VP9: Eliminate up_available and left_available

Use above_mi and left_mi instead.

Change-Id: I0b50e232c31d11da30aa2fb6f91a695aaf725e0c
This commit is contained in:
Scott LaVarnway
2016-03-30 04:47:39 -07:00
parent aea8d97a74
commit ba962a5f37
10 changed files with 56 additions and 55 deletions

View File

@@ -563,6 +563,7 @@ void vp9_first_pass(VP9_COMP *cpi, const struct lookahead_entry *source) {
double intra_factor;
double brightness_factor;
BufferPool *const pool = cm->buffer_pool;
MODE_INFO mi_above, mi_left;
// First pass code requires valid last and new frame buffers.
assert(new_yv12 != NULL);
@@ -695,6 +696,12 @@ void vp9_first_pass(VP9_COMP *cpi, const struct lookahead_entry *source) {
mb_row << 1, num_8x8_blocks_high_lookup[bsize],
mb_col << 1, num_8x8_blocks_wide_lookup[bsize],
cm->mi_rows, cm->mi_cols);
// Are edges available for intra prediction?
// Since the firstpass does not populate the mi_grid_visible,
// above_mi/left_mi must be overwritten with a nonzero value when edges
// are available. Required by vp9_predict_intra_block().
xd->above_mi = (mb_row != 0) ? &mi_above : NULL;
xd->left_mi = (mb_col > tile.mi_col_start) ? &mi_left : NULL;
// Do intra 16x16 prediction.
x->skip_encode = 0;