Using num_4x4_blocks_* instead of b_{width, height}_log2.

Change-Id: I9ea3946c17b19f511565cd771037abe7db8b3ddb
This commit is contained in:
Dmitry Kovalev 2013-11-21 15:53:06 -08:00
parent 864e7c51b6
commit 27e6b5b6bd

View File

@ -41,8 +41,8 @@ TEST_P(VP9SubtractBlockTest, SimpleSubtract) {
// FIXME(rbultje) split in its own file
for (BLOCK_SIZE bsize = BLOCK_4X4; bsize < BLOCK_SIZES;
bsize = static_cast<BLOCK_SIZE>(static_cast<int>(bsize) + 1)) {
const int block_width = 4 << b_width_log2(bsize);
const int block_height = 4 << b_height_log2(bsize);
const int block_width = 4 * num_4x4_blocks_wide_lookup[bsize];
const int block_height = 4 * num_4x4_blocks_high_lookup[bsize];
int16_t *diff = reinterpret_cast<int16_t *>(
vpx_memalign(16, sizeof(*diff) * block_width * block_height * 2));
uint8_t *pred = reinterpret_cast<uint8_t *>(