Fix potential ioc issue in vp9_get_prob for 4K above sizes

This commit turns on the existing vp9_get_prob function using
64 bit in the intermediate step. It fixes the ioc issue for 4K
above frame sizes (issue 828).

Change-Id: I9f627f3beca2c522f73b38fd2a3e7eefdff01a7c
This commit is contained in:
Jingning Han 2014-07-24 15:31:32 -07:00
parent 7112d70f24
commit 53844275e9
2 changed files with 1 additions and 11 deletions

View File

@ -89,8 +89,7 @@ TEST_F(VP9FrameSizeTestsLarge, ValidSizes) {
// one for each lag in frames (for 2 pass), and then one for each possible
// reference buffer (8) - we can end up with up to 30 buffers of roughly this
// size or almost 1 gig of memory.
// TODO(jzern): restore this to at least 4096x4096 after issue #828 is fixed.
video.SetSize(4096, 2160);
video.SetSize(4096, 4096);
video.set_limit(2);
expected_res_ = VPX_CODEC_OK;
ASSERT_NO_FATAL_FAILURE(RunLoop(&video));

View File

@ -47,18 +47,9 @@ static INLINE vp9_prob clip_prob(int p) {
return (p > 255) ? 255u : (p < 1) ? 1u : p;
}
// int64 is not needed for normal frame level calculations.
// However when outputting entropy stats accumulated over many frames
// or even clips we can overflow int math.
#ifdef ENTROPY_STATS
static INLINE vp9_prob get_prob(int num, int den) {
return (den == 0) ? 128u : clip_prob(((int64_t)num * 256 + (den >> 1)) / den);
}
#else
static INLINE vp9_prob get_prob(int num, int den) {
return (den == 0) ? 128u : clip_prob((num * 256 + (den >> 1)) / den);
}
#endif
static INLINE vp9_prob get_binary_prob(int n0, int n1) {
return get_prob(n0, n0 + n1);