Only allow allow_exhaustive_searches for FC_GRAPHICS_ANIMATION content
The allow_exhaustive_searches feature improves the encoding quality of FC_GRAPHICS_ANIMATION content a lot. For non-FC_GRAPHICS_ANIMATION content, the quality test result is almost neutral. This patch makes this feature to be used only for FC_GRAPHICS_ANIMATION content. The motivation of doing that is to make this feature no longer adaptive, which will be implemented in the following patch. Change-Id: Ic911df6dd757402b6480789cc247801e99840369
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@ -720,32 +720,30 @@ void vp9_set_speed_features_framesize_independent(VP9_COMP *cpi) {
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cpi->full_search_sad = vp9_full_search_sad;
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cpi->diamond_search_sad = vp9_diamond_search_sad;
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sf->allow_exhaustive_searches = 1;
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if (oxcf->mode == BEST) {
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if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION)
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if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) {
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sf->allow_exhaustive_searches = 1;
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if (oxcf->mode == BEST) {
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sf->exhaustive_searches_thresh = (1 << 20);
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else
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sf->exhaustive_searches_thresh = (1 << 21);
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sf->max_exaustive_pct = 100;
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for (i = 0; i < MAX_MESH_STEP; ++i) {
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sf->mesh_patterns[i].range = best_quality_mesh_pattern[i].range;
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sf->mesh_patterns[i].interval = best_quality_mesh_pattern[i].interval;
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sf->max_exaustive_pct = 100;
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for (i = 0; i < MAX_MESH_STEP; ++i) {
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sf->mesh_patterns[i].range = best_quality_mesh_pattern[i].range;
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sf->mesh_patterns[i].interval = best_quality_mesh_pattern[i].interval;
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}
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} else {
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int speed = (oxcf->speed > MAX_MESH_SPEED) ? MAX_MESH_SPEED : oxcf->speed;
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sf->exhaustive_searches_thresh = (1 << 22);
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sf->max_exaustive_pct = good_quality_max_mesh_pct[speed];
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if (speed > 0)
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sf->exhaustive_searches_thresh = sf->exhaustive_searches_thresh << 1;
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for (i = 0; i < MAX_MESH_STEP; ++i) {
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sf->mesh_patterns[i].range = good_quality_mesh_patterns[speed][i].range;
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sf->mesh_patterns[i].interval =
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good_quality_mesh_patterns[speed][i].interval;
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}
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}
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} else {
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int speed = (oxcf->speed > MAX_MESH_SPEED) ? MAX_MESH_SPEED : oxcf->speed;
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if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION)
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sf->exhaustive_searches_thresh = (1 << 22);
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else
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sf->exhaustive_searches_thresh = (1 << 23);
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sf->max_exaustive_pct = good_quality_max_mesh_pct[speed];
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if (speed > 0)
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sf->exhaustive_searches_thresh = sf->exhaustive_searches_thresh << 1;
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for (i = 0; i < MAX_MESH_STEP; ++i) {
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sf->mesh_patterns[i].range = good_quality_mesh_patterns[speed][i].range;
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sf->mesh_patterns[i].interval =
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good_quality_mesh_patterns[speed][i].interval;
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}
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sf->allow_exhaustive_searches = 0;
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}
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// Slow quant, dct and trellis not worthwhile for first pass
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