bitdepth conversion: really use num elements
The previous implementation confused bit/bytes/elements. It was using '32' as the multiplier but that was mistakenly adopted because a 32x32 transform embedded the stride. Change-Id: Ieeb867a332416b9a40580b5e7c9b20088e9e691a
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@ -64,6 +64,6 @@ cglobal fwht4x4, 3, 4, 8, input, output, stride
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psllw m1, 2
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STORE_TRAN_LOW 0, outputq, 0, 2, 3
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STORE_TRAN_LOW 1, outputq, 1, 2, 3
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STORE_TRAN_LOW 1, outputq, 8, 2, 3
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RET
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@ -91,8 +91,8 @@ cglobal block_error_fp, 3, 3, 6, uqc, dqc, size
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.loop:
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LOAD_TRAN_LOW 2, uqcq, 0
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LOAD_TRAN_LOW 0, dqcq, 0
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LOAD_TRAN_LOW 3, uqcq, 1
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LOAD_TRAN_LOW 1, dqcq, 1
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LOAD_TRAN_LOW 3, uqcq, 8
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LOAD_TRAN_LOW 1, dqcq, 8
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INCREMENT_ELEMENTS_TRAN_LOW uqcq, 16
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INCREMENT_ELEMENTS_TRAN_LOW dqcq, 16
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sub sizeq, 16
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@ -117,14 +117,14 @@ cglobal hadamard_8x8, 3, 5, 11, input, stride, output
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TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10
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HMD8_1D
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STORE_TRAN_LOW 0, outputq, 0, 8, 9
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STORE_TRAN_LOW 1, outputq, 1, 8, 9
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STORE_TRAN_LOW 2, outputq, 2, 8, 9
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STORE_TRAN_LOW 3, outputq, 3, 8, 9
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STORE_TRAN_LOW 4, outputq, 4, 8, 9
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STORE_TRAN_LOW 5, outputq, 5, 8, 9
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STORE_TRAN_LOW 6, outputq, 6, 8, 9
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STORE_TRAN_LOW 7, outputq, 7, 8, 9
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STORE_TRAN_LOW 0, outputq, 0, 8, 9
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STORE_TRAN_LOW 1, outputq, 8, 8, 9
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STORE_TRAN_LOW 2, outputq, 16, 8, 9
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STORE_TRAN_LOW 3, outputq, 24, 8, 9
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STORE_TRAN_LOW 4, outputq, 32, 8, 9
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STORE_TRAN_LOW 5, outputq, 40, 8, 9
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STORE_TRAN_LOW 6, outputq, 48, 8, 9
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STORE_TRAN_LOW 7, outputq, 56, 8, 9
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RET
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%endif
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@ -32,21 +32,21 @@
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%endmacro
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; Load %2 + %3 into m%1.
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; %3 is the offset in elements, not bits.
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; %3 is the offset in elements, not bytes.
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; If tran_low_t is 16 bits (low bit depth configuration) then load the value
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; directly. If tran_low_t is 32 bits (high bit depth configuration) then pack
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; the values down to 16 bits.
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%macro LOAD_TRAN_LOW 3
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%if CONFIG_VP9_HIGHBITDEPTH
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mova m%1, [%2 + %3 * 32]
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packssdw m%1, [%2 + %3 * 32 + 16]
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mova m%1, [%2 + %3 * 4]
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packssdw m%1, [%2 + %3 * 4 + 16]
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%else
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mova m%1, [%2 + %3 * 16]
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mova m%1, [%2 + %3 * 2]
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%endif
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%endmacro
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; Store m%1 to %2 + %3.
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; %3 is the offset in elements, not bits.
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; %3 is the offset in elements, not bytes.
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; If tran_low_t is 16 bits (low bit depth configuration) then store the value
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; directly. If tran_low_t is 32 bits (high bit depth configuration) then sign
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; extend the values first.
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@ -58,9 +58,9 @@
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pcmpgtw m%4, m%1
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punpcklwd m%5, m%4
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punpckhwd m%1, m%4
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mova [%2 + %3 * 32 + 0], m%5
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mova [%2 + %3 * 32 + 16], m%1
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mova [%2 + %3 * 4 + 0], m%5
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mova [%2 + %3 * 4 + 16], m%1
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%else
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mova [%2 + %3 * 16], m%1
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mova [%2 + %3 * 2], m%1
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%endif
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%endmacro
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@ -984,14 +984,14 @@ idct32x32_135:
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mov r7, 2
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idct32x32_135_transpose:
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LOAD_TRAN_LOW 0, r3, 0
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LOAD_TRAN_LOW 1, r3, 4
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LOAD_TRAN_LOW 2, r3, 8
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LOAD_TRAN_LOW 3, r3, 12
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LOAD_TRAN_LOW 4, r3, 16
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LOAD_TRAN_LOW 5, r3, 20
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LOAD_TRAN_LOW 6, r3, 24
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LOAD_TRAN_LOW 7, r3, 28
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LOAD_TRAN_LOW 0, r3, 0
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LOAD_TRAN_LOW 1, r3, 32
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LOAD_TRAN_LOW 2, r3, 64
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LOAD_TRAN_LOW 3, r3, 96
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LOAD_TRAN_LOW 4, r3, 128
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LOAD_TRAN_LOW 5, r3, 160
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LOAD_TRAN_LOW 6, r3, 192
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LOAD_TRAN_LOW 7, r3, 224
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TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10
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@ -1422,14 +1422,14 @@ idct32x32_1024:
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mov r7, 4
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idct32x32_1024_transpose:
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LOAD_TRAN_LOW 0, r3, 0
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LOAD_TRAN_LOW 1, r3, 4
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LOAD_TRAN_LOW 2, r3, 8
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LOAD_TRAN_LOW 3, r3, 12
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LOAD_TRAN_LOW 4, r3, 16
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LOAD_TRAN_LOW 5, r3, 20
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LOAD_TRAN_LOW 6, r3, 24
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LOAD_TRAN_LOW 7, r3, 28
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LOAD_TRAN_LOW 0, r3, 0
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LOAD_TRAN_LOW 1, r3, 32
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LOAD_TRAN_LOW 2, r3, 64
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LOAD_TRAN_LOW 3, r3, 96
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LOAD_TRAN_LOW 4, r3, 128
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LOAD_TRAN_LOW 5, r3, 160
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LOAD_TRAN_LOW 6, r3, 192
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LOAD_TRAN_LOW 7, r3, 224
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TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10
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@ -84,7 +84,7 @@ SECTION .text
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INIT_XMM sse2
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cglobal iwht4x4_16_add, 3, 3, 7, input, output, stride
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LOAD_TRAN_LOW 0, inputq, 0
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LOAD_TRAN_LOW 1, inputq, 1
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LOAD_TRAN_LOW 1, inputq, 8
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psraw m0, 2
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psraw m1, 2
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