vp9_loopfilter: remove unnecessary masks
Change-Id: I264e75bf3ddd083ee5311c50a37fb18fe634ddc3
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a1914dbb31
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@ -776,7 +776,7 @@ static void build_masks(const loop_filter_info_n *const lfi_n,
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// an 8x8 in that the internal ones can be skipped and don't depend on
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// the prediction block size.
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if (tx_size_y == TX_4X4)
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*int_4x4_y |= (size_mask[block_size] & 0xffffffffffffffffULL) << shift_y;
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*int_4x4_y |= size_mask[block_size] << shift_y;
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if (tx_size_uv == TX_4X4)
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*int_4x4_uv |= (size_mask_uv[block_size] & 0xffff) << shift_uv;
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@ -822,7 +822,7 @@ static void build_y_mask(const loop_filter_info_n *const lfi_n,
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left_64x64_txform_mask[tx_size_y]) << shift_y;
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if (tx_size_y == TX_4X4)
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*int_4x4_y |= (size_mask[block_size] & 0xffffffffffffffffULL) << shift_y;
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*int_4x4_y |= size_mask[block_size] << shift_y;
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}
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void vp9_adjust_mask(VP9_COMMON *const cm, const int mi_row,
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@ -1720,7 +1720,7 @@ void vp9_build_mask(VP9_COMMON *cm, const MB_MODE_INFO *mbmi, int mi_row,
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// differ from the 4x4 boundaries on the outside edge of an 8x8 in that the
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// internal ones can be skipped and don't depend on the prediction block size.
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if (tx_size_y == TX_4X4)
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*int_4x4_y |= (size_mask[block_size] & -1ULL) << shift_y;
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*int_4x4_y |= size_mask[block_size] << shift_y;
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if (build_uv && tx_size_uv == TX_4X4)
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*int_4x4_uv |= (size_mask_uv[block_size] & 0xffff) << shift_uv;
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