These examples no longer need to explictly set the socket to non-blocking state
as libssh2 itself will always do that by itself.
This commit is contained in:
parent
279d6dd82a
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1ffa2cb519
@ -132,23 +132,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance */
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session = libssh2_session_init();
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if (!session)
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@ -102,23 +102,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance
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*/
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session = libssh2_session_init();
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@ -84,23 +84,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance
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*/
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session = libssh2_session_init();
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@ -88,23 +88,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance
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*/
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session = libssh2_session_init();
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@ -133,23 +133,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance */
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session = libssh2_session_init();
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if (!session)
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@ -103,23 +103,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance
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*/
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session = libssh2_session_init();
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@ -139,11 +122,11 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* At this point we havn't yet authenticated. The first thing to do
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* is check the hostkey's fingerprint against our known hosts Your app
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* may have it hard coded, may go to a file, may present it to the
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* user, that's your call
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*/
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/* At this point we havn't yet authenticated. The first thing to do is
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* check the hostkey's fingerprint against our known hosts Your app may
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* have it hard coded, may go to a file, may present it to the user,
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* that's your call
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*/
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fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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printf("Fingerprint: ");
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for(i = 0; i < 16; i++) {
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@ -88,23 +88,6 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance
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*/
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session = libssh2_session_init();
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const char *password="password";
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static void kbd_callback(const char *name, int name_len,
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const char *instruction, int instruction_len, int num_prompts,
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const LIBSSH2_USERAUTH_KBDINT_PROMPT *prompts,
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LIBSSH2_USERAUTH_KBDINT_RESPONSE *responses,
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void **abstract)
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static void kbd_callback(const char *name, int name_len,
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const char *instruction, int instruction_len,
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int num_prompts,
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const LIBSSH2_USERAUTH_KBDINT_PROMPT *prompts,
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LIBSSH2_USERAUTH_KBDINT_RESPONSE *responses,
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void **abstract)
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{
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(void)name;
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(void)name_len;
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@ -92,13 +93,11 @@ int main(int argc, char *argv[])
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password = argv[3];
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}
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/* Ultra basic "connect to port 22 on localhost"
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* Your code is responsible for creating the socket establishing the connection
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/* Ultra basic "connect to port 22 on localhost". Your code is
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* responsible for creating the socket establishing the connection
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*/
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sock = socket(AF_INET, SOCK_STREAM, 0);
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#ifndef WIN32
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fcntl(sock, F_SETFL, 0);
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#endif
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sin.sin_family = AF_INET;
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sin.sin_port = htons(22);
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sin.sin_addr.s_addr = hostaddr;
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@ -108,8 +107,8 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* Create a session instance and start it up
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* This will trade welcome banners, exchange keys, and setup crypto, compression, and MAC layers
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/* Create a session instance and start it up. This will trade welcome
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* banners, exchange keys, and setup crypto, compression, and MAC layers
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*/
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session = libssh2_session_init();
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if (libssh2_session_startup(session, sock)) {
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@ -117,9 +116,10 @@ int main(int argc, char *argv[])
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return -1;
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}
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/* At this point we havn't authenticated,
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* The first thing to do is check the hostkey's fingerprint against our known hosts
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* Your app may have it hard coded, may go to a file, may present it to the user, that's your call
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/* At this point we havn't authenticated. The first thing to do is check
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* the hostkey's fingerprint against our known hosts Your app may have it
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* hard coded, may go to a file, may present it to the user, that's your
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* call
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*/
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fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
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printf("Fingerprint: ");
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@ -141,7 +141,7 @@ int main(int argc, char *argv[])
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auth_pw |= 4;
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}
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/* if we got an 4. argument we set this option if supported */
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/* if we got an 4. argument we set this option if supported */
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if(argc > 4) {
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if ((auth_pw & 1) && !strcasecmp(argv[4], "-p")) {
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auth_pw = 1;
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@ -164,7 +164,8 @@ int main(int argc, char *argv[])
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}
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} else if (auth_pw & 2) {
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/* Or via keyboard-interactive */
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if (libssh2_userauth_keyboard_interactive(session, username, &kbd_callback) ) {
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if (libssh2_userauth_keyboard_interactive(session, username,
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&kbd_callback) ) {
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printf("\tAuthentication by keyboard-interactive failed!\n");
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goto shutdown;
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} else {
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@ -172,7 +173,8 @@ int main(int argc, char *argv[])
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}
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} else if (auth_pw & 4) {
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/* Or by public key */
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if (libssh2_userauth_publickey_fromfile(session, username, keyfile1, keyfile2, password)) {
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if (libssh2_userauth_publickey_fromfile(session, username, keyfile1,
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keyfile2, password)) {
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printf("\tAuthentication by public key failed!\n");
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goto shutdown;
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} else {
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@ -235,7 +237,8 @@ int main(int argc, char *argv[])
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shutdown:
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libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
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libssh2_session_disconnect(session,
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"Normal Shutdown, Thank you for playing");
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libssh2_session_free(session);
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#ifdef WIN32
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return -1;
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}
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/* We set the socket non-blocking. We do it after the connect just to
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simplify the example code. */
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#ifdef F_SETFL
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/* FIXME: this can/should be done in a more portable manner */
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rc = fcntl(sock, F_GETFL, 0);
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fcntl(sock, F_SETFL, rc | O_NONBLOCK);
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#elif defined(HAVE_IOCTLSOCKET)
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ioctlsocket(sock, FIONBIO, &flag);
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#else
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#ifdef WIN32
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u_long mode = 1;
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ioctlsocket (sock, FIONBIO, &mode);
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#else
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#error "add support for setting the socket non-blocking here"
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#endif
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#endif
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/* Create a session instance */
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session = libssh2_session_init();
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if (!session)
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return -1;
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/* Since we have set non-blocking, tell libssh2 we are non-blocking */
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/* tell libssh2 we want it all done non-blocking */
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libssh2_session_set_blocking(session, 0);
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/* ... start it up. This will trade welcome banners, exchange keys,
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