/* Self test, based on examples/simple/ssh2.c. */ #include "libssh2_config.h" #include #include #ifdef HAVE_WINDOWS_H # include #endif #ifdef HAVE_WINSOCK2_H # include #endif #ifdef HAVE_SYS_SOCKET_H # include #endif #ifdef HAVE_NETINET_IN_H # include #endif # ifdef HAVE_UNISTD_H #include #endif # ifdef HAVE_ARPA_INET_H #include #endif #include #include #include #include #include #include int main(int argc, char *argv[]) { unsigned long hostaddr; int sock, i, auth_pw = 0; struct sockaddr_in sin; const char *fingerprint; char *userauthlist; LIBSSH2_SESSION *session; LIBSSH2_CHANNEL *channel; #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(2,0), &wsadata); #endif const char *pubkeyfile="etc/user.pub"; const char *privkeyfile="etc/user"; const char *username="username"; const char *password="password"; int ec = 1; (void)argc; (void)argv; if (getenv ("USER")) username = getenv ("USER"); if (getenv ("PRIVKEY")) privkeyfile = getenv ("PRIVKEY"); if (getenv ("PRIVKEY")) pubkeyfile = getenv ("PUBKEY"); hostaddr = htonl(0x7F000001); sock = socket(AF_INET, SOCK_STREAM, 0); #ifndef WIN32 fcntl(sock, F_SETFL, 0); #endif sin.sin_family = AF_INET; sin.sin_port = htons(4711); sin.sin_addr.s_addr = hostaddr; if (connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) { fprintf(stderr, "failed to connect!\n"); return -1; } /* Create a session instance and start it up * This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers */ session = libssh2_session_init(); if (libssh2_session_startup(session, sock)) { fprintf(stderr, "Failure establishing SSH session\n"); return -1; } /* At this point we havn't authenticated, * The first thing to do is check the hostkey's fingerprint against our known hosts * Your app may have it hard coded, may go to a file, may present it to the user, that's your call */ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5); printf("Fingerprint: "); for(i = 0; i < 16; i++) { printf("%02X ", (unsigned char)fingerprint[i]); } printf("\n"); /* check what authentication methods are available */ userauthlist = libssh2_userauth_list(session, username, strlen(username)); printf("Authentication methods: %s\n", userauthlist); if (strstr(userauthlist, "password") != NULL) { auth_pw |= 1; } if (strstr(userauthlist, "keyboard-interactive") != NULL) { auth_pw |= 2; } if (strstr(userauthlist, "publickey") != NULL) { auth_pw |= 4; } if (auth_pw & 4) { /* Authenticate by public key */ if (libssh2_userauth_publickey_fromfile(session, username, pubkeyfile, privkeyfile, password)) { printf("\tAuthentication by public key failed!\n"); goto shutdown; } else { printf("\tAuthentication by public key succeeded.\n"); } } else { printf("No supported authentication methods found!\n"); goto shutdown; } /* Request a shell */ if (!(channel = libssh2_channel_open_session(session))) { fprintf(stderr, "Unable to open a session\n"); goto shutdown; } /* Some environment variables may be set, * It's up to the server which ones it'll allow though */ libssh2_channel_setenv(channel, "FOO", "bar"); /* Request a terminal with 'vanilla' terminal emulation * See /etc/termcap for more options */ if (libssh2_channel_request_pty(channel, "vanilla")) { fprintf(stderr, "Failed requesting pty\n"); goto skip_shell; } /* Open a SHELL on that pty */ if (libssh2_channel_shell(channel)) { fprintf(stderr, "Unable to request shell on allocated pty\n"); goto shutdown; } ec = 0; skip_shell: if (channel) { libssh2_channel_free(channel); channel = NULL; } shutdown: libssh2_session_disconnect(session, "Normal Shutdown"); libssh2_session_free(session); #ifdef WIN32 Sleep(1000); closesocket(sock); #else sleep(1); close(sock); #endif return ec; }