Don't expand to Q register for 4x4 intrapred

The code was expanding to Q registers so that vqrshn could be used, for
vector quad round shift and narrow. If 4 values are added together,
there is a shift by 2. If 8 values, a shift by 3. Since this accounts
for any possibility of overflow, we can skip the narrowing shift.

This allows keeping the values in D registers and casting the 16 bit
value to 8 bits.

Change-Id: I8d9cfa07176271f492c116ffa6a7b351af0b8751
This commit is contained in:
Johann 2016-07-27 14:24:14 -07:00 committed by Johann Koenig
parent 7a79fa1362
commit df69c751a7

View File

@ -20,37 +20,35 @@
// 'do_above' and 'do_left' facilitate branch removal when inlined.
static INLINE void dc_4x4(uint8_t *dst, ptrdiff_t stride, const uint8_t *above,
const uint8_t *left, int do_above, int do_left) {
uint16x8_t sum_top;
uint16x8_t sum_left;
uint8x8_t dc0;
uint16x4_t sum_top;
uint16x4_t sum_left;
uint16x4_t dc0;
if (do_above) {
const uint8x8_t A = vld1_u8(above); // top row
const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top
const uint16x4_t p1 = vpadd_u16(p0, p0);
sum_top = vcombine_u16(p1, p1);
sum_top = vpadd_u16(p0, p0);
}
if (do_left) {
const uint8x8_t L = vld1_u8(left); // left border
const uint16x4_t p0 = vpaddl_u8(L); // cascading summation of the left
const uint16x4_t p1 = vpadd_u16(p0, p0);
sum_left = vcombine_u16(p1, p1);
sum_left = vpadd_u16(p0, p0);
}
if (do_above && do_left) {
const uint16x8_t sum = vaddq_u16(sum_left, sum_top);
dc0 = vrshrn_n_u16(sum, 3);
const uint16x4_t sum = vadd_u16(sum_left, sum_top);
dc0 = vrshr_n_u16(sum, 3);
} else if (do_above) {
dc0 = vrshrn_n_u16(sum_top, 2);
dc0 = vrshr_n_u16(sum_top, 2);
} else if (do_left) {
dc0 = vrshrn_n_u16(sum_left, 2);
dc0 = vrshr_n_u16(sum_left, 2);
} else {
dc0 = vdup_n_u8(0x80);
dc0 = vdup_n_u16(0x80);
}
{
const uint8x8_t dc = vdup_lane_u8(dc0, 0);
const uint8x8_t dc = vdup_lane_u8(vreinterpret_u8_u16(dc0), 0);
int i;
for (i = 0; i < 4; ++i) {
vst1_lane_u32((uint32_t *)(dst + i * stride), vreinterpret_u32_u8(dc), 0);