Merge "vp9: Move skinmap computation into multithreading loop."
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1a4d8f2033
@ -4129,6 +4129,10 @@ static void encode_nonrd_sb_row(VP9_COMP *cpi, ThreadData *td,
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(*(cpi->row_mt_sync_read_ptr))(&tile_data->row_mt_sync, sb_row,
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sb_col_in_tile);
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if (cpi->use_skin_detection) {
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vp9_compute_skin_sb(cpi, BLOCK_16X16, mi_row, mi_col);
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}
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x->source_variance = UINT_MAX;
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vp9_zero(x->pred_mv);
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vp9_rd_cost_init(&dummy_rdc);
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@ -3475,7 +3475,6 @@ static void encode_without_recode_loop(VP9_COMP *cpi, size_t *size,
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cpi->oxcf.content != VP9E_CONTENT_SCREEN &&
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cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ) {
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cpi->use_skin_detection = 1;
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vp9_compute_skin_map(cpi, BLOCK_16X16);
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}
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vp9_set_quantizer(cm, q);
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@ -172,6 +172,7 @@ void vp9_update_noise_estimate(VP9_COMP *const cpi) {
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int mi_row, mi_col;
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int num_low_motion = 0;
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int frame_low_motion = 1;
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if (cpi->use_skin_detection) vp9_compute_skin_map(cpi, BLOCK_16X16);
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for (mi_row = 0; mi_row < cm->mi_rows; mi_row++) {
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for (mi_col = 0; mi_col < cm->mi_cols; mi_col++) {
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int bl_index = mi_row * cm->mi_cols + mi_col;
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@ -37,8 +37,9 @@ int vp9_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
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}
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}
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void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
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int mi_row, mi_col, num_bl;
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void vp9_compute_skin_sb(VP9_COMP *const cpi, BLOCK_SIZE bsize, int mi_row,
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int mi_col) {
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int i, j, num_bl;
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VP9_COMMON *const cm = &cpi->common;
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const uint8_t *src_y = cpi->Source->y_buffer;
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const uint8_t *src_u = cpi->Source->u_buffer;
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@ -50,13 +51,17 @@ void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
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const int shy = (y_bsize == 8) ? 3 : 4;
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const int shuv = shy - 1;
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const int fac = y_bsize / 8;
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// Loop through blocks and set skin map based on center pixel of block.
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// Ignore rightmost/bottom boundary blocks.
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for (mi_row = 0; mi_row < cm->mi_rows - 1; mi_row += fac) {
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const int y_shift = src_ystride * (mi_row << 3) + (mi_col << 3);
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const int uv_shift = src_uvstride * (mi_row << 2) + (mi_col << 2);
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src_y += y_shift;
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src_u += uv_shift;
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src_v += uv_shift;
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for (i = mi_row; i < VPXMIN(mi_row + 7, cm->mi_rows - 1); i += fac) {
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num_bl = 0;
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for (mi_col = 0; mi_col < cm->mi_cols - 1; mi_col += fac) {
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for (j = mi_col; j < VPXMIN(mi_col + 7, cm->mi_cols - 1); j += fac) {
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int consec_zeromv = 0;
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int bl_index = mi_row * cm->mi_cols + mi_col;
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int bl_index = i * cm->mi_cols + j;
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int bl_index1 = bl_index + 1;
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int bl_index2 = bl_index + cm->mi_cols;
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int bl_index3 = bl_index2 + 1;
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@ -67,7 +72,7 @@ void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
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VPXMIN(cpi->consec_zero_mv[bl_index1],
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VPXMIN(cpi->consec_zero_mv[bl_index2],
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cpi->consec_zero_mv[bl_index3])));
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cpi->skin_map[mi_row * cm->mi_cols + mi_col] =
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cpi->skin_map[bl_index] =
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vp9_compute_skin_block(src_y, src_u, src_v, src_ystride, src_uvstride,
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bsize, consec_zeromv, 0);
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num_bl++;
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@ -81,6 +86,18 @@ void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
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}
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}
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void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
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int mi_row, mi_col;
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VP9_COMMON *const cm = &cpi->common;
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// Loop through blocks and set skin map based on center pixel of block.
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// Ignore rightmost/bottom boundary blocks.
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for (mi_row = 0; mi_row < cm->mi_rows - 1; mi_row += MI_BLOCK_SIZE) {
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for (mi_col = 0; mi_col < cm->mi_cols - 1; mi_col += MI_BLOCK_SIZE) {
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vp9_compute_skin_sb(cpi, bsize, mi_row, mi_col);
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}
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}
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}
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#ifdef OUTPUT_YUV_SKINMAP
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// For viewing skin map on input source.
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void vp9_output_skin_map(VP9_COMP *const cpi, FILE *yuv_skinmap_file) {
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@ -25,6 +25,9 @@ int vp9_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
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int stride, int strideuv, int bsize,
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int consec_zeromv, int curr_motion_magn);
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void vp9_compute_skin_sb(struct VP9_COMP *const cpi, BLOCK_SIZE bsize,
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int mi_row, int mi_col);
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void vp9_compute_skin_map(struct VP9_COMP *const cpi, BLOCK_SIZE bsize);
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#ifdef OUTPUT_YUV_SKINMAP
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