Cleaning up loopfilter code.

Lower case variable names, removing redundant variables, declaration and
initialization on the same line.

Change-Id: Ie0c6c95b14103990eb6a9d7784f8259c662e1251
This commit is contained in:
Dmitry Kovalev 2013-03-26 11:08:34 -07:00
parent 8e1c368486
commit d7209b3a0a

View File

@ -49,47 +49,36 @@ static INLINE int8_t hevmask(uint8_t thresh, uint8_t p1, uint8_t p0,
static INLINE void filter(int8_t mask, uint8_t hev, uint8_t *op1,
uint8_t *op0, uint8_t *oq0, uint8_t *oq1) {
int8_t ps0, qs0;
int8_t ps1, qs1;
int8_t filter, Filter1, Filter2;
int8_t u;
int8_t filter1, filter2;
ps1 = (int8_t) *op1 ^ 0x80;
ps0 = (int8_t) *op0 ^ 0x80;
qs0 = (int8_t) *oq0 ^ 0x80;
qs1 = (int8_t) *oq1 ^ 0x80;
const int8_t ps1 = (int8_t) *op1 ^ 0x80;
const int8_t ps0 = (int8_t) *op0 ^ 0x80;
const int8_t qs0 = (int8_t) *oq0 ^ 0x80;
const int8_t qs1 = (int8_t) *oq1 ^ 0x80;
/* add outer taps if we have high edge variance */
filter = signed_char_clamp(ps1 - qs1);
filter &= hev;
// add outer taps if we have high edge variance
int8_t filter = signed_char_clamp(ps1 - qs1) & hev;
/* inner taps */
filter = signed_char_clamp(filter + 3 * (qs0 - ps0));
filter &= mask;
// inner taps
filter = signed_char_clamp(filter + 3 * (qs0 - ps0)) & mask;
/* save bottom 3 bits so that we round one side +4 and the other +3
* if it equals 4 we'll set to adjust by -1 to account for the fact
* we'd round 3 the other way
*/
Filter1 = signed_char_clamp(filter + 4);
Filter2 = signed_char_clamp(filter + 3);
Filter1 >>= 3;
Filter2 >>= 3;
u = signed_char_clamp(qs0 - Filter1);
*oq0 = u ^ 0x80;
u = signed_char_clamp(ps0 + Filter2);
*op0 = u ^ 0x80;
filter = Filter1;
// save bottom 3 bits so that we round one side +4 and the other +3
// if it equals 4 we'll set to adjust by -1 to account for the fact
// we'd round 3 the other way
filter1 = signed_char_clamp(filter + 4) >> 3;
filter2 = signed_char_clamp(filter + 3) >> 3;
/* outer tap adjustments */
*oq0 = signed_char_clamp(qs0 - filter1) ^ 0x80;
*op0 = signed_char_clamp(ps0 + filter2) ^ 0x80;
filter = filter1;
// outer tap adjustments
filter += 1;
filter >>= 1;
filter &= ~hev;
u = signed_char_clamp(qs1 - filter);
*oq1 = u ^ 0x80;
u = signed_char_clamp(ps1 + filter);
*op1 = u ^ 0x80;
*oq1 = signed_char_clamp(qs1 - filter) ^ 0x80;
*op1 = signed_char_clamp(ps1 + filter) ^ 0x80;
}
void vp9_loop_filter_horizontal_edge_c(uint8_t *s,
@ -176,21 +165,16 @@ static INLINE void mbfilter(int8_t mask, uint8_t hev, uint8_t flat,
uint8_t *op1, uint8_t *op0,
uint8_t *oq0, uint8_t *oq1,
uint8_t *oq2, uint8_t *oq3) {
/* use a 7 tap filter [1, 1, 1, 2, 1, 1, 1] for flat line */
// use a 7 tap filter [1, 1, 1, 2, 1, 1, 1] for flat line
if (flat && mask) {
uint8_t p0, q0;
uint8_t p1, q1;
uint8_t p2, q2;
uint8_t p3, q3;
p3 = *op3;
p2 = *op2;
p1 = *op1;
p0 = *op0;
q0 = *oq0;
q1 = *oq1;
q2 = *oq2;
q3 = *oq3;
const uint8_t p3 = *op3;
const uint8_t p2 = *op2;
const uint8_t p1 = *op1;
const uint8_t p0 = *op0;
const uint8_t q0 = *oq0;
const uint8_t q1 = *oq1;
const uint8_t q2 = *oq2;
const uint8_t q3 = *oq3;
*op2 = (p3 + p3 + p3 + p2 + p2 + p1 + p0 + q0 + 4) >> 3;
*op1 = (p3 + p3 + p2 + p1 + p1 + p0 + q0 + q1 + 4) >> 3;
@ -199,44 +183,33 @@ static INLINE void mbfilter(int8_t mask, uint8_t hev, uint8_t flat,
*oq1 = (p1 + p0 + q0 + q1 + q1 + q2 + q3 + q3 + 4) >> 3;
*oq2 = (p0 + q0 + q1 + q2 + q2 + q3 + q3 + q3 + 4) >> 3;
} else {
int8_t ps0, qs0;
int8_t ps1, qs1;
int8_t filter, Filter1, Filter2;
int8_t u;
int8_t filter1, filter2;
ps1 = (int8_t) *op1 ^ 0x80;
ps0 = (int8_t) *op0 ^ 0x80;
qs0 = (int8_t) *oq0 ^ 0x80;
qs1 = (int8_t) *oq1 ^ 0x80;
const int8_t ps1 = (int8_t) *op1 ^ 0x80;
const int8_t ps0 = (int8_t) *op0 ^ 0x80;
const int8_t qs0 = (int8_t) *oq0 ^ 0x80;
const int8_t qs1 = (int8_t) *oq1 ^ 0x80;
/* add outer taps if we have high edge variance */
filter = signed_char_clamp(ps1 - qs1);
filter &= hev;
// add outer taps if we have high edge variance
int8_t filter = signed_char_clamp(ps1 - qs1) & hev;
/* inner taps */
filter = signed_char_clamp(filter + 3 * (qs0 - ps0));
filter &= mask;
// inner taps
filter = signed_char_clamp(filter + 3 * (qs0 - ps0)) & mask;
Filter1 = signed_char_clamp(filter + 4);
Filter2 = signed_char_clamp(filter + 3);
Filter1 >>= 3;
Filter2 >>= 3;
filter1 = signed_char_clamp(filter + 4) >> 3;
filter2 = signed_char_clamp(filter + 3) >> 3;
u = signed_char_clamp(qs0 - Filter1);
*oq0 = u ^ 0x80;
u = signed_char_clamp(ps0 + Filter2);
*op0 = u ^ 0x80;
filter = Filter1;
*oq0 = signed_char_clamp(qs0 - filter1) ^ 0x80;
*op0 = signed_char_clamp(ps0 + filter2) ^ 0x80;
filter = filter1;
/* outer tap adjustments */
// outer tap adjustments
filter += 1;
filter >>= 1;
filter &= ~hev;
u = signed_char_clamp(qs1 - filter);
*oq1 = u ^ 0x80;
u = signed_char_clamp(ps1 + filter);
*op1 = u ^ 0x80;
*oq1 = signed_char_clamp(qs1 - filter) ^ 0x80;
*op1 = signed_char_clamp(ps1 + filter) ^ 0x80;
}
}
@ -304,38 +277,28 @@ void vp9_mbloop_filter_vertical_edge_c(uint8_t *s,
static INLINE int8_t simple_filter_mask(uint8_t blimit,
uint8_t p1, uint8_t p0,
uint8_t q0, uint8_t q1) {
/* Why does this cause problems for win32?
* error C2143: syntax error : missing ';' before 'type'
* (void) limit;
*/
int8_t mask = (abs(p0 - q0) * 2 + abs(p1 - q1) / 2 <= blimit) * -1;
return mask;
return (abs(p0 - q0) * 2 + abs(p1 - q1) / 2 <= blimit) * -1;
}
static INLINE void simple_filter(int8_t mask,
uint8_t *op1, uint8_t *op0,
uint8_t *oq0, uint8_t *oq1) {
int8_t filter, Filter1, Filter2;
int8_t p1 = (int8_t) *op1 ^ 0x80;
int8_t p0 = (int8_t) *op0 ^ 0x80;
int8_t q0 = (int8_t) *oq0 ^ 0x80;
int8_t q1 = (int8_t) *oq1 ^ 0x80;
int8_t u;
int8_t filter1, filter2;
const int8_t p1 = (int8_t) *op1 ^ 0x80;
const int8_t p0 = (int8_t) *op0 ^ 0x80;
const int8_t q0 = (int8_t) *oq0 ^ 0x80;
const int8_t q1 = (int8_t) *oq1 ^ 0x80;
filter = signed_char_clamp(p1 - q1);
int8_t filter = signed_char_clamp(p1 - q1);
filter = signed_char_clamp(filter + 3 * (q0 - p0));
filter &= mask;
/* save bottom 3 bits so that we round one side +4 and the other +3 */
Filter1 = signed_char_clamp(filter + 4);
Filter1 >>= 3;
u = signed_char_clamp(q0 - Filter1);
*oq0 = u ^ 0x80;
// save bottom 3 bits so that we round one side +4 and the other +3
filter1 = signed_char_clamp(filter + 4) >> 3;
*oq0 = signed_char_clamp(q0 - filter1) ^ 0x80;
Filter2 = signed_char_clamp(filter + 3);
Filter2 >>= 3;
u = signed_char_clamp(p0 + Filter2);
*op0 = u ^ 0x80;
filter2 = signed_char_clamp(filter + 3) >> 3;
*op0 = signed_char_clamp(p0 + filter2) ^ 0x80;
}
void vp9_loop_filter_simple_horizontal_edge_c(uint8_t *s,
@ -495,33 +458,24 @@ static INLINE void wide_mbfilter(int8_t mask, uint8_t hev,
uint8_t *oq1, uint8_t *oq2, uint8_t *oq3,
uint8_t *oq4, uint8_t *oq5, uint8_t *oq6,
uint8_t *oq7) {
/* use a 15 tap filter [1,1,1,1,1,1,1,2,1,1,1,1,1,1,1] for flat line */
// use a 15 tap filter [1,1,1,1,1,1,1,2,1,1,1,1,1,1,1] for flat line
if (flat2 && flat && mask) {
uint8_t p0, q0;
uint8_t p1, q1;
uint8_t p2, q2;
uint8_t p3, q3;
uint8_t p4, q4;
uint8_t p5, q5;
uint8_t p6, q6;
uint8_t p7, q7;
p7 = *op7;
p6 = *op6;
p5 = *op5;
p4 = *op4;
p3 = *op3;
p2 = *op2;
p1 = *op1;
p0 = *op0;
q0 = *oq0;
q1 = *oq1;
q2 = *oq2;
q3 = *oq3;
q4 = *oq4;
q5 = *oq5;
q6 = *oq6;
q7 = *oq7;
const uint8_t p7 = *op7;
const uint8_t p6 = *op6;
const uint8_t p5 = *op5;
const uint8_t p4 = *op4;
const uint8_t p3 = *op3;
const uint8_t p2 = *op2;
const uint8_t p1 = *op1;
const uint8_t p0 = *op0;
const uint8_t q0 = *oq0;
const uint8_t q1 = *oq1;
const uint8_t q2 = *oq2;
const uint8_t q3 = *oq3;
const uint8_t q4 = *oq4;
const uint8_t q5 = *oq5;
const uint8_t q6 = *oq6;
const uint8_t q7 = *oq7;
*op6 = (p7 * 7 + p6 * 2 +
p5 + p4 + p3 + p2 + p1 + p0 + q0 + 8) >> 4;
@ -552,19 +506,14 @@ static INLINE void wide_mbfilter(int8_t mask, uint8_t hev,
*oq6 = (p0 + q0 + q1 + q2 + q3 + q4 + q5 + q6 * 2 +
q7 * 7 + 8) >> 4;
} else if (flat && mask) {
unsigned char p0, q0;
unsigned char p1, q1;
unsigned char p2, q2;
unsigned char p3, q3;
p3 = *op3;
p2 = *op2;
p1 = *op1;
p0 = *op0;
q0 = *oq0;
q1 = *oq1;
q2 = *oq2;
q3 = *oq3;
const uint8_t p3 = *op3;
const uint8_t p2 = *op2;
const uint8_t p1 = *op1;
const uint8_t p0 = *op0;
const uint8_t q0 = *oq0;
const uint8_t q1 = *oq1;
const uint8_t q2 = *oq2;
const uint8_t q3 = *oq3;
*op2 = (p3 + p3 + p3 + p2 + p2 + p1 + p0 + q0 + 4) >> 3;
*op1 = (p3 + p3 + p2 + p1 + p1 + p0 + q0 + q1 + 4) >> 3;
@ -573,44 +522,32 @@ static INLINE void wide_mbfilter(int8_t mask, uint8_t hev,
*oq1 = (p1 + p0 + q0 + q1 + q1 + q2 + q3 + q3 + 4) >> 3;
*oq2 = (p0 + q0 + q1 + q2 + q2 + q3 + q3 + q3 + 4) >> 3;
} else {
signed char ps0, qs0;
signed char ps1, qs1;
signed char filter, Filter1, Filter2;
signed char u;
int8_t filter1, filter2;
ps1 = (signed char) * op1 ^ 0x80;
ps0 = (signed char) * op0 ^ 0x80;
qs0 = (signed char) * oq0 ^ 0x80;
qs1 = (signed char) * oq1 ^ 0x80;
const int8_t ps1 = (int8_t) * op1 ^ 0x80;
const int8_t ps0 = (int8_t) * op0 ^ 0x80;
const int8_t qs0 = (int8_t) * oq0 ^ 0x80;
const int8_t qs1 = (int8_t) * oq1 ^ 0x80;
/* add outer taps if we have high edge variance */
filter = signed_char_clamp(ps1 - qs1);
filter &= hev;
// add outer taps if we have high edge variance
int8_t filter = signed_char_clamp(ps1 - qs1) & hev;
/* inner taps */
filter = signed_char_clamp(filter + 3 * (qs0 - ps0));
filter &= mask;
// inner taps
filter = signed_char_clamp(filter + 3 * (qs0 - ps0)) & mask;
filter1 = signed_char_clamp(filter + 4) >> 3;
filter2 = signed_char_clamp(filter + 3) >> 3;
Filter1 = signed_char_clamp(filter + 4);
Filter2 = signed_char_clamp(filter + 3);
Filter1 >>= 3;
Filter2 >>= 3;
*oq0 = signed_char_clamp(qs0 - filter1) ^ 0x80;
*op0 = signed_char_clamp(ps0 + filter2) ^ 0x80;
filter = filter1;
u = signed_char_clamp(qs0 - Filter1);
*oq0 = u ^ 0x80;
u = signed_char_clamp(ps0 + Filter2);
*op0 = u ^ 0x80;
filter = Filter1;
/* outer tap adjustments */
// outer tap adjustments
filter += 1;
filter >>= 1;
filter &= ~hev;
u = signed_char_clamp(qs1 - filter);
*oq1 = u ^ 0x80;
u = signed_char_clamp(ps1 + filter);
*op1 = u ^ 0x80;
*oq1 = signed_char_clamp(qs1 - filter) ^ 0x80;
*op1 = signed_char_clamp(ps1 + filter) ^ 0x80;
}
}