Fix for crash in highbitdepth rt mode
Change 72141 introduced a new use of vp9_avg_4x4. This call needs to switch to using vp9_highbd_avg_4x4 when performing high bitdepth encodes. Change-Id: I6a8ba4b62f8a75d0a917b365a55245e2f0438ea1
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@ -593,7 +593,16 @@ static void choose_partitioning(VP9_COMP *cpi,
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unsigned int sse = 0;
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int sum = 0;
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if (x4_idx < pixels_wide && y4_idx < pixels_high) {
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#if CONFIG_VP9_HIGHBITDEPTH
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int s_avg;
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if (xd->cur_buf->flags & YV12_FLAG_HIGHBITDEPTH) {
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s_avg = vp9_highbd_avg_4x4(s + y4_idx * sp + x4_idx, sp);
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} else {
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s_avg = vp9_avg_4x4(s + y4_idx * sp + x4_idx, sp);
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}
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#else
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int s_avg = vp9_avg_4x4(s + y4_idx * sp + x4_idx, sp);
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#endif
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// For key frame, reference is set to 128.
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sum = s_avg - 128;
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sse = sum * sum;
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