Use correct bsize for uv
Change-Id: I9c897d32af6c3a956bb6f424a74c12737727038a
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@ -743,7 +743,11 @@ static void choose_partitioning(VP9_COMP *cpi,
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for (i = 1; i <= 2; ++i) {
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for (i = 1; i <= 2; ++i) {
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struct macroblock_plane *p = &x->plane[i];
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struct macroblock_plane *p = &x->plane[i];
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struct macroblockd_plane *pd = &xd->plane[i];
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struct macroblockd_plane *pd = &xd->plane[i];
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#if GLOBAL_MOTION
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const BLOCK_SIZE bs = get_plane_block_size(bsize, pd);
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#else
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const BLOCK_SIZE bs = get_plane_block_size(BLOCK_64X64, pd);
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const BLOCK_SIZE bs = get_plane_block_size(BLOCK_64X64, pd);
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#endif
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uv_sad = cpi->fn_ptr[bs].sdf(p->src.buf, p->src.stride,
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uv_sad = cpi->fn_ptr[bs].sdf(p->src.buf, p->src.stride,
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pd->dst.buf, pd->dst.stride);
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pd->dst.buf, pd->dst.stride);
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