Prevent invalid memory access
Change-Id: I1b972c945274254d896d772d859840b2f8211b4f
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@ -748,8 +748,11 @@ static void choose_partitioning(VP9_COMP *cpi,
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#else
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const BLOCK_SIZE bs = get_plane_block_size(BLOCK_64X64, pd);
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#endif
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uv_sad = cpi->fn_ptr[bs].sdf(p->src.buf, p->src.stride,
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pd->dst.buf, pd->dst.stride);
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if (bs == BLOCK_INVALID)
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uv_sad = INT_MAX;
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else
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uv_sad = cpi->fn_ptr[bs].sdf(p->src.buf, p->src.stride,
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pd->dst.buf, pd->dst.stride);
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#if GLOBAL_MOTION
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x->color_sensitivity[i - 1] = uv_sad * 4 > y_sad;
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