Merge "Simplifying partition context calculation."
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65cee2f01a
@ -123,8 +123,6 @@ const TX_SIZE tx_mode_to_biggest_tx_size[TX_MODES] = {
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TX_32X32, // TX_MODE_SELECT
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};
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const BLOCK_SIZE ss_size_lookup[BLOCK_SIZES][2][2] = {
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// ss_x == 0 ss_x == 0 ss_x == 1 ss_x == 1
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// ss_y == 0 ss_y == 1 ss_y == 0 ss_y == 1
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@ -144,23 +142,23 @@ const BLOCK_SIZE ss_size_lookup[BLOCK_SIZES][2][2] = {
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};
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// Generates 4 bit field in which each bit set to 1 represents
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// a blocksize partition 1111 means we split 8x8, 16x16, 32x32
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// and 64x64. 0001 means we just split the 64x64...
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// a blocksize partition 1111 means we split 64x64, 32x32, 16x16
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// and 8x8. 1000 means we just split the 64x64 to 32x32
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const struct {
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PARTITION_CONTEXT above;
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PARTITION_CONTEXT left;
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} partition_context_lookup[BLOCK_SIZES]= {
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{15, 15}, // 4X4
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{15, 7}, // 4X8
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{7, 15}, // 8X4
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{7, 7}, // 8X8
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{7, 3}, // 8X16
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{3, 7}, // 16X8
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{3, 3}, // 16X16
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{3, 1}, // 16X32
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{1, 3}, // 32X16
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{1, 1}, // 32X32
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{1, 0}, // 32X64
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{0, 1}, // 64X32
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{0, 0}, // 64X64
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{15, 15}, // 4X4 - {0b1111, 0b1111}
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{15, 14}, // 4X8 - {0b1111, 0b1110}
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{14, 15}, // 8X4 - {0b1110, 0b1111}
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{14, 14}, // 8X8 - {0b1110, 0b1110}
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{14, 12}, // 8X16 - {0b1110, 0b1100}
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{12, 14}, // 16X8 - {0b1100, 0b1110}
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{12, 12}, // 16X16 - {0b1100, 0b1100}
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{12, 8 }, // 16X32 - {0b1100, 0b1000}
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{8, 12}, // 32X16 - {0b1000, 0b1100}
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{8, 8 }, // 32X32 - {0b1000, 0b1000}
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{8, 0 }, // 32X64 - {0b1000, 0b0000}
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{0, 8 }, // 64X32 - {0b0000, 0b1000}
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{0, 0 }, // 64X64 - {0b0000, 0b0000}
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};
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@ -303,43 +303,40 @@ static INLINE int frame_is_intra_only(const VP9_COMMON *const cm) {
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static INLINE void update_partition_context(
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PARTITION_CONTEXT *above_seg_context,
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PARTITION_CONTEXT left_seg_context[8],
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int mi_row, int mi_col,
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BLOCK_SIZE sb_type,
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BLOCK_SIZE sb_size) {
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PARTITION_CONTEXT *above_ctx = above_seg_context + mi_col;
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PARTITION_CONTEXT *left_ctx = left_seg_context + (mi_row & MI_MASK);
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int mi_row, int mi_col, BLOCK_SIZE subsize, BLOCK_SIZE bsize) {
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PARTITION_CONTEXT *const above_ctx = above_seg_context + mi_col;
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PARTITION_CONTEXT *const left_ctx = left_seg_context + (mi_row & MI_MASK);
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const int bsl = b_width_log2(sb_size), bs = (1 << bsl) / 2;
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// num_4x4_blocks_wide_lookup[bsize] / 2
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const int bs = num_8x8_blocks_wide_lookup[bsize];
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// update the partition context at the end notes. set partition bits
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// of block sizes larger than the current one to be one, and partition
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// bits of smaller block sizes to be zero.
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vpx_memset(above_ctx, partition_context_lookup[sb_type].above, bs);
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vpx_memset(left_ctx, partition_context_lookup[sb_type].left, bs);
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vpx_memset(above_ctx, partition_context_lookup[subsize].above, bs);
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vpx_memset(left_ctx, partition_context_lookup[subsize].left, bs);
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}
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static INLINE int partition_plane_context(
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const PARTITION_CONTEXT *above_seg_context,
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const PARTITION_CONTEXT left_seg_context[8],
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int mi_row, int mi_col,
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BLOCK_SIZE sb_type) {
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int mi_row, int mi_col, BLOCK_SIZE bsize) {
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const PARTITION_CONTEXT *above_ctx = above_seg_context + mi_col;
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const PARTITION_CONTEXT *left_ctx = left_seg_context + (mi_row & MI_MASK);
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int bsl = mi_width_log2(sb_type), bs = 1 << bsl;
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const int bsl = mi_width_log2(bsize);
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const int bs = 1 << bsl;
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int above = 0, left = 0, i;
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int boffset = mi_width_log2(BLOCK_64X64) - bsl;
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assert(mi_width_log2(sb_type) == mi_height_log2(sb_type));
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assert(mi_width_log2(bsize) == mi_height_log2(bsize));
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assert(bsl >= 0);
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assert(boffset >= 0);
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for (i = 0; i < bs; i++) {
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above |= above_ctx[i];
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left |= left_ctx[i];
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}
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above = (above & (1 << boffset)) > 0;
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left = (left & (1 << boffset)) > 0;
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above = (above & bs) > 0;
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left = (left & bs) > 0;
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return (left * 2 + above) + bsl * PARTITION_PLOFFSET;
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}
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