Add support for win32.
Edit win32/config.mk to set the paths to your openssl and zlib headers and libraries. Then, from the root of the tree: nmake -f NMakefile voila.
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@@ -1,11 +1,17 @@
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#include "libssh2.h"
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#include <netinet/in.h>
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#include <sys/socket.h>
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#ifndef WIN32
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# include <netinet/in.h>
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# include <sys/socket.h>
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# include <unistd.h>
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#else
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# include <winsock2.h>
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#endif
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#include <sys/types.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <ctype.h>
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int main(int argc, char *argv[]) {
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@@ -14,16 +20,26 @@ int main(int argc, char *argv[]) {
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char *fingerprint;
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LIBSSH2_SESSION *session;
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LIBSSH2_CHANNEL *channel;
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#ifdef WIN32
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WSADATA wsadata;
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WSAStartup(WINSOCK_VERSION, &wsadata);
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#endif
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/* Ultra basic "connect to port 22 on localhost"
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* Your code is responsible for creating the socket establishing the connection
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*/
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sock = socket(AF_INET, SOCK_STREAM, 0);
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#ifndef WIN32
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fcntl(sock, F_SETFL, 0);
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#endif
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sin.sin_family = AF_INET;
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sin.sin_port = htons(22);
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sin.sin_addr.s_addr = htonl(0x7F000001);
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connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in));
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if (connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) {
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fprintf(stderr, "failed to connect!\n");
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return -1;
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}
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/* Create a session instance and start it up
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* This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers
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@@ -114,8 +130,13 @@ int main(int argc, char *argv[]) {
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libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
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libssh2_session_free(session);
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#ifdef WIN32
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Sleep(1000);
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closesocket(sock);
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#else
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sleep(1);
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close(sock);
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#endif
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printf("all done\n");
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return 0;
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}
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