Some cosmetic improvements since HBD variance 4x4 optimization
Change-Id: I414c1fabd2e3a9b1d9daa8a90f85a0bace8bd3cd
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@@ -130,7 +130,7 @@ typedef struct vp10_variance_vtable {
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} vp10_variance_fn_ptr_t;
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#endif // CONFIG_VP10
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void highbd_var_filter_block2d_bil_first_pass(
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void vpx_highbd_var_filter_block2d_bil_first_pass(
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const uint8_t *src_ptr8,
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uint16_t *output_ptr,
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unsigned int src_pixels_per_line,
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@@ -139,7 +139,7 @@ void highbd_var_filter_block2d_bil_first_pass(
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unsigned int output_width,
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const uint8_t *filter);
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void highbd_var_filter_block2d_bil_second_pass(
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void vpx_highbd_var_filter_block2d_bil_second_pass(
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const uint16_t *src_ptr,
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uint16_t *output_ptr,
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unsigned int src_pixels_per_line,
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