neon variance: process 4x blocks
Continue processing sets of 16 values. Plenty of improvement for 4x8 (doubles the speed) but only about 30% for 4x4. BUG=webm:1422 Change-Id: Ib8dd96f75d474f0348800271d11e58356b620905
This commit is contained in:
@@ -1259,7 +1259,9 @@ INSTANTIATE_TEST_CASE_P(
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VarianceParams(4, 3, &vpx_variance16x8_neon),
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VarianceParams(4, 3, &vpx_variance16x8_neon),
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VarianceParams(3, 4, &vpx_variance8x16_neon),
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VarianceParams(3, 4, &vpx_variance8x16_neon),
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VarianceParams(3, 3, &vpx_variance8x8_neon),
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VarianceParams(3, 3, &vpx_variance8x8_neon),
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VarianceParams(3, 2, &vpx_variance8x4_neon)));
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VarianceParams(3, 2, &vpx_variance8x4_neon),
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VarianceParams(2, 3, &vpx_variance4x8_neon),
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VarianceParams(2, 2, &vpx_variance4x4_neon)));
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INSTANTIATE_TEST_CASE_P(
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INSTANTIATE_TEST_CASE_P(
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NEON, VpxSubpelVarianceTest,
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NEON, VpxSubpelVarianceTest,
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@@ -79,6 +79,25 @@ static INLINE void uint32_to_mem(uint8_t *buf, uint32_t a) {
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memcpy(buf, &a, 4);
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memcpy(buf, &a, 4);
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}
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}
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// Load 4 sets of 4 bytes when alignment is not guaranteed.
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static INLINE uint8x16_t load_unaligned_u8q(const uint8_t *buf, int stride) {
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uint32_t a;
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uint32x4_t a_u32 = vdupq_n_u32(0);
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memcpy(&a, buf, 4);
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buf += stride;
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a_u32 = vld1q_lane_u32(&a, a_u32, 0);
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memcpy(&a, buf, 4);
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buf += stride;
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a_u32 = vld1q_lane_u32(&a, a_u32, 1);
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memcpy(&a, buf, 4);
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buf += stride;
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a_u32 = vld1q_lane_u32(&a, a_u32, 2);
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memcpy(&a, buf, 4);
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buf += stride;
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a_u32 = vld1q_lane_u32(&a, a_u32, 3);
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return vreinterpretq_u8_u32(a_u32);
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}
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// Store 4 sets of 4 bytes when alignment is not guaranteed.
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// Store 4 sets of 4 bytes when alignment is not guaranteed.
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static INLINE void store_unaligned_u8q(uint8_t *buf, int stride,
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static INLINE void store_unaligned_u8q(uint8_t *buf, int stride,
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const uint8x16_t a) {
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const uint8x16_t a) {
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@@ -14,6 +14,7 @@
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#include "./vpx_config.h"
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#include "./vpx_config.h"
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#include "vpx/vpx_integer.h"
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#include "vpx/vpx_integer.h"
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#include "vpx_dsp/arm/mem_neon.h"
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#include "vpx_ports/mem.h"
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#include "vpx_ports/mem.h"
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static INLINE int horizontal_add_s16x8(const int16x8_t v_16x8) {
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static INLINE int horizontal_add_s16x8(const int16x8_t v_16x8) {
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@@ -31,6 +32,47 @@ static INLINE int horizontal_add_s32x4(const int32x4_t v_32x4) {
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return vget_lane_s32(c, 0);
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return vget_lane_s32(c, 0);
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}
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}
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// w * h must be less than 2048 or sum_s16 may overflow.
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// Process a block of width 4 four rows at a time.
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static void variance_neon_w4x4(const uint8_t *a, int a_stride, const uint8_t *b,
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int b_stride, int h, uint32_t *sse, int *sum) {
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int i;
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int16x8_t sum_s16 = vdupq_n_s16(0);
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int32x4_t sse_lo_s32 = vdupq_n_s32(0);
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int32x4_t sse_hi_s32 = vdupq_n_s32(0);
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for (i = 0; i < h; i += 4) {
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const uint8x16_t a_u8 = load_unaligned_u8q(a, a_stride);
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const uint8x16_t b_u8 = load_unaligned_u8q(b, b_stride);
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const uint16x8_t diff_lo_u16 =
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vsubl_u8(vget_low_u8(a_u8), vget_low_u8(b_u8));
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const uint16x8_t diff_hi_u16 =
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vsubl_u8(vget_high_u8(a_u8), vget_high_u8(b_u8));
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const int16x8_t diff_lo_s16 = vreinterpretq_s16_u16(diff_lo_u16);
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const int16x8_t diff_hi_s16 = vreinterpretq_s16_u16(diff_hi_u16);
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sum_s16 = vaddq_s16(sum_s16, diff_lo_s16);
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sum_s16 = vaddq_s16(sum_s16, diff_hi_s16);
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sse_lo_s32 = vmlal_s16(sse_lo_s32, vget_low_s16(diff_lo_s16),
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vget_low_s16(diff_lo_s16));
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sse_lo_s32 = vmlal_s16(sse_lo_s32, vget_high_s16(diff_lo_s16),
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vget_high_s16(diff_lo_s16));
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sse_hi_s32 = vmlal_s16(sse_hi_s32, vget_low_s16(diff_hi_s16),
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vget_low_s16(diff_hi_s16));
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sse_hi_s32 = vmlal_s16(sse_hi_s32, vget_high_s16(diff_hi_s16),
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vget_high_s16(diff_hi_s16));
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a += 4 * a_stride;
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b += 4 * b_stride;
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}
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*sum = horizontal_add_s16x8(sum_s16);
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*sse = (uint32_t)horizontal_add_s32x4(vaddq_s32(sse_lo_s32, sse_hi_s32));
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}
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// w * h must be less than 2048 or sum_s16 may overflow.
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// w * h must be less than 2048 or sum_s16 may overflow.
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// Process a block of any size where the width is divisible by 16.
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// Process a block of any size where the width is divisible by 16.
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static void variance_neon_w16(const uint8_t *a, int a_stride, const uint8_t *b,
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static void variance_neon_w16(const uint8_t *a, int a_stride, const uint8_t *b,
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@@ -127,7 +169,9 @@ void vpx_get16x16var_neon(const uint8_t *a, int a_stride, const uint8_t *b,
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const uint8_t *b, int b_stride, \
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const uint8_t *b, int b_stride, \
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unsigned int *sse) { \
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unsigned int *sse) { \
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int sum; \
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int sum; \
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if (n == 8) \
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if (n == 4) \
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variance_neon_w4x4(a, a_stride, b, b_stride, m, sse, &sum); \
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else if (n == 8) \
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variance_neon_w8x2(a, a_stride, b, b_stride, m, sse, &sum); \
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variance_neon_w8x2(a, a_stride, b, b_stride, m, sse, &sum); \
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else \
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else \
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variance_neon_w16(a, a_stride, b, b_stride, n, m, sse, &sum); \
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variance_neon_w16(a, a_stride, b, b_stride, n, m, sse, &sum); \
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@@ -137,6 +181,8 @@ void vpx_get16x16var_neon(const uint8_t *a, int a_stride, const uint8_t *b,
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return *sse - (uint32_t)(((int64_t)sum * sum) >> shift); \
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return *sse - (uint32_t)(((int64_t)sum * sum) >> shift); \
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}
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}
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varianceNxM(4, 4, 4);
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varianceNxM(4, 8, 5);
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varianceNxM(8, 4, 5);
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varianceNxM(8, 4, 5);
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varianceNxM(8, 8, 6);
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varianceNxM(8, 8, 6);
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varianceNxM(8, 16, 7);
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varianceNxM(8, 16, 7);
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@@ -1142,12 +1142,10 @@ add_proto qw/unsigned int vpx_variance8x4/, "const uint8_t *src_ptr, int source_
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specialize qw/vpx_variance8x4 sse2 neon msa/;
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specialize qw/vpx_variance8x4 sse2 neon msa/;
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add_proto qw/unsigned int vpx_variance4x8/, "const uint8_t *src_ptr, int source_stride, const uint8_t *ref_ptr, int ref_stride, unsigned int *sse";
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add_proto qw/unsigned int vpx_variance4x8/, "const uint8_t *src_ptr, int source_stride, const uint8_t *ref_ptr, int ref_stride, unsigned int *sse";
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# TODO(johannkoenig): neon
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specialize qw/vpx_variance4x8 sse2 neon msa/;
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specialize qw/vpx_variance4x8 sse2 msa/;
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add_proto qw/unsigned int vpx_variance4x4/, "const uint8_t *src_ptr, int source_stride, const uint8_t *ref_ptr, int ref_stride, unsigned int *sse";
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add_proto qw/unsigned int vpx_variance4x4/, "const uint8_t *src_ptr, int source_stride, const uint8_t *ref_ptr, int ref_stride, unsigned int *sse";
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# TODO(johannkoenig): neon
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specialize qw/vpx_variance4x4 sse2 neon msa/;
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specialize qw/vpx_variance4x4 sse2 msa/;
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#
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#
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# Specialty Variance
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# Specialty Variance
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