ssh2/example/simple/scp_nonblock.c

203 lines
4.4 KiB
C

/*
* $Id: scp_nonblock.c,v 1.3 2007/04/26 23:59:14 gknauf Exp $
*
* Sample showing how to do SCP transfers in a non-blocking manner.
*/
#include <libssh2.h>
#include <libssh2_config.h>
#ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
# ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
#endif
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
int main(int argc, char *argv[])
{
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
const char *fingerprint;
LIBSSH2_SESSION *session;
LIBSSH2_CHANNEL *channel;
char *username=(char *)"username";
char *password=(char *)"password";
char *scppath=(char *)"/tmp/TEST";
struct stat fileinfo;
int rc;
off_t got=0;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(WINSOCK_VERSION, &wsadata);
#endif
/* Ultra basic "connect to port 22 on localhost"
* Your code is responsible for creating the socket establishing the
* connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = htonl(0x7F000001);
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) {
fprintf(stderr, "failed to connect!\n");
return -1;
}
/* We set the socket non-blocking. We do it after the connect just to
simplify the example code. */
#ifdef F_SETFL
/* FIXME: this can/should be done in a more portable manner */
rc = fcntl(sock, F_GETFL, 0);
fcntl(sock, F_SETFL, rc | O_NONBLOCK);
#else
#error "add support for setting the socket non-blocking here"
#endif
/* Create a session instance
*/
session = libssh2_session_init();
if(!session)
return -1;
/* ... start it up. This will trade welcome banners, exchange keys,
* and setup crypto, compression, and MAC layers
*/
rc = libssh2_session_startup(session, sock);
if(rc) {
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
return -1;
}
/* At this point we havn't yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
printf("Fingerprint: ");
for(i = 0; i < 16; i++) {
printf("%02X ", (unsigned char)fingerprint[i]);
}
printf("\n");
if(argc > 1) {
username = argv[1];
}
if(argc > 2) {
password = argv[2];
}
if(argc > 3) {
scppath = argv[3];
}
if (auth_pw) {
/* We could authenticate via password */
if (libssh2_userauth_password(session, username, password)) {
printf("Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
if (libssh2_userauth_publickey_fromfile(session, username,
"/home/username/.ssh/id_rsa.pub",
"/home/username/.ssh/id_rsa",
password)) {
printf("\tAuthentication by public key failed\n");
goto shutdown;
}
}
/* Request a file via SCP */
channel = libssh2_scp_recv(session, scppath, &fileinfo);
if (!channel) {
fprintf(stderr, "Unable to open a session\n");
goto shutdown;
}
fprintf(stderr, "libssh2_scp_recv() is done, now receive data!\n");
while(got < fileinfo.st_size) {
char mem[1000];
struct timeval timeout;
int rc;
fd_set fd;
do {
int amount=sizeof(mem);
if((fileinfo.st_size -got) < amount) {
amount = fileinfo.st_size -got;
}
/* loop until we block */
rc = libssh2_channel_readnb(channel, mem, amount);
if(rc > 0) {
write(2, mem, rc);
got += rc;
}
} while (rc > 0);
if(rc == LIBSSH2CHANNEL_EAGAIN) {
/* this is due to blocking that would occur otherwise
so we loop on this condition */
timeout.tv_sec = 10;
timeout.tv_usec = 0;
FD_ZERO(&fd);
FD_SET(sock, &fd);
rc = select(sock+1, &fd, &fd, NULL, &timeout);
if(rc <= 0) {
/* negative is error
0 is timeout */
fprintf(stderr, "SCP timed out: %d\n", rc);
}
continue;
}
break;
}
libssh2_channel_free(channel);
channel = NULL;
shutdown:
libssh2_session_disconnect(session,
"Normal Shutdown, Thank you for playing");
libssh2_session_free(session);
#ifdef WIN32
Sleep(1000);
closesocket(sock);
#else
sleep(1);
close(sock);
#endif
printf("all done\n");
return 0;
}