ssim: Add missing statics and consts
Change-Id: I2aa2a545bd2f8f170c66c2e267ea9d617ff10d87
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@ -13,7 +13,7 @@
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#include "vpx_dsp/ssim.h"
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#include "vpx_ports/mem.h"
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void vpx_ssim_parms_16x16_c(uint8_t *s, int sp, uint8_t *r,
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void vpx_ssim_parms_16x16_c(const uint8_t *s, int sp, const uint8_t *r,
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int rp, uint32_t *sum_s, uint32_t *sum_r,
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uint32_t *sum_sq_s, uint32_t *sum_sq_r,
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uint32_t *sum_sxr) {
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@ -28,7 +28,7 @@ void vpx_ssim_parms_16x16_c(uint8_t *s, int sp, uint8_t *r,
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}
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}
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}
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void vpx_ssim_parms_8x8_c(uint8_t *s, int sp, uint8_t *r, int rp,
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void vpx_ssim_parms_8x8_c(const uint8_t *s, int sp, const uint8_t *r, int rp,
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uint32_t *sum_s, uint32_t *sum_r,
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uint32_t *sum_sq_s, uint32_t *sum_sq_r,
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uint32_t *sum_sxr) {
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@ -45,7 +45,8 @@ void vpx_ssim_parms_8x8_c(uint8_t *s, int sp, uint8_t *r, int rp,
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}
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#if CONFIG_VP9_HIGHBITDEPTH
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void vpx_highbd_ssim_parms_8x8_c(uint16_t *s, int sp, uint16_t *r, int rp,
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void vpx_highbd_ssim_parms_8x8_c(const uint16_t *s, int sp,
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const uint16_t *r, int rp,
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uint32_t *sum_s, uint32_t *sum_r,
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uint32_t *sum_sq_s, uint32_t *sum_sq_r,
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uint32_t *sum_sxr) {
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@ -85,7 +86,7 @@ static double similarity(uint32_t sum_s, uint32_t sum_r,
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return ssim_n * 1.0 / ssim_d;
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}
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static double ssim_8x8(uint8_t *s, int sp, uint8_t *r, int rp) {
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static double ssim_8x8(const uint8_t *s, int sp, const uint8_t *r, int rp) {
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uint32_t sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
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vpx_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
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&sum_sxr);
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@ -93,8 +94,8 @@ static double ssim_8x8(uint8_t *s, int sp, uint8_t *r, int rp) {
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}
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#if CONFIG_VP9_HIGHBITDEPTH
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static double highbd_ssim_8x8(uint16_t *s, int sp, uint16_t *r, int rp,
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unsigned int bd) {
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static double highbd_ssim_8x8(const uint16_t *s, int sp, const uint16_t *r,
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int rp, unsigned int bd) {
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uint32_t sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
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const int oshift = bd - 8;
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vpx_highbd_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
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@ -111,8 +112,9 @@ static double highbd_ssim_8x8(uint16_t *s, int sp, uint16_t *r, int rp,
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// We are using a 8x8 moving window with starting location of each 8x8 window
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// on the 4x4 pixel grid. Such arrangement allows the windows to overlap
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// block boundaries to penalize blocking artifacts.
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double vpx_ssim2(uint8_t *img1, uint8_t *img2, int stride_img1,
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int stride_img2, int width, int height) {
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static double vpx_ssim2(const uint8_t *img1, const uint8_t *img2,
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int stride_img1, int stride_img2, int width,
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int height) {
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int i, j;
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int samples = 0;
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double ssim_total = 0;
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@ -131,9 +133,9 @@ double vpx_ssim2(uint8_t *img1, uint8_t *img2, int stride_img1,
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}
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#if CONFIG_VP9_HIGHBITDEPTH
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double vpx_highbd_ssim2(uint8_t *img1, uint8_t *img2, int stride_img1,
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int stride_img2, int width, int height,
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unsigned int bd) {
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static double vpx_highbd_ssim2(const uint8_t *img1, const uint8_t *img2,
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int stride_img1, int stride_img2, int width,
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int height, unsigned int bd) {
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int i, j;
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int samples = 0;
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double ssim_total = 0;
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@ -154,7 +156,8 @@ double vpx_highbd_ssim2(uint8_t *img1, uint8_t *img2, int stride_img1,
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}
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#endif // CONFIG_VP9_HIGHBITDEPTH
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double vpx_calc_ssim(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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double vpx_calc_ssim(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *weight) {
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double a, b, c;
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double ssimv;
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@ -178,7 +181,8 @@ double vpx_calc_ssim(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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return ssimv;
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}
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double vpx_calc_ssimg(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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double vpx_calc_ssimg(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *ssim_y, double *ssim_u, double *ssim_v) {
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double ssim_all = 0;
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double a, b, c;
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@ -231,7 +235,7 @@ double vpx_calc_ssimg(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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// Replace c1 with n*n * c1 for the final step that leads to this code:
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// The final step scales by 12 bits so we don't lose precision in the constants.
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double ssimv_similarity(Ssimv *sv, int64_t n) {
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static double ssimv_similarity(const Ssimv *sv, int64_t n) {
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// Scale the constants by number of pixels.
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const int64_t c1 = (cc1 * n * n) >> 12;
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const int64_t c2 = (cc2 * n * n) >> 12;
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@ -262,7 +266,7 @@ double ssimv_similarity(Ssimv *sv, int64_t n) {
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//
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// 255 * 255 - (sum_s - sum_r) / count * (sum_s - sum_r) / count
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//
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double ssimv_similarity2(Ssimv *sv, int64_t n) {
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static double ssimv_similarity2(const Ssimv *sv, int64_t n) {
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// Scale the constants by number of pixels.
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const int64_t c1 = (cc1 * n * n) >> 12;
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const int64_t c2 = (cc2 * n * n) >> 12;
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@ -278,8 +282,8 @@ double ssimv_similarity2(Ssimv *sv, int64_t n) {
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return l * v;
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}
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void ssimv_parms(uint8_t *img1, int img1_pitch, uint8_t *img2, int img2_pitch,
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Ssimv *sv) {
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static void ssimv_parms(uint8_t *img1, int img1_pitch, uint8_t *img2,
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int img2_pitch, Ssimv *sv) {
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vpx_ssim_parms_8x8(img1, img1_pitch, img2, img2_pitch,
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&sv->sum_s, &sv->sum_r, &sv->sum_sq_s, &sv->sum_sq_r,
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&sv->sum_sxr);
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@ -448,8 +452,8 @@ double vpx_get_ssim_metrics(uint8_t *img1, int img1_pitch,
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#if CONFIG_VP9_HIGHBITDEPTH
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double vpx_highbd_calc_ssim(YV12_BUFFER_CONFIG *source,
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YV12_BUFFER_CONFIG *dest,
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double vpx_highbd_calc_ssim(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *weight, unsigned int bd) {
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double a, b, c;
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double ssimv;
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@ -473,8 +477,8 @@ double vpx_highbd_calc_ssim(YV12_BUFFER_CONFIG *source,
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return ssimv;
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}
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double vpx_highbd_calc_ssimg(YV12_BUFFER_CONFIG *source,
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YV12_BUFFER_CONFIG *dest, double *ssim_y,
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double vpx_highbd_calc_ssimg(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest, double *ssim_y,
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double *ssim_u, double *ssim_v, unsigned int bd) {
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double ssim_all = 0;
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double a, b, c;
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@ -72,10 +72,12 @@ double vpx_get_ssim_metrics(uint8_t *img1, int img1_pitch, uint8_t *img2,
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int img2_pitch, int width, int height, Ssimv *sv2,
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Metrics *m, int do_inconsistency);
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double vpx_calc_ssim(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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double vpx_calc_ssim(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *weight);
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double vpx_calc_ssimg(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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double vpx_calc_ssimg(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *ssim_y, double *ssim_u, double *ssim_v);
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double vpx_calc_fastssim(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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@ -86,13 +88,13 @@ double vpx_psnrhvs(const YV12_BUFFER_CONFIG *source,
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double *ssim_y, double *ssim_u, double *ssim_v);
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#if CONFIG_VP9_HIGHBITDEPTH
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double vpx_highbd_calc_ssim(YV12_BUFFER_CONFIG *source,
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YV12_BUFFER_CONFIG *dest,
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double vpx_highbd_calc_ssim(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *weight,
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unsigned int bd);
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double vpx_highbd_calc_ssimg(YV12_BUFFER_CONFIG *source,
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YV12_BUFFER_CONFIG *dest,
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double vpx_highbd_calc_ssimg(const YV12_BUFFER_CONFIG *source,
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const YV12_BUFFER_CONFIG *dest,
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double *ssim_y,
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double *ssim_u,
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double *ssim_v,
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@ -994,10 +994,10 @@ specialize qw/vpx_sad4x4x4d msa/, "$sse_x86inc";
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# Structured Similarity (SSIM)
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#
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if (vpx_config("CONFIG_INTERNAL_STATS") eq "yes") {
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add_proto qw/void vpx_ssim_parms_8x8/, "uint8_t *s, int sp, uint8_t *r, int rp, uint32_t *sum_s, uint32_t *sum_r, uint32_t *sum_sq_s, uint32_t *sum_sq_r, uint32_t *sum_sxr";
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add_proto qw/void vpx_ssim_parms_8x8/, "const uint8_t *s, int sp, const uint8_t *r, int rp, uint32_t *sum_s, uint32_t *sum_r, uint32_t *sum_sq_s, uint32_t *sum_sq_r, uint32_t *sum_sxr";
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specialize qw/vpx_ssim_parms_8x8/, "$sse2_x86_64";
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add_proto qw/void vpx_ssim_parms_16x16/, "uint8_t *s, int sp, uint8_t *r, int rp, uint32_t *sum_s, uint32_t *sum_r, uint32_t *sum_sq_s, uint32_t *sum_sq_r, uint32_t *sum_sxr";
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add_proto qw/void vpx_ssim_parms_16x16/, "const uint8_t *s, int sp, const uint8_t *r, int rp, uint32_t *sum_s, uint32_t *sum_r, uint32_t *sum_sq_s, uint32_t *sum_sq_r, uint32_t *sum_sxr";
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specialize qw/vpx_ssim_parms_16x16/, "$sse2_x86_64";
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}
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