vp9: Replace the avg_size_inter metric, for 1 pass vbr.
Code cleaup, use existing rolling_actual/target metrics instead, set threshold to get same/similar effect. Little/no change in metrics on ytlive set. Change-Id: I74f3c3d0a143a9cf20dc9c3dee54c0f7e6a97a51
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@ -337,7 +337,6 @@ void vp9_rc_init(const VP9EncoderConfig *oxcf, int pass, RATE_CONTROL *rc) {
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rc->total_actual_bits = 0;
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rc->total_target_bits = 0;
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rc->total_target_vs_actual = 0;
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rc->avg_size_inter = 0;
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rc->avg_frame_low_motion = 0;
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rc->high_source_sad = 0;
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rc->count_last_scene_change = 0;
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@ -1469,9 +1468,6 @@ void vp9_rc_postencode_update(VP9_COMP *cpi, uint64_t bytes_used) {
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if (oxcf->pass == 0) {
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if (cm->frame_type != KEY_FRAME)
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compute_frame_low_motion(cpi);
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if (!cpi->refresh_golden_frame && !cpi->refresh_alt_ref_frame)
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rc->avg_size_inter = ROUND_POWER_OF_TWO(
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rc->avg_size_inter * 3 + rc->projected_frame_size, 2);
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}
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}
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@ -1547,6 +1543,7 @@ void vp9_rc_get_one_pass_vbr_params(VP9_COMP *cpi) {
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cm->frame_type = INTER_FRAME;
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}
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if (rc->frames_till_gf_update_due == 0) {
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double rate_err = 1.0;
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rc->gfu_boost = DEFAULT_GF_BOOST;
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if (cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ && cpi->oxcf.pass == 0) {
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vp9_cyclic_refresh_set_golden_update(cpi);
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@ -1554,12 +1551,15 @@ void vp9_rc_get_one_pass_vbr_params(VP9_COMP *cpi) {
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rc->baseline_gf_interval =
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(rc->min_gf_interval + rc->max_gf_interval) / 2;
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}
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if (rc->rolling_target_bits > 0)
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rate_err =
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(double)rc->rolling_actual_bits / (double)rc->rolling_target_bits;
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// Increase gf interval at high Q and high overshoot.
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if (cm->current_video_frame > 30 &&
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rc->avg_frame_qindex[INTER_FRAME] > (7 * rc->worst_quality) >> 3 &&
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rc->avg_size_inter > (5 * rc->avg_frame_bandwidth) >> 1) {
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rc->baseline_gf_interval =
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VPXMIN(15, (3 * rc->baseline_gf_interval) >> 1);
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rate_err > 4.0) {
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rc->baseline_gf_interval =
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VPXMIN(15, (3 * rc->baseline_gf_interval) >> 1);
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} else if (cm->current_video_frame > 30 &&
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rc->avg_frame_low_motion < 20) {
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// Decrease boost and gf interval for high motion case.
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@ -162,7 +162,6 @@ typedef struct {
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uint64_t avg_source_sad;
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int high_source_sad;
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int count_last_scene_change;
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int avg_size_inter;
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int avg_frame_low_motion;
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} RATE_CONTROL;
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