755e213ae6
libssh2
252 lines
6.7 KiB
C
252 lines
6.7 KiB
C
/*
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* $Id: ssh2_exec.c,v 1.1 2009/05/05 12:27:02 bagder Exp $
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*
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* Sample showing how to use libssh2 to execute a command remotely.
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*
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* The sample code has fixed values for host name, user name, password
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* and command to run. Change them to something suitable.
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*
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*/
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <libssh2.h>
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static int waitsocket(int socket_fd, LIBSSH2_SESSION *session)
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{
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struct timeval timeout;
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int rc;
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fd_set fd;
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fd_set *writefd = NULL;
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fd_set *readfd = NULL;
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int dir;
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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FD_ZERO(&fd);
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FD_SET(socket_fd, &fd);
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/* now make sure we wait in the correct direction */
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dir = libssh2_session_block_directions(session);
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if(dir & LIBSSH2_SESSION_BLOCK_INBOUND)
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readfd = &fd;
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if(dir & LIBSSH2_SESSION_BLOCK_OUTBOUND)
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writefd = &fd;
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rc = select(socket_fd + 1, readfd, writefd, NULL, &timeout);
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return rc;
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}
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int main(int argc, char *argv[])
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{
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const char *remotehost = "127.0.0.1";
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const char *commandline = "uptime";
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const char *username = "user";
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const char *password = "password";
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unsigned long hostaddr;
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int sock, i;
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struct sockaddr_in sin;
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const char *fingerprint;
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LIBSSH2_SESSION *session;
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LIBSSH2_CHANNEL *channel;
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int rc;
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int exitcode;
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int bytecount = 0;
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#ifdef WIN32
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WSADATA wsadata;
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WSAStartup(MAKEWORD(2,0), &wsadata);
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#endif
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(void)argv;
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(void)argc;
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hostaddr = inet_addr( remotehost );
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/* Ultra basic "connect to port 22 on localhost"
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* Your code is responsible for creating the socket establishing the
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* connection
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*/
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sock = socket(AF_INET, SOCK_STREAM, 0);
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sin.sin_family = AF_INET;
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sin.sin_port = htons(22);
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sin.sin_addr.s_addr = hostaddr;
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if (connect(sock, (struct sockaddr*)(&sin),
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sizeof(struct sockaddr_in)) != 0) {
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fprintf(stderr, "failed to connect!\n");
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance */
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session = libssh2_session_init();
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if (!session)
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return -1;
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/* Since we have set non-blocking, tell libssh2 we are non-blocking */
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libssh2_session_set_blocking(session, 0);
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/* ... start it up. This will trade welcome banners, exchange keys,
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* and setup crypto, compression, and MAC layers
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*/
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while ((rc = libssh2_session_startup(session, sock)) ==
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LIBSSH2_ERROR_EAGAIN);
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if (rc) {
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fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
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return -1;
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}
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/* At this point we havn't yet authenticated. The first thing to do
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* is check the hostkey's fingerprint against our known hosts Your app
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* may have it hard coded, may go to a file, may present it to the
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* user, that's your call
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*/
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fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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fprintf(stderr, "Fingerprint: ");
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for(i = 0; i < 16; i++) {
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fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
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}
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fprintf(stderr, "\n");
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if ( strlen(password) != 0 ) {
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/* We could authenticate via password */
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while ((rc = libssh2_userauth_password(session, username, password)) ==
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LIBSSH2_ERROR_EAGAIN);
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if (rc) {
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fprintf(stderr, "Authentication by password failed.\n");
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goto shutdown;
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}
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}
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else {
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/* Or by public key */
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while ((rc = libssh2_userauth_publickey_fromfile(session, username,
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"/home/user/"
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".ssh/id_rsa.pub",
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"/home/user/"
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".ssh/id_rsa",
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password)) ==
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LIBSSH2_ERROR_EAGAIN);
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if (rc) {
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fprintf(stderr, "\tAuthentication by public key failed\n");
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goto shutdown;
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}
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}
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#if 0
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libssh2_trace(session, ~0 );
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#endif
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/* Exec non-blocking on the remove host */
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while( (channel = libssh2_channel_open_session(session)) == NULL &&
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libssh2_session_last_error(session,NULL,NULL,0) ==
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LIBSSH2_ERROR_EAGAIN )
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{
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waitsocket(sock, session);
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}
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if( channel == NULL )
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{
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fprintf(stderr,"Error\n");
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exit( 1 );
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}
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while( (rc = libssh2_channel_exec(channel, commandline)) ==
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LIBSSH2_ERROR_EAGAIN )
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{
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waitsocket(sock, session);
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}
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if( rc != 0 )
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{
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fprintf(stderr,"Error\n");
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exit( 1 );
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}
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for( ;; )
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{
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/* loop until we block */
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int rc;
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do
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{
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char buffer[0x4000];
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rc = libssh2_channel_read( channel, buffer, sizeof(buffer) );
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if( rc > 0 )
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{
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int i;
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bytecount += rc;
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fprintf(stderr, "We read:\n");
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for( i=0; i < rc; ++i )
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fputc( buffer[i], stderr);
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fprintf(stderr, "\n");
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}
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else {
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fprintf(stderr, "libssh2_channel_read returned %d\n", rc);
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}
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}
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while( rc > 0 );
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/* this is due to blocking that would occur otherwise so we loop on
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this condition */
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if( rc == LIBSSH2_ERROR_EAGAIN )
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{
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waitsocket(sock, session);
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}
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else
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break;
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}
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exitcode = 127;
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while( (rc = libssh2_channel_close(channel)) == LIBSSH2_ERROR_EAGAIN )
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;
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if( rc == 0 )
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{
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exitcode = libssh2_channel_get_exit_status( channel );
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}
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printf("\nEXIT: %d bytecount: %d\n", exitcode, bytecount);
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libssh2_channel_free(channel);
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channel = NULL;
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shutdown:
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libssh2_session_disconnect(session,
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"Normal Shutdown, Thank you for playing");
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libssh2_session_free(session);
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#ifdef WIN32
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closesocket(sock);
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#else
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close(sock);
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#endif
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fprintf(stderr, "all done\n");
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return 0;
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}
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