-D
inverse 16x16 DCT, with (<10) non-zero coefficients. The average
runtime of this module goes down from 779 cycles -> 725 cycles.
Change-Id: Iac31b123640d9b1e8f906e770702936b71f0ba7f
This commit is the first patch optimizing SSE2 implementation of inverse
16x16 DCT with <10 non-zero coefficients. It focused on the first 1-D (row)
transformation. It exploits the fact that only top-left 4x4 block contains
non-zero coefficients, in a 2-D inverse 16x16 DCT with <10 coeffients.
The average runtime of idct16x16_10 unit is reduced from
883 cycles -> 779 cycles (12% faster).
For pedestrian_area_1080p 300 frames at 4000 kbps, the speed 2 runtime goes
down from 310651 ms -> 305910 ms. The decoding speed goes up from
80.37 fps -> 80.87 fps.
Change-Id: Ic6f3ac5a637a76c07ba73ddaafe318a699fea645
This commit adds input/output ports for IDCT8_1D macro function to
provide more flexibility in variable use. It allows to skip several
buffer swap operations.
Change-Id: I21f3450509537322293043b3281bfd3949868677
This commit merges the initial buffer swap operations in idct8_1d_sse2
into the array transpose step, hence reducing number of instructions
therein.
Change-Id: I219f6f50813390d2ec3ee37eecf2a4a2b44ae479
This commit optimizes the SSE2 implmentation of idct8x8_10. It exploits
the fact that only top-left 4x4 block contains non-zero coefficients,
and hence reduces the instructions needed.
The runtime of idct8x8_10_sse2 goes down from 216 to 198 CPU cycles,
estimated by averaging over 100000 runs. For pedestrian_area_1080p 300
frames coded at 4000kbps, the average decoding speed goes up from
79.3 fps to 79.7 fps.
Change-Id: I6d277bbaa3ec9e1562667906975bae06904cb180
The performance gain of idct16x16_10_add_sse2 function is not
noticeable. However since both functions use the IDCT16_1D,
idct16x16_10_add_sse2 should be modified as well.
Tested with: park_joy_420_720p50.y4m
Change-Id: I02b957e36fcf997c677d15baf496533895271bff
vp9_idct32x32_34_add_sse2:
speedup: 1.472
IDCT32_1D_34 and MULTIPLICATION_AND_ADD_2 are optimized
based on the fact that Only upper-left 8x8 has
non-zero values.
vp9_idct32x32_1024_add_sse2:
speedup: 1.032
Tested with: park_joy_420_720p50.y4m
Change-Id: I8670ce547552b48695049de298e2fc46ce28dfbc
This rebase is a better implementation of the previous ones.
Modifications are done to reduce the total clock cycle.
Speedup: 1.341
Compiled with -O3
Tested with: park_joy_420_720p50.y4m
Change-Id: I940eaf283f60597ca0d9d2e13d518878d55ff02d
When only upper-left 8x8 area has non-zero dct coefficients, we
could skip 1D IDCT for 9th to 32th rows to save operations. This
function is called when eob <= 34.
Change-Id: I9684b75947bdde346cfe3720f08a953aa7a13fb5
Simple modification to reduce number of cycles in the
function.
Original function number of cycles: 973
Modified function number of cycles: 835
Improvment factor: 1.165
Tested with: park_joy_420_720p50.y4m
Change-Id: Ic5857272ea3aafe21d5ef9a69258d78c688f69bd
We have two SSE2-optimized functions for idct4_1d:
vp9_idct4_1d_sse2 <-- removing this one
idct4_1d_sse2
vp9_idct4_1d_sse2 was used only by the following functions which already
have SSE2 optimized variants:
vp9_idct4x4_16_add_c -> vp9_idct4x4_16_add_see2
idct8_1d -> vp9_idct8x8_{16, 10, 1}_see2
vp9_short_iht4x4_add_c -> vp9_short_iht4x4_add_see2
Change-Id: Ib0a7f6d1373dbaf7a4a41208cd9d0671fdf15edb
The idea is to have the following names for each transform size:
vp9_idct4x4_add
vp9_idct4x4_1_add
vp9_idct4x4_10_add
vp9_idct4x4_16_add
vp9_idct8x8_add
vp9_idct8x8_1_add
vp9_idct8x8_10_add
vp9_idct8x8_64_add
etc for 16x16, 32x32
The actual list of renames in this patch:
vp9_idct_add_lossless -> vp9_iwht4x4_add
vp9_short_iwalsh4x4_add -> vp9_iwht4x4_16_add
vp9_short_iwalsh4x4_1_add -> vp9_iwht4x4_1_add
vp9_idct_add -> vp9_idct4x4_add
vp9_short_idct4x4_add -> vp9_idct4x4_16_add
vp9_short_idct4x4_1_add -> vp9_idct4x4_1_add
Change-Id: I6f43f7437c68dd30cdd05d72e213765578ed30b1