Merge "move clear_system_state() call before using double"
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fe2439703d
@ -490,18 +490,23 @@ static void choose_partitioning(VP9_COMP *cpi,
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int pixels_wide = 64, pixels_high = 64;
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const YV12_BUFFER_CONFIG *yv12 = get_ref_frame_buffer(cpi, LAST_FRAME);
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const struct scale_factors *const sf = &cm->frame_refs[LAST_FRAME - 1].sf;
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// Always use 4x4 partition for key frame.
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int use_4x4_partition = (cm->frame_type == KEY_FRAME);
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int variance4x4downsample[16];
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int low_res = (cm->width <= 352 && cm->height <= 288) ? 1 : 0;
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const int threshold_multiplier = cm->frame_type == KEY_FRAME ? 80 : 4;
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int64_t threshold_base = (int64_t)(threshold_multiplier *
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int64_t threshold_base;
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int64_t threshold;
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int64_t threshold_bsize_min;
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int64_t threshold_bsize_max;
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vp9_clear_system_state();
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threshold_base = (int64_t)(threshold_multiplier *
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vp9_convert_qindex_to_q(cm->base_qindex, cm->bit_depth));
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int64_t threshold = threshold_base;
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int64_t threshold_bsize_min = threshold_base << 6;
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int64_t threshold_bsize_max = threshold_base;
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threshold = threshold_base;
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threshold_bsize_min = threshold_base << 6;
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threshold_bsize_max = threshold_base;
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// Modify thresholds for key frame and for low-resolutions (set lower
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// thresholds to favor split).
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if (cm->frame_type == KEY_FRAME) {
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@ -512,7 +517,6 @@ static void choose_partitioning(VP9_COMP *cpi,
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threshold_bsize_max = threshold_base >> 2;
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}
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vp9_clear_system_state();
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set_offsets(cpi, tile, x, mi_row, mi_col, BLOCK_64X64);
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if (xd->mb_to_right_edge < 0)
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