Daniel Stenberg 68c86e2c4c The examples no longer have an include path pointing to the private source dir
but instead uses its own config.h file, that now is included first to make
large file magic have an effect.
2007-07-31 11:00:29 +00:00

176 lines
4.2 KiB
C

/*
* $Id: scp.c,v 1.9 2007/07/31 11:00:29 bagder Exp $
*
* Sample showing how to do a simple SCP transfer.
*/
#include "config.h"
#include <libssh2.h>
#ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
# ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_ARPA_INET_H
# include <arpa/inet.h>
#endif
#ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
#endif
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
int main(int argc, char *argv[])
{
unsigned long hostaddr;
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
const char *fingerprint;
LIBSSH2_SESSION *session;
LIBSSH2_CHANNEL *channel;
char *username=(char *)"username";
char *password=(char *)"password";
char *scppath=(char *)"/tmp/TEST";
struct stat fileinfo;
int rc;
off_t got=0;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(WINSOCK_VERSION, &wsadata);
#endif
if (argc > 1) {
hostaddr = inet_addr(argv[1]);
} else {
hostaddr = htonl(0x7F000001);
}
if (argc > 2) {
username = argv[2];
}
if (argc > 3) {
password = argv[3];
}
if (argc > 4) {
scppath = argv[4];
}
/* Ultra basic "connect to port 22 on localhost"
* Your code is responsible for creating the socket establishing the
* connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = hostaddr;
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) {
fprintf(stderr, "failed to connect!\n");
return -1;
}
/* Create a session instance
*/
session = libssh2_session_init();
if(!session)
return -1;
/* ... start it up. This will trade welcome banners, exchange keys,
* and setup crypto, compression, and MAC layers
*/
rc = libssh2_session_startup(session, sock);
if(rc) {
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
return -1;
}
/* At this point we havn't yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
fprintf(stderr, "Fingerprint: ");
for(i = 0; i < 16; i++) {
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
}
fprintf(stderr, "\n");
if (auth_pw) {
/* We could authenticate via password */
if (libssh2_userauth_password(session, username, password)) {
fprintf(stderr, "Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
if (libssh2_userauth_publickey_fromfile(session, username,
"/home/username/.ssh/id_rsa.pub",
"/home/username/.ssh/id_rsa",
password)) {
fprintf(stderr, "\tAuthentication by public key failed\n");
goto shutdown;
}
}
/* Request a file via SCP */
channel = libssh2_scp_recv(session, scppath, &fileinfo);
if (!channel) {
fprintf(stderr, "Unable to open a session\n");
goto shutdown;
}
while(got < fileinfo.st_size) {
char mem[1024];
int amount=sizeof(mem);
if((fileinfo.st_size -got) < amount) {
amount = fileinfo.st_size -got;
}
rc = libssh2_channel_read(channel, mem, amount);
if(rc == amount) {
write(1, mem, rc);
}
else {
fprintf(stderr, "libssh2_channel_read() failed: %d\n", rc);
break;
}
got += rc;
}
libssh2_channel_free(channel);
channel = NULL;
shutdown:
libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
libssh2_session_free(session);
#ifdef WIN32
Sleep(1000);
closesocket(sock);
#else
sleep(1);
close(sock);
#endif
fprintf(stderr, "all done\n");
return 0;
}