#include "libssh2.h" #ifndef WIN32 # include # include # include #else # include #endif #include #include #include #include #include int main(int argc, char *argv[]) { int sock, i, auth_pw = 1; struct sockaddr_in sin; const char *fingerprint; LIBSSH2_SESSION *session; LIBSSH2_CHANNEL *channel; #ifdef WIN32 WSADATA wsadata; WSAStartup(WINSOCK_VERSION, &wsadata); #endif /* Ultra basic "connect to port 22 on localhost" * Your code is responsible for creating the socket establishing the connection */ sock = socket(AF_INET, SOCK_STREAM, 0); #ifndef WIN32 fcntl(sock, F_SETFL, 0); #endif sin.sin_family = AF_INET; sin.sin_port = htons(22); sin.sin_addr.s_addr = htonl(0x7F000001); if (connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) { fprintf(stderr, "failed to connect!\n"); return -1; } /* Create a session instance and start it up * This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers */ session = libssh2_session_init(); if (libssh2_session_startup(session, sock)) { fprintf(stderr, "Failure establishing SSH session\n"); return -1; } /* At this point we havn't authenticated, * The first thing to do is check the hostkey's fingerprint against our known hosts * Your app may have it hard coded, may go to a file, may present it to the user, that's your call */ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5); printf("Fingerprint: "); for(i = 0; i < 16; i++) { printf("%02X ", (unsigned char)fingerprint[i]); } printf("\n"); if (auth_pw) { /* We could authenticate via password */ if (libssh2_userauth_password(session, "username", "password")) { printf("Authentication by password failed.\n"); goto shutdown; } } else { /* Or by public key */ if (libssh2_userauth_publickey_fromfile(session, "username", "/home/username/.ssh/id_rsa.pub", "/home/username/.ssh/id_rsa", "pasphrase")) { printf("\tAuthentication by public key failed\n"); goto shutdown; } } /* Request a shell */ if (!(channel = libssh2_channel_open_session(session))) { fprintf(stderr, "Unable to open a session\n"); goto shutdown; } /* Some environment variables may be set, * It's up to the server which ones it'll allow though */ libssh2_channel_setenv(channel, "FOO", "bar"); /* Request a terminal with 'vanilla' terminal emulation * See /etc/termcap for more options */ if (libssh2_channel_request_pty(channel, "vanilla")) { fprintf(stderr, "Failed requesting pty\n"); goto skip_shell; } /* Open a SHELL on that pty */ if (libssh2_channel_shell(channel)) { fprintf(stderr, "Unable to request shell on allocated pty\n"); goto shutdown; } /* At this point the shell can be interacted with using * libssh2_channel_read() * libssh2_channel_read_stderr() * libssh2_channel_write() * libssh2_channel_write_stderr() * * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking() * If the server send EOF, libssh2_channel_eof() will return non-0 * To send EOF to the server use: libssh2_channel_send_eof() * A channel can be closed with: libssh2_channel_close() * A channel can be freed with: libssh2_channel_free() */ skip_shell: if (channel) { libssh2_channel_free(channel); channel = NULL; } /* Other channel types are supported via: * libssh2_scp_send() * libssh2_scp_recv() * libssh2_channel_direct_tcpip() */ shutdown: libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing"); libssh2_session_free(session); #ifdef WIN32 Sleep(1000); closesocket(sock); #else sleep(1); close(sock); #endif printf("all done\n"); return 0; }