bitdepth conversion: really use num elements

The previous implementation confused bit/bytes/elements. It was using
'32' as the multiplier but that was mistakenly adopted because a 32x32
transform embedded the stride.

Change-Id: Ieeb867a332416b9a40580b5e7c9b20088e9e691a
This commit is contained in:
Johann 2017-02-15 17:17:45 -08:00 committed by Johann Koenig
parent 60a10116d1
commit 44600442dc
6 changed files with 36 additions and 36 deletions

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@ -64,6 +64,6 @@ cglobal fwht4x4, 3, 4, 8, input, output, stride
psllw m1, 2 psllw m1, 2
STORE_TRAN_LOW 0, outputq, 0, 2, 3 STORE_TRAN_LOW 0, outputq, 0, 2, 3
STORE_TRAN_LOW 1, outputq, 1, 2, 3 STORE_TRAN_LOW 1, outputq, 8, 2, 3
RET RET

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@ -91,8 +91,8 @@ cglobal block_error_fp, 3, 3, 6, uqc, dqc, size
.loop: .loop:
LOAD_TRAN_LOW 2, uqcq, 0 LOAD_TRAN_LOW 2, uqcq, 0
LOAD_TRAN_LOW 0, dqcq, 0 LOAD_TRAN_LOW 0, dqcq, 0
LOAD_TRAN_LOW 3, uqcq, 1 LOAD_TRAN_LOW 3, uqcq, 8
LOAD_TRAN_LOW 1, dqcq, 1 LOAD_TRAN_LOW 1, dqcq, 8
INCREMENT_ELEMENTS_TRAN_LOW uqcq, 16 INCREMENT_ELEMENTS_TRAN_LOW uqcq, 16
INCREMENT_ELEMENTS_TRAN_LOW dqcq, 16 INCREMENT_ELEMENTS_TRAN_LOW dqcq, 16
sub sizeq, 16 sub sizeq, 16

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@ -117,14 +117,14 @@ cglobal hadamard_8x8, 3, 5, 11, input, stride, output
TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10 TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10
HMD8_1D HMD8_1D
STORE_TRAN_LOW 0, outputq, 0, 8, 9 STORE_TRAN_LOW 0, outputq, 0, 8, 9
STORE_TRAN_LOW 1, outputq, 1, 8, 9 STORE_TRAN_LOW 1, outputq, 8, 8, 9
STORE_TRAN_LOW 2, outputq, 2, 8, 9 STORE_TRAN_LOW 2, outputq, 16, 8, 9
STORE_TRAN_LOW 3, outputq, 3, 8, 9 STORE_TRAN_LOW 3, outputq, 24, 8, 9
STORE_TRAN_LOW 4, outputq, 4, 8, 9 STORE_TRAN_LOW 4, outputq, 32, 8, 9
STORE_TRAN_LOW 5, outputq, 5, 8, 9 STORE_TRAN_LOW 5, outputq, 40, 8, 9
STORE_TRAN_LOW 6, outputq, 6, 8, 9 STORE_TRAN_LOW 6, outputq, 48, 8, 9
STORE_TRAN_LOW 7, outputq, 7, 8, 9 STORE_TRAN_LOW 7, outputq, 56, 8, 9
RET RET
%endif %endif

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@ -32,21 +32,21 @@
%endmacro %endmacro
; Load %2 + %3 into m%1. ; Load %2 + %3 into m%1.
; %3 is the offset in elements, not bits. ; %3 is the offset in elements, not bytes.
; If tran_low_t is 16 bits (low bit depth configuration) then load the value ; If tran_low_t is 16 bits (low bit depth configuration) then load the value
; directly. If tran_low_t is 32 bits (high bit depth configuration) then pack ; directly. If tran_low_t is 32 bits (high bit depth configuration) then pack
; the values down to 16 bits. ; the values down to 16 bits.
%macro LOAD_TRAN_LOW 3 %macro LOAD_TRAN_LOW 3
%if CONFIG_VP9_HIGHBITDEPTH %if CONFIG_VP9_HIGHBITDEPTH
mova m%1, [%2 + %3 * 32] mova m%1, [%2 + %3 * 4]
packssdw m%1, [%2 + %3 * 32 + 16] packssdw m%1, [%2 + %3 * 4 + 16]
%else %else
mova m%1, [%2 + %3 * 16] mova m%1, [%2 + %3 * 2]
%endif %endif
%endmacro %endmacro
; Store m%1 to %2 + %3. ; Store m%1 to %2 + %3.
; %3 is the offset in elements, not bits. ; %3 is the offset in elements, not bytes.
; If tran_low_t is 16 bits (low bit depth configuration) then store the value ; If tran_low_t is 16 bits (low bit depth configuration) then store the value
; directly. If tran_low_t is 32 bits (high bit depth configuration) then sign ; directly. If tran_low_t is 32 bits (high bit depth configuration) then sign
; extend the values first. ; extend the values first.
@ -58,9 +58,9 @@
pcmpgtw m%4, m%1 pcmpgtw m%4, m%1
punpcklwd m%5, m%4 punpcklwd m%5, m%4
punpckhwd m%1, m%4 punpckhwd m%1, m%4
mova [%2 + %3 * 32 + 0], m%5 mova [%2 + %3 * 4 + 0], m%5
mova [%2 + %3 * 32 + 16], m%1 mova [%2 + %3 * 4 + 16], m%1
%else %else
mova [%2 + %3 * 16], m%1 mova [%2 + %3 * 2], m%1
%endif %endif
%endmacro %endmacro

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@ -984,14 +984,14 @@ idct32x32_135:
mov r7, 2 mov r7, 2
idct32x32_135_transpose: idct32x32_135_transpose:
LOAD_TRAN_LOW 0, r3, 0 LOAD_TRAN_LOW 0, r3, 0
LOAD_TRAN_LOW 1, r3, 4 LOAD_TRAN_LOW 1, r3, 32
LOAD_TRAN_LOW 2, r3, 8 LOAD_TRAN_LOW 2, r3, 64
LOAD_TRAN_LOW 3, r3, 12 LOAD_TRAN_LOW 3, r3, 96
LOAD_TRAN_LOW 4, r3, 16 LOAD_TRAN_LOW 4, r3, 128
LOAD_TRAN_LOW 5, r3, 20 LOAD_TRAN_LOW 5, r3, 160
LOAD_TRAN_LOW 6, r3, 24 LOAD_TRAN_LOW 6, r3, 192
LOAD_TRAN_LOW 7, r3, 28 LOAD_TRAN_LOW 7, r3, 224
TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10 TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10
@ -1422,14 +1422,14 @@ idct32x32_1024:
mov r7, 4 mov r7, 4
idct32x32_1024_transpose: idct32x32_1024_transpose:
LOAD_TRAN_LOW 0, r3, 0 LOAD_TRAN_LOW 0, r3, 0
LOAD_TRAN_LOW 1, r3, 4 LOAD_TRAN_LOW 1, r3, 32
LOAD_TRAN_LOW 2, r3, 8 LOAD_TRAN_LOW 2, r3, 64
LOAD_TRAN_LOW 3, r3, 12 LOAD_TRAN_LOW 3, r3, 96
LOAD_TRAN_LOW 4, r3, 16 LOAD_TRAN_LOW 4, r3, 128
LOAD_TRAN_LOW 5, r3, 20 LOAD_TRAN_LOW 5, r3, 160
LOAD_TRAN_LOW 6, r3, 24 LOAD_TRAN_LOW 6, r3, 192
LOAD_TRAN_LOW 7, r3, 28 LOAD_TRAN_LOW 7, r3, 224
TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10 TRANSPOSE8X8 0, 1, 2, 3, 4, 5, 6, 7, 9, 10

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@ -84,7 +84,7 @@ SECTION .text
INIT_XMM sse2 INIT_XMM sse2
cglobal iwht4x4_16_add, 3, 3, 7, input, output, stride cglobal iwht4x4_16_add, 3, 3, 7, input, output, stride
LOAD_TRAN_LOW 0, inputq, 0 LOAD_TRAN_LOW 0, inputq, 0
LOAD_TRAN_LOW 1, inputq, 1 LOAD_TRAN_LOW 1, inputq, 8
psraw m0, 2 psraw m0, 2
psraw m1, 2 psraw m1, 2