Fix potential ioc issue in vp9_get_prob for 4K above sizes
This commit turns on the existing vp9_get_prob function using 64 bit in the intermediate step. It fixes the ioc issue for 4K above frame sizes (issue 828). Change-Id: I9f627f3beca2c522f73b38fd2a3e7eefdff01a7c
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@ -89,8 +89,7 @@ TEST_F(VP9FrameSizeTestsLarge, ValidSizes) {
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// one for each lag in frames (for 2 pass), and then one for each possible
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// reference buffer (8) - we can end up with up to 30 buffers of roughly this
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// size or almost 1 gig of memory.
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// TODO(jzern): restore this to at least 4096x4096 after issue #828 is fixed.
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video.SetSize(4096, 2160);
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video.SetSize(4096, 4096);
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video.set_limit(2);
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expected_res_ = VPX_CODEC_OK;
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ASSERT_NO_FATAL_FAILURE(RunLoop(&video));
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@ -47,18 +47,9 @@ static INLINE vp9_prob clip_prob(int p) {
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return (p > 255) ? 255u : (p < 1) ? 1u : p;
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}
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// int64 is not needed for normal frame level calculations.
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// However when outputting entropy stats accumulated over many frames
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// or even clips we can overflow int math.
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#ifdef ENTROPY_STATS
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static INLINE vp9_prob get_prob(int num, int den) {
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return (den == 0) ? 128u : clip_prob(((int64_t)num * 256 + (den >> 1)) / den);
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}
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#else
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static INLINE vp9_prob get_prob(int num, int den) {
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return (den == 0) ? 128u : clip_prob((num * 256 + (den >> 1)) / den);
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}
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#endif
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static INLINE vp9_prob get_binary_prob(int n0, int n1) {
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return get_prob(n0, n0 + n1);
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