Enable rectangular transforms for UV
Uses an array to map block sizes, y tx sizes, and subsampling factors to various transform sizes for UV. Results improve by 0.1-0.2% Change-Id: Icb58fd96bc7c01a72cbf1332fe2be4d55a0feedc
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@@ -584,9 +584,9 @@ void tokenize_tx(ThreadData *td, TOKENEXTRA **t, int dry_run, TX_SIZE tx_size,
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if (blk_row >= max_blocks_high || blk_col >= max_blocks_wide) return;
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plane_tx_size = plane ? get_uv_tx_size_impl(
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mbmi->inter_tx_size[tx_row][tx_col], bsize, 0, 0)
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: mbmi->inter_tx_size[tx_row][tx_col];
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plane_tx_size =
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plane ? uv_txsize_lookup[bsize][mbmi->inter_tx_size[tx_row][tx_col]][0][0]
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: mbmi->inter_tx_size[tx_row][tx_col];
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if (tx_size == plane_tx_size) {
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const struct macroblockd_plane *const pd = &xd->plane[plane];
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