Update to noise estimation.
Add frame level global check and adjust some parameters. Change-Id: I42103394f2d329781195d94ce6cbb5b3383eea17
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@ -88,7 +88,7 @@ void vp9_update_noise_estimate(VP9_COMP *const cpi) {
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// Estimate of noise level every frame_period frames.
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int frame_period = 10;
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int thresh_consec_zeromv = 8;
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unsigned int thresh_sum_diff = 128;
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unsigned int thresh_sum_diff = 80;
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unsigned int thresh_sum_spatial = (200 * 200) << 8;
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unsigned int thresh_spatial_var = (32 * 32) << 8;
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int num_frames_estimate = 20;
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@ -135,6 +135,17 @@ void vp9_update_noise_estimate(VP9_COMP *const cpi) {
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const int uv_width_shift = y_width_shift >> 1;
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const int uv_height_shift = y_height_shift >> 1;
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int mi_row, mi_col;
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int num_low_motion = 0;
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int frame_low_motion = 1;
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for (mi_row = 0; mi_row < cm->mi_rows; mi_row++) {
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for (mi_col = 0; mi_col < cm->mi_cols; mi_col++) {
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int bl_index = mi_row * cm->mi_cols + mi_col;
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if (cr->consec_zero_mv[bl_index] > thresh_consec_zeromv)
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num_low_motion++;
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}
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}
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if (num_low_motion < ((5 * cm->mi_rows * cm->mi_cols) >> 3))
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frame_low_motion = 1;
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for (mi_row = 0; mi_row < cm->mi_rows; mi_row++) {
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for (mi_col = 0; mi_col < cm->mi_cols; mi_col++) {
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// 16x16 blocks, 1/4 sample of frame.
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@ -154,7 +165,8 @@ void vp9_update_noise_estimate(VP9_COMP *const cpi) {
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const uint8_t vsource =
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src_v[uv_height_shift * src_uvstride + uv_width_shift];
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int is_skin = vp9_skin_pixel(ysource, usource, vsource);
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if (cr->consec_zero_mv[bl_index] > thresh_consec_zeromv &&
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if (frame_low_motion &&
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cr->consec_zero_mv[bl_index] > thresh_consec_zeromv &&
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cr->consec_zero_mv[bl_index1] > thresh_consec_zeromv &&
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cr->consec_zero_mv[bl_index2] > thresh_consec_zeromv &&
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cr->consec_zero_mv[bl_index3] > thresh_consec_zeromv &&
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@ -202,7 +214,7 @@ void vp9_update_noise_estimate(VP9_COMP *const cpi) {
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// Normalize.
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avg_est = avg_est / num_samples;
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// Update noise estimate.
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ne->value = (int)((3 * ne->value + avg_est) >> 2);
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ne->value = (int)((7 * ne->value + avg_est) >> 3);
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ne->count++;
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if (ne->count == num_frames_estimate) {
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// Reset counter and check noise level condition.
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