vpx/vp8/encoder/arm/neon/vp8_subpixelvariance8x8_neon.asm

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2010-05-18 17:58:33 +02:00
;
; Copyright (c) 2010 The WebM project authors. All Rights Reserved.
2010-05-18 17:58:33 +02:00
;
; Use of this source code is governed by a BSD-style license
; that can be found in the LICENSE file in the root of the source
; tree. An additional intellectual property rights grant can be found
; in the file PATENTS. All contributing project authors may
; be found in the AUTHORS file in the root of the source tree.
2010-05-18 17:58:33 +02:00
;
EXPORT |vp8_sub_pixel_variance8x8_neon|
ARM
REQUIRE8
PRESERVE8
AREA ||.text||, CODE, READONLY, ALIGN=2
; r0 unsigned char *src_ptr,
; r1 int src_pixels_per_line,
; r2 int xoffset,
; r3 int yoffset,
; stack(r4) unsigned char *dst_ptr,
; stack(r5) int dst_pixels_per_line,
; stack(r6) unsigned int *sse
;note: most of the code is copied from bilinear_predict8x8_neon and vp8_variance8x8_neon.
|vp8_sub_pixel_variance8x8_neon| PROC
push {r4-r5, lr}
ldr r12, _BilinearTaps_coeff_
ldr r4, [sp, #12] ;load *dst_ptr from stack
ldr r5, [sp, #16] ;load dst_pixels_per_line from stack
ldr lr, [sp, #20] ;load *sse from stack
cmp r2, #0 ;skip first_pass filter if xoffset=0
beq skip_firstpass_filter
;First pass: output_height lines x output_width columns (9x8)
add r2, r12, r2, lsl #3 ;calculate filter location
vld1.u8 {q1}, [r0], r1 ;load src data
vld1.u32 {d31}, [r2] ;load first_pass filter
vld1.u8 {q2}, [r0], r1
vdup.8 d0, d31[0] ;first_pass filter (d0 d1)
vld1.u8 {q3}, [r0], r1
vdup.8 d1, d31[4]
vld1.u8 {q4}, [r0], r1
vmull.u8 q6, d2, d0 ;(src_ptr[0] * Filter[0])
vmull.u8 q7, d4, d0
vmull.u8 q8, d6, d0
vmull.u8 q9, d8, d0
vext.8 d3, d2, d3, #1 ;construct src_ptr[-1]
vext.8 d5, d4, d5, #1
vext.8 d7, d6, d7, #1
vext.8 d9, d8, d9, #1
vmlal.u8 q6, d3, d1 ;(src_ptr[1] * Filter[1])
vmlal.u8 q7, d5, d1
vmlal.u8 q8, d7, d1
vmlal.u8 q9, d9, d1
vld1.u8 {q1}, [r0], r1 ;load src data
vqrshrn.u16 d22, q6, #7 ;shift/round/saturate to u8
vld1.u8 {q2}, [r0], r1
vqrshrn.u16 d23, q7, #7
vld1.u8 {q3}, [r0], r1
vqrshrn.u16 d24, q8, #7
vld1.u8 {q4}, [r0], r1
vqrshrn.u16 d25, q9, #7
;first_pass filtering on the rest 5-line data
vld1.u8 {q5}, [r0], r1
vmull.u8 q6, d2, d0 ;(src_ptr[0] * Filter[0])
vmull.u8 q7, d4, d0
vmull.u8 q8, d6, d0
vmull.u8 q9, d8, d0
vmull.u8 q10, d10, d0
vext.8 d3, d2, d3, #1 ;construct src_ptr[-1]
vext.8 d5, d4, d5, #1
vext.8 d7, d6, d7, #1
vext.8 d9, d8, d9, #1
vext.8 d11, d10, d11, #1
vmlal.u8 q6, d3, d1 ;(src_ptr[1] * Filter[1])
vmlal.u8 q7, d5, d1
vmlal.u8 q8, d7, d1
vmlal.u8 q9, d9, d1
vmlal.u8 q10, d11, d1
vqrshrn.u16 d26, q6, #7 ;shift/round/saturate to u8
vqrshrn.u16 d27, q7, #7
vqrshrn.u16 d28, q8, #7
vqrshrn.u16 d29, q9, #7
vqrshrn.u16 d30, q10, #7
;Second pass: 8x8
secondpass_filter
cmp r3, #0 ;skip second_pass filter if yoffset=0
;skip_secondpass_filter
beq sub_pixel_variance8x8_neon
add r3, r12, r3, lsl #3
vld1.u32 {d31}, [r3] ;load second_pass filter
vdup.8 d0, d31[0] ;second_pass filter parameters (d0 d1)
vdup.8 d1, d31[4]
vmull.u8 q1, d22, d0 ;(src_ptr[0] * Filter[0])
vmull.u8 q2, d23, d0
vmull.u8 q3, d24, d0
vmull.u8 q4, d25, d0
vmull.u8 q5, d26, d0
vmull.u8 q6, d27, d0
vmull.u8 q7, d28, d0
vmull.u8 q8, d29, d0
vmlal.u8 q1, d23, d1 ;(src_ptr[pixel_step] * Filter[1])
vmlal.u8 q2, d24, d1
vmlal.u8 q3, d25, d1
vmlal.u8 q4, d26, d1
vmlal.u8 q5, d27, d1
vmlal.u8 q6, d28, d1
vmlal.u8 q7, d29, d1
vmlal.u8 q8, d30, d1
vqrshrn.u16 d22, q1, #7 ;shift/round/saturate to u8
vqrshrn.u16 d23, q2, #7
vqrshrn.u16 d24, q3, #7
vqrshrn.u16 d25, q4, #7
vqrshrn.u16 d26, q5, #7
vqrshrn.u16 d27, q6, #7
vqrshrn.u16 d28, q7, #7
vqrshrn.u16 d29, q8, #7
b sub_pixel_variance8x8_neon
;--------------------
skip_firstpass_filter
vld1.u8 {d22}, [r0], r1 ;load src data
vld1.u8 {d23}, [r0], r1
vld1.u8 {d24}, [r0], r1
vld1.u8 {d25}, [r0], r1
vld1.u8 {d26}, [r0], r1
vld1.u8 {d27}, [r0], r1
vld1.u8 {d28}, [r0], r1
vld1.u8 {d29}, [r0], r1
vld1.u8 {d30}, [r0], r1
b secondpass_filter
;----------------------
;vp8_variance8x8_neon
sub_pixel_variance8x8_neon
vmov.i8 q8, #0 ;q8 - sum
vmov.i8 q9, #0 ;q9, q10 - sse
vmov.i8 q10, #0
mov r12, #2
sub_pixel_variance8x8_neon_loop
vld1.8 {d0}, [r4], r5 ;load dst data
subs r12, r12, #1
vld1.8 {d1}, [r4], r5
vld1.8 {d2}, [r4], r5
vsubl.u8 q4, d22, d0 ;calculate diff
vld1.8 {d3}, [r4], r5
vsubl.u8 q5, d23, d1
vsubl.u8 q6, d24, d2
vpadal.s16 q8, q4 ;sum
vmlal.s16 q9, d8, d8 ;sse
vmlal.s16 q10, d9, d9
vsubl.u8 q7, d25, d3
vpadal.s16 q8, q5
vmlal.s16 q9, d10, d10
vmlal.s16 q10, d11, d11
vmov q11, q13
vpadal.s16 q8, q6
vmlal.s16 q9, d12, d12
vmlal.s16 q10, d13, d13
vmov q12, q14
vpadal.s16 q8, q7
vmlal.s16 q9, d14, d14
vmlal.s16 q10, d15, d15
bne sub_pixel_variance8x8_neon_loop
vadd.u32 q10, q9, q10 ;accumulate sse
vpaddl.s32 q0, q8 ;accumulate sum
vpaddl.u32 q1, q10
vadd.s64 d0, d0, d1
vadd.u64 d1, d2, d3
vmull.s32 q5, d0, d0
vst1.32 {d1[0]}, [lr] ;store sse
vshr.s32 d10, d10, #6
vsub.s32 d0, d1, d10
vmov.32 r0, d0[0] ;return
pop {r4-r5, pc}
ENDP
;-----------------
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_BilinearTaps_coeff_
DCD bilinear_taps_coeff
bilinear_taps_coeff
DCD 128, 0, 112, 16, 96, 32, 80, 48, 64, 64, 48, 80, 32, 96, 16, 112
END