Added rate-targeted temporal scalability
Added the ability to create rate-targeted, temporally scalable, VP8 compatible bitstreams. The application vp8_scalable_patterns.c demonstrates how to use this capability. Users can create output bitstreams containing upto 5 temporally separable streams encoded as a single VP8 bitstream. (previously abandoned as: I92d1483e887adb274d07ce9e567e4d0314881b0a) Change-Id: I156250a3fe930be57c069d508c41b6a7a4ea8d6a
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@@ -1,143 +0,0 @@
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@TEMPLATE encoder_tmpl.c
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VP8 Scalable Frame Patterns
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===========================
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTRODUCTION
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This is an example demonstrating how to control the VP8 encoder's
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reference frame selection and update mechanism for video applications
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that benefit from a scalable bitstream.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTRODUCTION
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Configuration
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-------------
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Scalable frame patterns are most useful in an error resilient context,
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so error resiliency mode is enabled, as in the `error_resilient.c`
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example. In addition, we want to disable automatic keyframe selection,
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so we force an interval of 1000 frames.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ENC_SET_CFG2
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/* Enable error resilient mode */
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cfg.g_error_resilient = 1;
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cfg.g_lag_in_frames = 0;
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cfg.kf_mode = VPX_KF_FIXED;
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/* Disable automatic keyframe placement */
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cfg.kf_min_dist = cfg.kf_max_dist = 1000;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ENC_SET_CFG2
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This example uses the following frame pattern (L->last_frame,
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G->golden_frame, A->alt_ref_frame):
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* Frame 0 Intra, use none, update L&G&A
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* Frame 1 Inter, use LGA, update none
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* Frame 2 Inter, use LGA, update L
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* Frame 3 Inter, use LGA, update none
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* Frame 4 Inter, use GA, update L&G
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* Frame 5 Inter, use LGA, update none
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* Frame 6 Inter, use LGA, update L
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* Frame 7 Inter, use LGA, update none
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* Frame 8 Inter, use A, update L&G&A
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* Frame 9 Inter, use LGA, update none
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* Frame 10 Inter, use LGA, update L
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* Frame 11 Inter, use LGA, update none
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* Frame 12 Inter, use GA, update L&G
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* Frame 13 Inter, use LGA, update none
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* Frame 14 Inter, use LGA, update L
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* Frame 15 Inter, use LGA, update none
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* ...Repeats the pattern from frame 0
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Change this variable to test the 3 decodable streams case.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TWOPASS_VARS
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int num_streams = 5;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TWOPASS_VARS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PER_FRAME_CFG
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flags = 0;
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if(num_streams == 5)
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{
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switch(frame_cnt % 16) {
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case 0:
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flags |= VPX_EFLAG_FORCE_KF;
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flags |= VP8_EFLAG_FORCE_GF;
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flags |= VP8_EFLAG_FORCE_ARF;
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break;
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case 1:
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case 3:
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case 5:
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case 7:
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case 9:
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case 11:
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case 13:
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case 15:
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flags |= VP8_EFLAG_NO_UPD_LAST;
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flags |= VP8_EFLAG_NO_UPD_GF;
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flags |= VP8_EFLAG_NO_UPD_ARF;
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break;
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case 2:
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case 6:
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case 10:
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case 14:
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break;
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case 4:
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flags |= VP8_EFLAG_NO_REF_LAST;
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flags |= VP8_EFLAG_FORCE_GF;
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break;
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case 8:
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flags |= VP8_EFLAG_NO_REF_LAST;
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flags |= VP8_EFLAG_NO_REF_GF;
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flags |= VP8_EFLAG_FORCE_GF;
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flags |= VP8_EFLAG_FORCE_ARF;
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break;
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case 12:
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flags |= VP8_EFLAG_NO_REF_LAST;
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flags |= VP8_EFLAG_FORCE_GF;
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break;
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}
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}
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else
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{
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switch(frame_cnt % 9) {
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case 0:
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if(frame_cnt==0)
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{
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flags |= VPX_EFLAG_FORCE_KF;
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}
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else
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{
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cfg.rc_max_quantizer = 26;
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cfg.rc_min_quantizer = 0;
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cfg.rc_target_bitrate = 300;
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flags |= VP8_EFLAG_NO_REF_LAST;
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flags |= VP8_EFLAG_NO_REF_ARF;
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}
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flags |= VP8_EFLAG_FORCE_GF;
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flags |= VP8_EFLAG_FORCE_ARF;
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break;
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case 1:
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case 2:
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case 4:
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case 5:
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case 7:
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case 8:
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cfg.rc_max_quantizer = 45;
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cfg.rc_min_quantizer = 0;
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cfg.rc_target_bitrate = 230;
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break;
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case 3:
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case 6:
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cfg.rc_max_quantizer = 45;
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cfg.rc_min_quantizer = 0;
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cfg.rc_target_bitrate = 215;
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flags |= VP8_EFLAG_NO_REF_LAST;
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flags |= VP8_EFLAG_FORCE_ARF;
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break;
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}
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PER_FRAME_CFG
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Observing The Effects
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---------------------
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Use the `decode_with_drops` example to decode with various dropped frame
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patterns. Good patterns to start with are 1/2, 3/4, 7/8, and 15/16
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drops.
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