vp9: Remove avg2x2 in skin detection and clean up.
Change-Id: I6510e36866138f8ac4cb82c207e58e0b9522e499
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81e25512c3
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@ -2168,7 +2168,7 @@ VP9_COMP *vp9_create_compressor(VP9EncoderConfig *oxcf,
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#endif
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#endif
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#ifdef OUTPUT_YUV_SKINMAP
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yuv_skinmap_file = fopen("skinmap.yuv", "ab");
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yuv_skinmap_file = fopen("skinmap.yuv", "wb");
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#endif
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#ifdef OUTPUT_YUV_REC
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yuv_rec_file = fopen("rec.yuv", "wb");
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@ -31,6 +31,7 @@ int vp9_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
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const uint8_t ysource = y[y_height_shift * stride + y_width_shift];
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const uint8_t usource = u[uv_height_shift * strideuv + uv_width_shift];
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const uint8_t vsource = v[uv_height_shift * strideuv + uv_width_shift];
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if (consec_zeromv > 25 && curr_motion_magn == 0) motion = 0;
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return vpx_skin_pixel(ysource, usource, vsource, motion);
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}
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@ -49,53 +50,26 @@ void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
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const int shy = (y_bsize == 8) ? 3 : 4;
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const int shuv = shy - 1;
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const int fac = y_bsize / 8;
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// Use center pixel or average of center 2x2 pixels.
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const int mode_filter = 0;
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// Loop through blocks and set skin map based on center pixel of block.
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// Ignore rightmost/bottom boundary blocks.
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for (mi_row = 0; mi_row < cm->mi_rows - 1; mi_row += fac) {
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num_bl = 0;
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for (mi_col = 0; mi_col < cm->mi_cols - 1; mi_col += fac) {
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int is_skin = 0;
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if (mode_filter == 1) {
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const int ypos = y_bsize >> 1;
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const int uvpos = uv_bsize >> 1;
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// Use 2x2 average at center.
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uint8_t ysource = src_y[ypos * src_ystride + ypos];
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uint8_t usource = src_u[uvpos * src_uvstride + uvpos];
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uint8_t vsource = src_v[uvpos * src_uvstride + uvpos];
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uint8_t ysource2 = src_y[(ypos + 1) * src_ystride + ypos];
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uint8_t usource2 = src_u[(uvpos + 1) * src_uvstride + uvpos];
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uint8_t vsource2 = src_v[(uvpos + 1) * src_uvstride + uvpos];
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uint8_t ysource3 = src_y[ypos * src_ystride + (ypos + 1)];
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uint8_t usource3 = src_u[uvpos * src_uvstride + (uvpos + 1)];
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uint8_t vsource3 = src_v[uvpos * src_uvstride + (uvpos + 1)];
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uint8_t ysource4 = src_y[(ypos + 1) * src_ystride + (ypos + 1)];
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uint8_t usource4 = src_u[(uvpos + 1) * src_uvstride + (uvpos + 1)];
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uint8_t vsource4 = src_v[(uvpos + 1) * src_uvstride + (uvpos + 1)];
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ysource = (ysource + ysource2 + ysource3 + ysource4) >> 2;
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usource = (usource + usource2 + usource3 + usource4) >> 2;
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vsource = (vsource + vsource2 + vsource3 + vsource4) >> 2;
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is_skin = vpx_skin_pixel(ysource, usource, vsource, 1);
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} else {
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int consec_zeromv = 0;
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int bl_index = mi_row * cm->mi_cols + mi_col;
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int bl_index1 = bl_index + 1;
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int bl_index2 = bl_index + cm->mi_cols;
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int bl_index3 = bl_index2 + 1;
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if (bsize == BLOCK_8X8)
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consec_zeromv = cpi->consec_zero_mv[bl_index];
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else
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consec_zeromv =
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VPXMIN(cpi->consec_zero_mv[bl_index],
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VPXMIN(cpi->consec_zero_mv[bl_index1],
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VPXMIN(cpi->consec_zero_mv[bl_index2],
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cpi->consec_zero_mv[bl_index3])));
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is_skin = vp9_compute_skin_block(src_y, src_u, src_v, src_ystride,
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src_uvstride, bsize, consec_zeromv, 0);
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}
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cpi->skin_map[mi_row * cm->mi_cols + mi_col] = is_skin;
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int consec_zeromv = 0;
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int bl_index = mi_row * cm->mi_cols + mi_col;
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int bl_index1 = bl_index + 1;
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int bl_index2 = bl_index + cm->mi_cols;
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int bl_index3 = bl_index2 + 1;
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if (bsize == BLOCK_8X8)
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consec_zeromv = cpi->consec_zero_mv[bl_index];
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else
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consec_zeromv = VPXMIN(cpi->consec_zero_mv[bl_index],
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VPXMIN(cpi->consec_zero_mv[bl_index1],
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VPXMIN(cpi->consec_zero_mv[bl_index2],
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cpi->consec_zero_mv[bl_index3])));
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cpi->skin_map[mi_row * cm->mi_cols + mi_col] =
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vp9_compute_skin_block(src_y, src_u, src_v, src_ystride, src_uvstride,
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bsize, consec_zeromv, 0);
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num_bl++;
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src_y += y_bsize;
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src_u += uv_bsize;
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@ -115,7 +89,6 @@ void vp9_output_skin_map(VP9_COMP *const cpi, FILE *yuv_skinmap_file) {
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uint8_t *y;
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const uint8_t *src_y = cpi->Source->y_buffer;
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const int src_ystride = cpi->Source->y_stride;
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const int y_bsize = 16; // Use 8x8 or 16x16.
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const int shy = (y_bsize == 8) ? 3 : 4;
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const int fac = y_bsize / 8;
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