Fix inter_zz_count calculation bug

The current way of counting inter_zz_count doesn't work correctly
in multi-threaded encoding. Calculating it after the frame is
encoded fixed the problem.

Change-Id: Ifcb1972cde950b8cc194f75c6d7b6af09e8b0e65
This commit is contained in:
Yunqing Wang
2012-08-20 17:31:44 -07:00
parent b0cfcb2ca8
commit 8ee88da060
3 changed files with 24 additions and 11 deletions

View File

@@ -523,10 +523,6 @@ void encode_mb_row(VP8_COMP *cpi,
#endif
/* Count of last ref frame 0,0 usage */
if ((xd->mode_info_context->mbmi.mode == ZEROMV) && (xd->mode_info_context->mbmi.ref_frame == LAST_FRAME))
cpi->inter_zz_count ++;
/* Special case code for cyclic refresh
* If cyclic update enabled then copy xd->mbmi.segment_id; (which
* may have been updated based on mode during
@@ -721,9 +717,6 @@ void vp8_encode_frame(VP8_COMP *cpi)
xd->subpixel_predict16x16 = vp8_bilinear_predict16x16;
}
/* Reset frame count of inter 0,0 motion vector usage. */
cpi->inter_zz_count = 0;
cpi->prediction_error = 0;
cpi->intra_error = 0;
cpi->skip_true_count = 0;