ssh2/example/simple/sftp_mkdir_nonblock.c
Daniel Stenberg 68c86e2c4c The examples no longer have an include path pointing to the private source dir
but instead uses its own config.h file, that now is included first to make
large file magic have an effect.
2007-07-31 11:00:29 +00:00

180 lines
4.7 KiB
C

/*
* $Id: sftp_mkdir_nonblock.c,v 1.8 2007/07/31 11:00:29 bagder Exp $
*
* Sample showing how to do SFTP non-blocking mkdir.
*
* The sample code has default values for host name, user name, password
* and path to copy, but you can specify them on the command line like:
*
* "sftp 192.168.0.1 user password /tmp/sftp_write_nonblock.c"
*/
#include "config.h"
#include <libssh2.h>
#include <libssh2_sftp.h>
#ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
# ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_ARPA_INET_H
# include <arpa/inet.h>
#endif
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
int main(int argc, char *argv[])
{
unsigned long hostaddr;
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
const char *fingerprint;
LIBSSH2_SESSION *session;
char *username=(char *)"username";
char *password=(char *)"password";
char *sftppath=(char *)"/tmp/sftp_mkdir_nonblock";
int rc;
LIBSSH2_SFTP *sftp_session;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(WINSOCK_VERSION, &wsadata);
#endif
if (argc > 1) {
hostaddr = inet_addr(argv[1]);
} else {
hostaddr = htonl(0x7F000001);
}
if(argc > 2) {
username = argv[2];
}
if(argc > 3) {
password = argv[3];
}
if(argc > 4) {
sftppath = argv[4];
}
/*
* The application code is responsible for creating the socket
* and establishing the connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = hostaddr;
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) {
fprintf(stderr, "failed to connect!\n");
return -1;
}
/* We set the socket non-blocking. We do it after the connect just to
simplify the example code. */
#ifdef F_SETFL
/* FIXME: this can/should be done in a more portable manner */
rc = fcntl(sock, F_GETFL, 0);
fcntl(sock, F_SETFL, rc | O_NONBLOCK);
#else
#error "add support for setting the socket non-blocking here"
#endif
/* Create a session instance
*/
session = libssh2_session_init();
if(!session)
return -1;
/* ... start it up. This will trade welcome banners, exchange keys,
* and setup crypto, compression, and MAC layers
*/
rc = libssh2_session_startup(session, sock);
if(rc) {
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
return -1;
}
/* At this point we havn't yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
printf("Fingerprint: ");
for(i = 0; i < 16; i++) {
printf("%02X ", (unsigned char)fingerprint[i]);
}
printf("\n");
if (auth_pw) {
/* We could authenticate via password */
if (libssh2_userauth_password(session, username, password)) {
printf("Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
if (libssh2_userauth_publickey_fromfile(session, username,
"/home/username/.ssh/id_rsa.pub",
"/home/username/.ssh/id_rsa",
password)) {
printf("\tAuthentication by public key failed\n");
goto shutdown;
}
}
fprintf(stderr, "libssh2_sftp_init()!\n");
sftp_session = libssh2_sftp_init(session);
if (!sftp_session) {
fprintf(stderr, "Unable to init SFTP session\n");
goto shutdown;
}
/* Since we have set non-blocking, tell libssh2 we are non-blocking */
libssh2_session_set_blocking(session, 0);
fprintf(stderr, "libssh2_sftp_mkdirnb()!\n");
/* Make a directory via SFTP */
while ((rc = libssh2_sftp_mkdir(sftp_session, sftppath,
LIBSSH2_SFTP_S_IRWXU|
LIBSSH2_SFTP_S_IRGRP|LIBSSH2_SFTP_S_IXGRP|
LIBSSH2_SFTP_S_IROTH|LIBSSH2_SFTP_S_IXOTH))
== LIBSSH2_ERROR_EAGAIN) {
;
}
libssh2_sftp_shutdown(sftp_session);
shutdown:
libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
libssh2_session_free(session);
#ifdef WIN32
Sleep(1000);
closesocket(sock);
#else
sleep(1);
close(sock);
#endif
printf("all done\n");
return 0;
}