arm: Fix building vp8_mse16x16_neon.c with MSVC
Use the right return values - vadd_s64 returns int64x1_t, not a normal int64_t. Change-Id: Ife17213087c1dfb5faaa647f804d2fd140f3a0eb
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@ -18,7 +18,7 @@ unsigned int vp8_mse16x16_neon(
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unsigned int *sse) {
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int i;
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int16x4_t d22s16, d23s16, d24s16, d25s16, d26s16, d27s16, d28s16, d29s16;
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int64_t d0s64;
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int64x1_t d0s64;
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uint8x16_t q0u8, q1u8, q2u8, q3u8;
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int32x4_t q7s32, q8s32, q9s32, q10s32;
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uint16x8_t q11u16, q12u16, q13u16, q14u16;
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@ -82,7 +82,7 @@ unsigned int vp8_get4x4sse_cs_neon(
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const unsigned char *ref_ptr,
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int recon_stride) {
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int16x4_t d22s16, d24s16, d26s16, d28s16;
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int64_t d0s64;
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int64x1_t d0s64;
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uint8x8_t d0u8, d1u8, d2u8, d3u8, d4u8, d5u8, d6u8, d7u8;
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int32x4_t q7s32, q8s32, q9s32, q10s32;
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uint16x8_t q11u16, q12u16, q13u16, q14u16;
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